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~Mechanics SERIES || VAYNE [0.0.7] :: Wall Tumble // perfect orbwalk // perfect animation cancel // Best Q logic


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#181
MarCiii

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thank you for this usefull post and helping thast guy , im glad people like you is in this community (:

Thanks, i really like this Community so i help where i can :)

I am also new in Lua but its easier than C++ so just few more days that i check what i do ^^


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#182
Laiha

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Thanks, i really like this Community so i help where i can :)

I am also new in Lua but its easier than C++ so just few more days that i check what i do ^^

Cool


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#183
Laiha

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Reimproved FPS


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#184
mabaca123

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ERROR LOADING LUA


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#185
Condim

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She gave up, go fix it yourself XD


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#186
Zhengyoann

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require('Inspired')
require('IWalk')
 
require('MapPositionGOS')
require('MapPosition') --put these libs in your COMMON 
require('MapPosition_walls_1_1') --put these libs in your COMMON  
require('MapPosition_bushes_1')
require('2DGeometry')--put these libs in your COMMON 
 
 
 
Config = scriptConfig("Gosu Vayne v1.4", "Gosu Vayne v1.4")
Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.addParam("Activator", "Use Activator", SCRIPT_PARAM_ONOFF, true)
 
PrintChat("its funny how people can copy the script edit this and pretend they did it huh?")
OnLoop(function(myHero)
IWalk()
    for _, Targets in pairs(GetEnemyHeroes()) do 
   local TargetPos=GetOrigin(Targets) 
   local drawPos = WorldToScreen(1, TargetPos.x, TargetPos.y, TargetPos.z) -- Draw Position for AA Text
   local Damage = GetBaseDamage(myHero) + GetBonusDmg(myHero) -- Damage without W extra Damage
   if GetCastLevel(myHero, _W) > 0 then -- Check if W is skilled
if GetCastLevel(myHero, _W) == 1 then      -- W Spell Level 1
Damage = 20 + (GetMaxHP(Targets) / 100 * 4) + (GetBaseDamage(myHero) + GetBonusDmg(myHero)) 
elseif GetCastLevel(myHero, _W) == 2 then  -- W Spell Level 2
Damage = 30 + (GetMaxHP(Targets) / 100 * 5) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
elseif GetCastLevel(myHero, _W) == 3 then  -- W Spell Level 3
Damage = 40 + (GetMaxHP(Targets) / 100 * 6) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
elseif GetCastLevel(myHero, _W) == 4 then  -- W Spell Level 4
Damage = 50 + (GetMaxHP(Targets) / 100 * 7) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
elseif GetCastLevel(myHero, _W) == 5 then  -- W Spell Level 5
Damage = 60 + (GetMaxHP(Targets) / 100 * 8) + (GetBaseDamage(myHero) + GetBonusDmg(myHero)) 
end 
end 
if GetCastLevel(myHero, _W) == 0 then 
DrawText((math.floor(GetCurrentHP(Targets) / Damage) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff) 
elseif GetCastLevel(myHero, _W) >= 1 then  -- W Spell Level 1 or higher
DrawText((math.floor(GetCurrentHP(Targets) / Damage * 2) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff) 
end 
    end 
if KeyIsDown(0x20) then
local unit = GetTarget(1000)
AutoE()
if ValidTarget(unit, 550) then
local stacks= GotBuff(unit,"VayneSilveredBolts")
if Config.Q  then
if CanUseSpell(myHero, _Q) == READY and stacks>1 then
local mousePos=GetMousePos()
CastSkillShot(_Q,mousePos.x,mousePos.y,mousePos.z)
end
end
--if GetButtonValue("E") then
--AddGapcloseEvent(_E, 450, unit)
--end
 
--if GetButtonValue("E") then
--if CanUseSpell(myHero,_E) == READY and ((GetCurrentHP(myHero)/(GetMaxHP(myHero)/100))) < 26 then
--CastTargetSpell(unit, _R)
--end
--end
if  Config.Activator then
if GetItemSlot(myHero,3153)>0 then
CastTargetSpell(unit, GetItemSlot(myHero,3153))
end
if GetItemSlot(myHero,3144)>0 then
CastTargetSpell(unit, GetItemSlot(myHero,3144))
end
if GetItemSlot(myHero,3142)>0 then
CastTargetSpell(unit, GetItemSlot(myHero,3142))
end
end
end
--if  GetButtonValue("Activator") then
--CastItem(myHero,GetItemSlot(myHero,3140))
--CastItem(myHero,GetItemSlot(myHero,3149))
--end
end
 
end)
AddGapcloseEvent(_E, 450, true)
 
