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[6.13] Blitzgrab 2.06 [Open Predict, GPrediction] new option AUTOGRAB


Best Answer gamsteron , 20 June 2016 - 01:49

Is this script had auto grab ?

 

2.02 - 2.06

hitchance immobile possible in menu - this can be important if use auto grab

added auto grab ON/OFF

auto grab only on selected target ON/OFF

fixed RQ no collide

removed GamSterOn Prediction - idk but 2 months ago was better with 90% hitchance and i no more support this pred

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74 replies to this topic

#21
Zwei

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1.6 added
 
i made new prediction logic c#:  -> i'll add this in 1.7 update
 
tB01LOY.png

public static Vector3 GetPosition(Obj_AI_Base unit, int lenght)
		{
			if (Events.waypoints[unit.NetworkId].count < 3)
			{
				float x = Events.waypoints[unit.NetworkId].paths[1].X - unit.Position.X;
				float y = Events.waypoints[unit.NetworkId].paths[1].Y - unit.Position.Y;
				float dist = GetDistance(x, y);
				if (dist > lenght)
				{
					Vector3 dir = (Events.waypoints[unit.NetworkId].paths[1] - unit.Position) / dist;
					return unit.Position + (dir * lenght);
				}
				return Events.waypoints[unit.NetworkId].paths[1];
			}
			return PointOnRoad(unit, lenght);
		}
		
		static Vector3 PointOnRoad(Obj_AI_Base unit, int extension)
		{
			float d = 0f;
			for (int i = 1; i < Events.waypoints[unit.NetworkId].count; i++)
			{
				float xx = Events.waypoints[unit.NetworkId].paths[i].X - Events.waypoints[unit.NetworkId].paths[i-1].X;
				float yy = Events.waypoints[unit.NetworkId].paths[i].Y - Events.waypoints[unit.NetworkId].paths[i-1].Y;
				d = d + GetDistance(xx,yy);
				if ( d > unit.MoveSpeed * ( ( Game.Time * 1000 ) - Events.waypoints[unit.NetworkId].last_move_time ) / 1000 )
				{
					float dist = 0f;
					float x = Events.waypoints[unit.NetworkId].paths[i].X - unit.Position.X;
					float y = Events.waypoints[unit.NetworkId].paths[i].Y - unit.Position.Y;
					dist = GetDistance(x,y);
					if (dist > extension)
					{
						Vector3 dir = ( Events.waypoints[unit.NetworkId].paths[i] - unit.Position ) / dist;
						return unit.Position + ( dir * extension );
					}
					if (i == Events.waypoints[unit.NetworkId].count - 1)
					{
						return Events.waypoints[unit.NetworkId].paths[i];
					}
					for (int j = i+1; j < Events.waypoints[unit.NetworkId].count; i++)
					{
						float x2 = Events.waypoints[unit.NetworkId].paths[j].X - Events.waypoints[unit.NetworkId].paths[j-1].X;
						float y2 = Events.waypoints[unit.NetworkId].paths[j].Y - Events.waypoints[unit.NetworkId].paths[j-1].Y;
						float dist2 = GetDistance(x2,y2);
						if (dist2 > extension - dist)
						{
							Vector3 dir = ( Events.waypoints[unit.NetworkId].paths[j] - Events.waypoints[unit.NetworkId].paths[j-1] ) / dist2;
							return Events.waypoints[unit.NetworkId].paths[j-1] + ( dir * ( extension - dist ) );
						}
						if (j == Events.waypoints[unit.NetworkId].count - 1)
						{
							return Events.waypoints[unit.NetworkId].paths[j];
						}
						dist = dist + dist2;
					}
				}
			}
			return Vector3.Zero;
		}

We don't have path yet
  • 0

#22
Meeboo

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We don't have path yet

ya :dogecry: 


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#23
gamsteron

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We don't have path yet

OnProcessWaypoint(function(unit,waypoint)

end)

first waypoint.index = path.Count()

for example return

4

3

2

1

 

4 is start position

1 is unit last path

 

path[4] -> path[3] first section

path[3] -> path[2] second section

path[2] -> path[1] last section


  • 0

#24
gamsteron

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I recorded video:


  • 1

#25
kuteznh0k

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shift

i pressed shift then it open a menu. then what i need to do next? can u help me pls? i really don't know how to use....


