Well itìs fixxed now go ahead lol
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~Mechanics SERIES || VAYNE [0.0.7] :: Wall Tumble // perfect orbwalk // perfect animation cancel // Best Q logic
#141
Posted 29 July 2015 - 05:30
#142
Posted 29 July 2015 - 06:49
Well itìs fixxed now go ahead lol
Error on line 36. After an end there is a - that should not be there.
#143
Posted 29 July 2015 - 07:18
h3h3h3h3hh3 lol
#144
Posted 29 July 2015 - 11:06
Improved fps (?)
#145
Posted 29 July 2015 - 04:56
Auto E stun , CREDITS MAXEL
#146
Posted 29 July 2015 - 05:04
error global Vector nil value
#147
Posted 29 July 2015 - 05:06
error global Vector nil value
Update ur libs
#148
Posted 29 July 2015 - 05:09
Update ur libs

#149
Posted 29 July 2015 - 05:11
Did u even read the thread?
Download the libs
#150
Posted 29 July 2015 - 05:16
sory mate you didnot put required the libs you said earlier in your scripts i just copy now your new script and got error i have all libs look


#151
Posted 29 July 2015 - 05:17
sory mate you didnot put required the libs you said earlier in your scripts i just copy now your new script and got error i have all libs look
Put mapposlua blabla , the one that gives you the error on "script" not common
#152
Posted 29 July 2015 - 05:28
Btw wrote it on the script too so people wont do that mistake again (:
#153
Posted 29 July 2015 - 05:30
Btw wrote it on the script too so people wont do that mistake again (:
thanks
#154
Posted 29 July 2015 - 06:17
Good job on the fps drop FIX was about time, ima give you a up vote.
#155
Posted 29 July 2015 - 06:23
Now its working!