--IM THE FIRST ONE WHO DOES THAT , GIVE ME THE HONORS SLUTS AND USE CREDITS BEFORE I FKING RAPE YOU *******
--OnProcessSpell(function(unit, spell)
--if unit and unit == myHero and spell then
--if spell.name:lower():find("attack") then
--Table.noa=Table.noa+1
--if Table.noa > 3 then
--Table.noa=0
--end
--end
--end
 
--end)
 
function AutoE()
for _,unit in pairs(GetEnemyHeroes()) do
if ValidTarget(unit,20000) then
local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
local distance1=24
local distance2=118
local distance3=212
local distance4=306
local distance5=400
--setting enemyPos--
local enemyposition = GetOrigin(unit)
enemyposx=enemyposition.x
enemyposy=enemyposition.y
enemyposz=enemyposition.z
local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
--setting coordinates myHero--
local self=GetOrigin(myHero)
selfx = self.x
selfy = self.y
    selfz = self.z
local HeroPos = Vector(selfx, selfy, selfz)
    ------------------------------
local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GetDistance(unit))
local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GetDistance(unit))
local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GetDistance(unit))
local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GetDistance(unit))
local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GetDistance(unit))
--Check if in Wall--
if MapPosition:inWall(Pos1)==false then
if Config.Debug then DrawCircle(Pos1.x,Pos1.y,Pos1.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos1)==true then
if Config.Debug then DrawCircle(Pos1.x,Pos1.y,Pos1.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E) 
end
end
if MapPosition:inWall(Pos2)==false then
if Config.Debug then DrawCircle(Pos2.x,Pos2.y,Pos2.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos2)==true then
if Config.Debug then DrawCircle(Pos2.x,Pos2.y,Pos2.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E) 
end
end
if MapPosition:inWall(Pos3)==false then
if Config.Debug then DrawCircle(Pos3.x,Pos3.y,Pos3.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos3)==true then
if Config.Debug then DrawCircle(Pos3.x,Pos3.y,Pos3.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E) 
end
end
if MapPosition:inWall(Pos4)==false then
if Config.Debug then DrawCircle(Pos4.x,Pos4.y,Pos4.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos4)==true then
if Config.Debug then DrawCircle(Pos4.x,Pos4.y,Pos4.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E) 
end
end
if MapPosition:inWall(Pos5)==false then
if Config.Debug then DrawCircle(Pos5.x,Pos5.y,Pos5.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos5)==true then
if Config.Debug then DrawCircle(Pos5.x,Pos5.y,Pos5.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E) 
end
end
end
end
end

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#187
Zypppy

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Apparently Laiha Left this code with errors and went to code Oriana Kappa
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#188
vietcuong511

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how is aa kill off


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#189
Laiha

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Apparently Laiha Left this code with errors and went to code Oriana Kappa

Apparently it works 


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#190
Laiha

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Btw fixxed the error 


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#191
thunderstorm443322

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CAn someone give me the Iwalk.lua pls.I can't find it anywhere.Tks


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#192
Yamato

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Script don"t care about manually Q . It don;t see AA reset and champ waiting for common 'attack speed' cooldown


Fps are stable. hue hue  , for me is allways  200 with scripts   


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#193
dsljkeee

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press spacebar when there is an error

de339c3f4e6a.png


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#194
Laiha

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Updated your inspired library


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#195
thunderstorm443322

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i found a bug when i used combo by holding spacebar,the screen started to frozen and laggy and when i left my hand out of it,it was back to normal.I already updated my Inspired libs


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#196
JoduskameOver

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Error line 18

v14


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#197
Condim

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Script don"t care about manually Q . It don;t see AA reset and champ waiting for common 'attack speed' cooldown


Fps are stable. hue hue  , for me is allways  200 with scripts   

Hate you :o  what video card you got


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#198
Laiha

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i found a bug when i used combo by holding spacebar,the screen started to frozen and laggy and when i left my hand out of it,it was back to normal.I already updated my Inspired libs

It happens when you have a bad graphic card and you use a bad script


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#199
thunderstorm443322

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It happens when you have a bad graphic card and you use a bad script

Ur script mate :))).Maybe my graphic card is getting old :)))


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#200
Laiha

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Ur script mate :))).Maybe my graphic card is getting old :)))

Yea just maybe 


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