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~Mechanics SERIES || VAYNE [0.0.7] :: Wall Tumble // perfect orbwalk // perfect animation cancel // Best Q logic


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316 replies to this topic

#141
Laiha

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Well itìs fixxed now go ahead lol


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#142
FOGmachine

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Well itìs fixxed now go ahead lol

Error on line 36. After an end there is a - that should not be there.


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#143
Laiha

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h3h3h3h3hh3 lol


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#144
Laiha

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Improved fps (?)


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#145
Laiha

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Auto E stun , CREDITS MAXEL


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#146
snowbell

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error global Vector nil value


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#147
Laiha

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error global Vector nil value

Update ur libs


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#148
snowbell

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Update ur libs

Untitled.jpg


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#149
Laiha

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Untitled.jpg

Did u even read the thread?

Download the libs


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#150
snowbell

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sory mate you didnot put required the libs you said earlier in your scripts i just copy now your new script and got error i have all libs look

 

Untitled.jpg

 

Untitled.jpg


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#151
Laiha

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sory mate you didnot put required the libs you said earlier in your scripts i just copy now your new script and got error i have all libs look

 

Untitled.jpg

 

Untitled.jpg

Put mapposlua blabla , the one that gives you the error on "script" not common


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#152
Laiha

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Btw wrote it on the script too so people wont do that mistake again (:


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#153
snowbell

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Btw wrote it on the script too so people wont do that mistake again (:

thanks


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#154
Condim

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Good job on the fps drop FIX was about time, ima give you a up vote.


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#155
MarCiii

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Now its working!

OagoKq2.png

 

Redownload his WallStuff, he has forgotten the 2DGeometry.lua

http://gamingonstero...summoners-rift/

 

greetings


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#156
Yamato

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http://i.imgur.com/tPWpFKL.png

New error :(


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#157
snowbell

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2DGeometry is up it works flawless now thanks mate


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#158
MarCiii

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You got that Error cause the Script doesnt know the FUNCTION,

download the WallStaff from http://gamingonstero...summoners-rift/

 

It could maybe help, if not delete the Line in the Script


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#159
snowbell

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here mate copy this

--done by Laiha -- REWORKED-- //thanks to Inspired <3
require('Inspired')
require('IWalk')

require('MapPositionGOS')
require('MapPosition') --put these libs in your COMMON 
require('MapPosition_walls_1_1') --put these libs in your COMMON  
require('MapPosition_bushes_1')
require('2DGeometry')--put these libs in your COMMON 



Config = scriptConfig("Gosu Vayne v1.4", "Gosu Vayne v1.4")
Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.addParam("Activator", "Use Activator", SCRIPT_PARAM_ONOFF, true)

PrintChat("its funny how people can copy the script edit this and pretend they did it huh?")
OnLoop(function(myHero)
	IWalk()
    	for _, Targets in pairs(GetEnemyHeroes()) do 
	    local TargetPos=GetOrigin(Targets) 
	    local drawPos = WorldToScreen(1, TargetPos.x, TargetPos.y, TargetPos.z) -- Draw Position for AA Text
	    local Damage = GetBaseDamage(myHero) + GetBonusDmg(myHero) -- Damage without W extra Damage
	    if GetCastLevel(myHero, _W) > 0 then -- Check if W is skilled
			if GetCastLevel(myHero, _W) == 1 then      -- W Spell Level 1
				Damage = 20 + (GetMaxHP(Targets) / 100 * 4) + (GetBaseDamage(myHero) + GetBonusDmg(myHero)) 
			elseif GetCastLevel(myHero, _W) == 2 then  -- W Spell Level 2
				Damage = 30 + (GetMaxHP(Targets) / 100 * 5) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
			elseif GetCastLevel(myHero, _W) == 3 then  -- W Spell Level 3
				Damage = 40 + (GetMaxHP(Targets) / 100 * 6) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
			elseif GetCastLevel(myHero, _W) == 4 then  -- W Spell Level 4
				Damage = 50 + (GetMaxHP(Targets) / 100 * 7) + (GetBaseDamage(myHero) + GetBonusDmg(myHero))
			elseif GetCastLevel(myHero, _W) == 5 then  -- W Spell Level 5
				Damage = 60 + (GetMaxHP(Targets) / 100 * 8) + (GetBaseDamage(myHero) + GetBonusDmg(myHero)) 
			end 
		end 
		if GetCastLevel(myHero, _W) == 0 then 
			DrawText((math.floor(GetCurrentHP(Targets) / Damage) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff) 
			elseif GetCastLevel(myHero, _W) >= 1 then  -- W Spell Level 1 or higher
				DrawText((math.floor(GetCurrentHP(Targets) / Damage * 2) + 0.0) .." AA to Kill", 20, drawPos.x, drawPos.y, 0xffffffff) 
		end 
    end 
	if KeyIsDown(0x20) then
		local unit = GetTarget(1000)
		AutoE()
		if ValidTarget(unit, 550) then
			local stacks= GotBuff(unit,"VayneSilveredBolts")
			if Config.Q  then
				if CanUseSpell(myHero, _Q) == READY and stacks>1 then
						local mousePos=GetMousePos()
						CastSkillShot(_Q,mousePos.x,mousePos.y,mousePos.z)
				end
			end
			--if GetButtonValue("E") then
				--AddGapcloseEvent(_E, 450, unit)	
			--end
						
