this script causes my game to crash everytime.
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Challenger Awareness : Reborn v0.01

#21
Posted 15 March 2016 - 12:23

#22
Posted 15 March 2016 - 01:48

Please do not hide threads, and let Fere deal with it.
#23
Posted 15 March 2016 - 09:24

Sprites work now, thanks for the hard work. The sexy voice addition startled me!
#24
Posted 15 March 2016 - 03:10

#25
Posted 15 March 2016 - 03:18

#26
Posted 15 March 2016 - 04:07

@Deftsu
SexyVoice <3
#27
Posted 15 March 2016 - 04:09

nice script keep up the good work
#28
Posted 15 March 2016 - 04:27

#29
Posted 15 March 2016 - 09:21

So about 9 minutes into a game I play, I'll get "{OnTick} not enough memory", the game will drop significantly in FPS and then crash. I have a pretty good PC so I shouldn't be running out of memory. Is this client side or are the ward markers and everything really eating up that much memory?
#30
Posted 15 March 2016 - 09:23

not sure, didn't had any memory problems, can you check without ward tracker please ?
#31
Posted 15 March 2016 - 09:36

#32
Posted 15 March 2016 - 09:55

It's still happening. I was watching memory usage on my 2nd screen and LoL was pretty rapidly using memory. I'll try client only without Challengers Awareness enabled. The memory issue is pretty new, not sure what the issue is.
Update: Without CA enabled, memory is barely used, some aspect of the update to the script just seems to eat memory. I'll keep testing with certain things enabled, as I didn't have this issue before v0.14
Update2: Can't pinpoint what's doing it
#33
Posted 15 March 2016 - 10:24

Elytius, on 15 Mar 2016 - 9:55 PM, said:
It's still happening. I was watching memory usage on my 2nd screen and LoL was pretty rapidly using memory. I'll try client only without Challengers Awareness enabled. The memory issue is pretty new, not sure what the issue is.
Update: Without CA enabled, memory is barely used, some aspect of the update to the script just seems to eat memory. I'll keep testing with certain things enabled, as I didn't have this issue before v0.14
must be the Ward Tracker ! need to investigate it
#34
Posted 15 March 2016 - 10:45

Deftsu, on 15 Mar 2016 - 10:24 PM, said:
must be the Ward Tracker ! need to investigate it
I'm not positive what it is. It isn't even using a critical amount of memory, it uses a lot, but not nearly enough that I should be running out. League starts out at about 900MB of mem use, and should maybe reach 1.2-1.3GB at the end of the match. With the script enabled, it reaches 3.7-3.9GB at about 7-9 minutes and then slows, freezes, and crashes. I didn't watch the memory use with the old version. If you still have v0.13 saved somewhere, I'd love to test it to compare.
#35
Posted 15 March 2016 - 10:53

Elytius, on 15 Mar 2016 - 10:45 PM, said:
I'm not positive what it is. It isn't even using a critical amount of memory, it uses a lot, but not nearly enough that I should be running out. League starts out at about 900MB of mem use, and should maybe reach 1.2-1.3GB at the end of the match. With the script enabled, it reaches 3.7-3.9GB at about 7-9 minutes and then slows, freezes, and crashes. I didn't watch the memory use with the old version. If you still have v0.13 saved somewhere, I'd love to test it to compare.
try disabling the wardtracker and tell me please , i experienced hard lag with it on first then i though i fixed the issue cause it was lagging instantly as i put a ward and now it seems after like 9 mins as you said
#36
Posted 15 March 2016 - 11:07

I first get the no memory message in-game, then a c++ runtime error, and then another error "Failed to create dump file".\
Not sure if the other 2 errors are relevant or not, but figured I should include them just to be thorough.
#37
Posted 15 March 2016 - 11:08

#38
Posted 15 March 2016 - 11:11

#39
Posted 16 March 2016 - 07:08

@Deftsu
Print!
#40
Posted 16 March 2016 - 09:37

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