Brand_One_Key
Features:
- Q Usage with prediction/collision check
- W Usage
- E Usage
- auto ignite if the target is killable
COMBO:
- W
- E
- Q
USE F7 OrbWalk
TO DO:
- Cast R when morethan 1 enemy
Required libs:
Change logs:
Remove IWalk use F7 for OrbWalk
Update Harass W E
Update for Iwalk/Inspired V11
R usage if killable
Update API 0.0.4
Thanks to thunderwave for my testing my script
copy the text save to notepad and save as Brand_One_Key.lua in %appdata%/GamingOnSteroids/LOL/Scripts/Common
the code in testscript1.lua should look like this :
require('Inspired') require('Brand_One_Key')