laneclear doesnt work :/ lasthit also
Same
Best Answer Deftsu , 21 May 2016 - 01:25
v0.08 Update:
-Removed Auth (Cracks uh..)
-Advanced Anti-Crack Algorithm
-Advanced Target Selector (supports max range for 3rd Q or Active R)
-Added SkinChanger
-Added Autolvl
Go to the full post »laneclear doesnt work :/ lasthit also
Same
well i need to rework the whole minionmanager cause there is a conflict between Inspired and OpenPredict
Master what is different between with or without orbwalker? do combo faster?
i tried already but it seem not to make any different.
AA cancel does not work
AA cancel does not work
with emotes you mean ?
jep
jep
well it's API problem then, let's see in 6.8 if it will be fixed
Detsu lasthit and laneclear doesn't even work
Detsu lasthit and laneclear doesn't even work
v0.05 Update:
-Fixed LastHit/LaneClear
Something pissed me off XD Its appears that we cant save the setting after restart the computer is it possible to change that?
Another thing, i read that the Q cancel only works with the command move not the emote is it possible for you to create it ?
Another thing, i read that the Q cancel only works with the command move not the emote is it possible for you to create it ?
it's included too, with attacking it works too not just moving
Very nice Deftsu,,, dunno if i am the only one with the problem
When i want "flee" the fps is very very low and its like my game is so laggy.
And 1 Question: What is the difference between the R setting( hard, easy2kill etc.?
Ty and great great work
Very nice Deftsu,,, dunno if i am the only one with the problem
When i want "flee" the fps is very very low and its like my game is so laggy.
And 1 Question: What is the difference between the R setting( hard, easy2kill etc.?
Ty and great great work
All fine now with the flee and ty for the explaination =)
Flee ''E'' usage is
it uses E wrong way every single time...
Flee ''E'' usage is
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it uses E wrong way every single time...
Would be great to have an option to remove the custom orbwalker. I'm having issues with it.
OR Add some targetselector thingy inside the inbuilt orbwalker. as I have turned off all the orbwalkers.
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