			--if GetButtonValue("E") then
				--if CanUseSpell(myHero,_E) == READY and ((GetCurrentHP(myHero)/(GetMaxHP(myHero)/100))) < 26 then
					--CastTargetSpell(unit, _R)
				--end
			--end
			if  Config.Activator then
				if GetItemSlot(myHero,3153)>0 then
					CastTargetSpell(unit, GetItemSlot(myHero,3153))
				end
				if GetItemSlot(myHero,3144)>0 then
					CastTargetSpell(unit, GetItemSlot(myHero,3144))
				end
				if GetItemSlot(myHero,3142)>0 then
					CastTargetSpell(unit, GetItemSlot(myHero,3142))
				end
			end
		end
		--if  GetButtonValue("Activator") then
			--CastItem(myHero,GetItemSlot(myHero,3140))
			--CastItem(myHero,GetItemSlot(myHero,3149))
		--end	
	end

end)
AddGapcloseEvent(_E, 450, true)

--IM THE FIRST ONE WHO DOES THAT , GIVE ME THE HONORS SLUTS AND USE CREDITS BEFORE I FKING RAPE YOU *******
--OnProcessSpell(function(unit, spell)
--if unit and unit == myHero and spell then
	--if spell.name:lower():find("attack") then
		--Table.noa=Table.noa+1
		--if Table.noa > 3 then
			--Table.noa=0
		--end
	--end
--end
				
--end)

function AutoE()
	 for _,unit in pairs(GetEnemyHeroes()) do
		if ValidTarget(unit,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
			--setting enemyPos--
			local enemyposition = GetOrigin(unit)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
			--setting coordinates myHero--
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
    	selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	------------------------------
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GetDistance(unit))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GetDistance(unit))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GetDistance(unit))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GetDistance(unit))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GetDistance(unit))
			--Check if in Wall--
				if MapPosition:inWall(Pos1)==false then
					if Config.Debug then DrawCircle(Pos1.x,Pos1.y,Pos1.z,20,10,0,0xffff0000) end
				elseif MapPosition:inWall(Pos1)==true then
					if Config.Debug then DrawCircle(Pos1.x,Pos1.y,Pos1.z,20,10,0,0xff00ff00) end
					DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
					if GetDistance(unit)<=550 then
						 CastTargetSpell(unit, _E) 
					end
				end
				if MapPosition:inWall(Pos2)==false then
					if Config.Debug then DrawCircle(Pos2.x,Pos2.y,Pos2.z,20,10,0,0xffff0000) end
				elseif MapPosition:inWall(Pos2)==true then
					if Config.Debug then DrawCircle(Pos2.x,Pos2.y,Pos2.z,20,10,0,0xff00ff00) end
					DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
					if GetDistance(unit)<=550 then
						 CastTargetSpell(unit, _E) 
					end
				end
				if MapPosition:inWall(Pos3)==false then
					if Config.Debug then DrawCircle(Pos3.x,Pos3.y,Pos3.z,20,10,0,0xffff0000) end
				elseif MapPosition:inWall(Pos3)==true then
					if Config.Debug then DrawCircle(Pos3.x,Pos3.y,Pos3.z,20,10,0,0xff00ff00) end
					DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
					if GetDistance(unit)<=550 then
						 CastTargetSpell(unit, _E) 
					end
				end
				if MapPosition:inWall(Pos4)==false then
					if Config.Debug then DrawCircle(Pos4.x,Pos4.y,Pos4.z,20,10,0,0xffff0000) end
				elseif MapPosition:inWall(Pos4)==true then
					if Config.Debug then DrawCircle(Pos4.x,Pos4.y,Pos4.z,20,10,0,0xff00ff00) end
					DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
					if GetDistance(unit)<=550 then
						 CastTargetSpell(unit, _E) 
					end
				end
				if MapPosition:inWall(Pos5)==false then
					if Config.Debug then DrawCircle(Pos5.x,Pos5.y,Pos5.z,20,10,0,0xffff0000) end
				elseif MapPosition:inWall(Pos5)==true then
					if Config.Debug then DrawCircle(Pos5.x,Pos5.y,Pos5.z,20,10,0,0xff00ff00) end
					DrawText("CONDEMN ME",enemyposx, enemyposy, enemyposz,0xffff0000)
					if GetDistance(unit)<=550 then
						 CastTargetSpell(unit, _E) 
					end
				end
		end
	end
end

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#160
snowbell

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You got that Error cause the Script doesnt know the FUNCTION,

download the WallStaff from http://gamingonstero...summoners-rift/

 

It could maybe help, if not delete the Line in the Script

he copy the script with no e function because senpai Laiha removed it earlier 


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