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#26
Zwei

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OnProcessWaypoint(function(unit,waypoint)

end)

first waypoint.index = path.Count()

for example return

4

3

2

1

 

4 is start position

1 is unit last path

 

path[4] -> path[3] first section

path[3] -> path[2] second section

path[2] -> path[1] last section

 

 

:o 


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#27
Deftsu

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:o

 

yup :nod:


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#28
gamsteron

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1.8

removed:

- orbwalker

 

added:

- support for all orbwalkers [iow, pw, f7, goswalk, dac] https://github.com/g...zcrank.lua#L265

- support for predictions [Open Predict, GPrediction, GamSterOn Prediction]

- disable attacks if E Ready

- Cast E in Q Cast time

 

 

 

1.7

removed:

- object manager

 

fixed:

- target selector

- minion collision

- orbwalker

- fixed prediction windup time

- manual target selection


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#29
CptZeyx

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Nice to see you back
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#30
klurosu

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Impressive job!!!

 

congratz!


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#31
gamsteron

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soon

- GamSterOn Orbwalker -> other orbwalkers collide with my target selector, or if i'll change target for orbwalkers

- Fix F7 Orbwalker support (auto disable F7 if other orbwalker is enabled - now my addon enable f7 orbwalker all time)

- Better Target Selector Priority - maybe you remember my funboxxx rengar ts - auto select if in range (range = menu value) highest priority enemy, if not 1 then select 2 (for apc and adc). If not apc or adc then normal calculate ts.

- Add E on Auto Attack if possible  ok it's not possible, disable attack if E ready is good logic, better than use E after|before attack - he stun target to protect allies

- add hero collision for all predictions


  • 1

#32
klurosu

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soon

- GamSterOn Orbwalker -> other orbwalkers collide with my target selector, or if i'll change target for orbwalkers

- Fix F7 Orbwalker support (auto disable F7 if other orbwalker is enabled - now my addon enable f7 orbwalker all time)

- Better Target Selector Priority - maybe you remember my funboxxx rengar ts - auto select if in range (range = menu value) highest priority enemy, if not 1 then select 2 (for apc and adc). If not apc or adc then normal calculate ts.

Good news!!

 

btw: I love your funboxxx rengar :)


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#33
gamsteron

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1.9/1.91

 

*

fixed selected target:

- validtarget check

- now return selected target if is valid and not only if valid in 1000 range

 

*

now F7 Orbwalker is disabled at start

no more F7 collide

 

*

added Hero Collision for GPrediction, GamSterOn Prediction, Open Predict

fixed GamSterOn Q Prediction Speed 1800->1700


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#34
Meeboo

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Nice. Actually gprediction has both minion and hero collision checks but your method works too

Spoiler

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#35
klurosu

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amazing!, i love this work


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#36
gamsteron

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1.92

fixed GPrediction Collision


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#37
Meeboo

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Request option for autograp dashing enemy (like Tristana's W) Kappa

For dashing enemies, openpredict gives hitchance = 0.99 and gPred gives hitchance = 4 (immobile = 5)

Edited: Also blink enemies such as Flash/Ezreal's E


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#38
gamsteron

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Request option for autograp dashing enemy (like Tristana's W) Kappa

For dashing enemies, openpredict gives hitchance = 0.99 and gPred gives hitchance = 4 (immobile = 5)

Edited: Also blink enemies such as Flash/Ezreal's E

 

Auto Grab if open predict hitchance >=0.99 gPred >=4. I understood ? xD


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#39
Meeboo

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Auto Grab if open predict hitchance ==0.99 gPred == 4. I understood ? xD

:D


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#40
gamsteron

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1.93/1.94

- GPrediction Menu Hitchance 1-5 4-dashing 5- immobile

- AutoQ if enemy is dashing (Tristana W etc.) option in menu default disabled enabled


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