Redownload his WallStuff, he has forgotten the 2DGeometry.lua
http://gamingonstero...summoners-rift/
greetings
#156
Posted 29 July 2015 - 06:26
http://i.imgur.com/tPWpFKL.png
New error ![]()
#157
Posted 29 July 2015 - 06:28
2DGeometry is up it works flawless now thanks mate
#158
Posted 29 July 2015 - 06:29
http://i.imgur.com/tPWpFKL.png
New error
You got that Error cause the Script doesnt know the FUNCTION,
download the WallStaff from http://gamingonstero...summoners-rift/
It could maybe help, if not delete the Line in the Script
#159
Posted 29 July 2015 - 06:30
http://i.imgur.com/tPWpFKL.png
New error
here mate copy this
--done by Laiha -- REWORKED-- //thanks to Inspired <3
require('Inspired')
require('IWalk')
require('MapPositionGOS')
require('MapPosition') --put these libs in your COMMON
require('MapPosition_walls_1_1') --put these libs in your COMMON
require('MapPosition_bushes_1')
require('2DGeometry')--put these libs in your COMMON
Config = scriptConfig("Gosu Vayne v1.4", "Gosu Vayne v1.4")
Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.addParam("Activator", "Use Activator", SCRIPT_PARAM_ONOFF, true)
PrintChat("its funny how people can copy the script edit this and pretend they did it huh?")
OnLoop(function(myHero)
IWalk()
for _, Targets in pairs(GetEnemyHeroes()) do
local TargetPos=GetOrigin(Targets)
local drawPos = WorldToScreen(1, TargetPos.x, TargetPos.y, TargetPos.z) -- Draw Position for AA Text
local Damage = GetBaseDamage(myHero) + GetBonusDmg(myHero) -- Damage without W extra Damage
if GetCastLevel(myHero, _W) > 0 then -- Check if W is skilled
if GetCastLevel(myHero, _W) == 1 then -- W Spell Level 1
Damage = 20 + (GetMaxHP(Targets) / 100 * 4) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
elseif GetCastLevel(myHero, _W) == 2 then -- W Spell Level 2
Damage = 30 + (GetMaxHP(Targets) / 100 * 5) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
elseif GetCastLevel(myHero, _W) == 3 then -- W Spell Level 3
Damage = 40 + (GetMaxHP(Targets) / 100 * 6) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
elseif GetCastLevel(myHero, _W) == 4 then -- W Spell Level 4
Damage = 50 + (GetMaxHP(Targets) / 100 * 7) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
elseif GetCastLevel(myHero, _W) == 5 then -- W Spell Level 5
Damage = 60 + (GetMaxHP(Targets) / 100 * 8) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
end
end
if GetCastLevel(myHero, _W) == 0 then
DrawText((math.floor(GetCurrentHP(Targets) / Damage) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff)
elseif GetCastLevel(myHero, _W) >= 1 then -- W Spell Level 1 or higher
DrawText((math.floor(GetCurrentHP(Targets) / Damage * 2) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff)
end
end
if KeyIsDown(0x20) then
local unit = GetTarget(1000)
AutoE()
if ValidTarget(unit, 550) then
local stacks= GotBuff(unit,"VayneSilveredBolts")
if Config.Q then
if CanUseSpell(myHero, _Q) == READY and stacks>1 then
local mousePos=GetMousePos()
CastSkillShot(_Q,mousePos.x,mousePos.y,mousePos.z)
end
end
--if GetButtonValue("E") then
--AddGapcloseEvent(_E, 450, unit)
--end
--if GetButtonValue("E") then
--if CanUseSpell(myHero,_E) == READY and ((GetCurrentHP(myHero)/(GetMaxHP(myHero)/100))) < 26 then
--CastTargetSpell(unit, _R)
--end
--end
if Config.Activator then
if GetItemSlot(myHero,3153)>0 then
CastTargetSpell(unit, GetItemSlot(myHero,3153))
end
if GetItemSlot(myHero,3144)>0 then
CastTargetSpell(unit, GetItemSlot(myHero,3144))
end
if GetItemSlot(myHero,3142)>0 then
CastTargetSpell(unit, GetItemSlot(myHero,3142))
end
end
end
--if GetButtonValue("Activator") then
--CastItem(myHero,GetItemSlot(myHero,3140))
--CastItem(myHero,GetItemSlot(myHero,3149))
--end
end
end)
AddGapcloseEvent(_E, 450, true)
--IM THE FIRST ONE WHO DOES THAT , GIVE ME THE HONORS SLUTS AND USE CREDITS BEFORE I FKING RAPE YOU *******
--OnProcessSpell(function(unit, spell)
--if unit and unit == myHero and spell then
--if spell.name:lower():find("attack") then
--Table.noa=Table.noa+1
--if Table.noa > 3 then
--Table.noa=0
--end
--end
--end
--end)
function AutoE()
for _,unit in pairs(GetEnemyHeroes()) do
if ValidTarget(unit,20000) then
local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
local distance1=24
local distance2=118
local distance3=212
local distance4=306
local distance5=400
--setting enemyPos--
local enemyposition = GetOrigin(unit)
enemyposx=enemyposition.x
enemyposy=enemyposition.y
enemyposz=enemyposition.z
local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
--setting coordinates myHero--
local self=GetOrigin(myHero)
selfx = self.x
selfy = self.y
selfz = self.z
local HeroPos = Vector(selfx, selfy, selfz)
------------------------------
local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GetDistance(unit))
local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GetDistance(unit))
local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GetDistance(unit))
local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GetDistance(unit))
local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GetDistance(unit))
--Check if in Wall--
if MapPosition:inWall(Pos1)==false then
if Config.Debug then DrawCircle(Pos1.x,Pos1.y,Pos1.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos1)==true then
if Config.Debug then DrawCircle(Pos1.x,Pos1.y,Pos1.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E)
end
end
if MapPosition:inWall(Pos2)==false then
if Config.Debug then DrawCircle(Pos2.x,Pos2.y,Pos2.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos2)==true then
if Config.Debug then DrawCircle(Pos2.x,Pos2.y,Pos2.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E)
end
end
if MapPosition:inWall(Pos3)==false then
if Config.Debug then DrawCircle(Pos3.x,Pos3.y,Pos3.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos3)==true then
if Config.Debug then DrawCircle(Pos3.x,Pos3.y,Pos3.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E)
end
end
if MapPosition:inWall(Pos4)==false then
if Config.Debug then DrawCircle(Pos4.x,Pos4.y,Pos4.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos4)==true then
if Config.Debug then DrawCircle(Pos4.x,Pos4.y,Pos4.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E)
end
end
if MapPosition:inWall(Pos5)==false then
if Config.Debug then DrawCircle(Pos5.x,Pos5.y,Pos5.z,20,10,0,0xffff0000) end
elseif MapPosition:inWall(Pos5)==true then
if Config.Debug then DrawCircle(Pos5.x,Pos5.y,Pos5.z,20,10,0,0xff00ff00) end
DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
if GetDistance(unit)<=550 then
CastTargetSpell(unit, _E)
end
end
end
end
end
#160
Posted 29 July 2015 - 06:32
You got that Error cause the Script doesnt know the FUNCTION,
download the WallStaff from http://gamingonstero...summoners-rift/
It could maybe help, if not delete the Line in the Script
he copy the script with no e function because senpai Laiha removed it earlier
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