Login to Account Create an Account
#41
Posted 27 July 2015 - 05:30
#42
Posted 27 July 2015 - 05:43
you added IWALK? if so remove. this script aint using iwalk
well then i don't know what's going on i deleted iWalk.lua and this is what i got :
http://postimg.org/image/swxisp4vr/
#43
Posted 27 July 2015 - 05:49
working ?
yes its working dont forget do give a feedback
please can u add ward jump ,
still working on that, unfortunatly i havent that mutch tive to spend arround developing that logic. still im half way to acomplish it
#44
Posted 27 July 2015 - 05:52
btw i get error not working atm ?
#45
Posted 27 July 2015 - 05:59
http://s24.postimg.o...l91/Leestar.jpg
pls help bro no menu of leestar!! graves and twitch are working!!!
#46
Posted 27 July 2015 - 05:59
yes its working dont forget do give a feedback
still working on that, unfortunatly i havent that mutch tive to spend arround developing that logic. still im half way to acomplish it
can you send me your common & testscript files in pm and see if i'm still having issues with it?
#47
Posted 27 July 2015 - 06:19
btw i get error not working atm ?
http://s24.postimg.o...l91/Leestar.jpg
pls help bro no menu of leestar!! graves and twitch are working!!!
can you send me your common & testscript files in pm and see if i'm still having issues with it?
Please All go get the latest Inspired.lua V12. And redownload LeStar LeeSin and try, there have been several updates today
#48
Posted 27 July 2015 - 06:33
@Fixed
#49
Posted 27 July 2015 - 06:35
an error bro please fix http://prntscr.com/7xnszq
#50
Posted 27 July 2015 - 06:40
same now error!
[error looading lua]
#51
Posted 27 July 2015 - 07:40
same now error!
[error looading lua]
he probably wont fix it for awhile because inspired is on a updating spree.
#52
Posted 27 July 2015 - 07:46
@REMOVED Inspired.lua so it wont need the lib anymore. Added essential codes only for this script from Inspired Lib. FIXED
#53
Posted 27 July 2015 - 07:52
@REMOVED Inspired.lua so it wont need the lib anymore. Added essential codes only for this script from Inspired Lib. FIXED
sot it's working now?
#54
Posted 27 July 2015 - 07:52
sot it's working now?
im playing with it give me your feedback
#55
Posted 27 July 2015 - 08:12
@Fully Fixed now 100% working with the new Inspired.lua
#56
Posted 27 July 2015 - 08:19
#57
Posted 27 July 2015 - 08:22
print me the code you have and your common folder please.
#58
Posted 27 July 2015 - 08:24
/Common/Lee.lua
require('Inspired') minionTable = {} --wardTable = {} --ver 1.0.0.2, added GetCloserIsnecToMinion --api 0.0.4 --Made by TheWelder --ItemGhostWard aka sightstone 2049 --sightward aka ward 2044 Config = scriptConfig("leesin", "LeStar:") Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true) Config.addParam("W", "Use W", SCRIPT_PARAM_ONOFF, true) Config.addParam("E", "Use E", SCRIPT_PARAM_ONOFF, true) Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true) Config.addParam("Combo", "Combo", SCRIPT_PARAM_KEYDOWN, string.byte(" ")) OnLoop(function(myHero) local myHero = GetMyHero() local myHeroPos = GetOrigin(myHero) local champName = GetObjectName(myHero) local target = GetCurrentTarget() local targetPos = GetOrigin(target) local allDMG = GetBonusDmg(myHero)+GetBaseDamage(myHero) local perc90 = (allDMG*90)/100 local Qdmg = (GetCastLevel(myHero,_Q)*30)+50+perc90 local Edmg =(GetCastLevel(myHero,_E)*35)+25+allDMG local Rdmg = (GetCastLevel(myHero,_R)*200)+(allDMG*2) local minionPos = GetOrigin(minion) local hero_origin = myHeroPos local targetPos = GetOrigin(target) --local ward1 = GetItemSlot(myHero,2045),GetItemSlot(myHero,2044),GetItemSlot(myHero,2049),GetItemSlot(myHero,2043) if champName == "LeeSin" then DrawText(string.format("%s LeStar", GetObjectName(myHero)),24,750,50,0xff00ff00); --if KeyIsDown(0x20) and IsObjectAlive(target) then if Config.Combo and IsObjectAlive(target) then if Config.Q then if ValidTarget(target,1000) then local FQpred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2000,250,900,50,true,true) if CanUseSpell(myHero,_Q) == READY and FQpred.HitChance == 1 then CastSkillShot(_Q,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z) CastTargetSpell(target,GetItemSlot(myHero,3153)) CastTargetSpell(target,GetItemSlot(myHero,3144)) end end end if Config.E then if ValidTarget(target,350) then local FQpred = GetPredictionForPlayer(myHero,target,GetMoveSpeed(target),2000,250,350,50,true,true) if CanUseSpell(myHero,_E) == READY then CastSkillShot(_E,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z) CastTargetSpell(target,GetItemSlot(myHero,3077)) CastTargetSpell(target,GetItemSlot(myHero,3074)) CastTargetSpell(target,GetItemSlot(myHero,3143)) end end end if Config.W then if IsInDistance(target,1300) and IsObjectAlive(target) then --if GetDistance(minion,target) < GetDistance(myHero,target) and GetDistance(myHero,target) > 200 then local minion = XlosestMinion(myHeroPos,MINION_ALLY) if minion and GetOrigin(minion) ~= nil then if GetDistance(minion,target) < GetDistance(myHero,target) and GetDistance(myHero,target) > 200 then if CanUseSpell(myHero,_W) == READY then CastTargetSpell(minion,_W) end end end else if GetDistance(myHero,target) < 200 then if CanUseSpell(myHero,_W) == READY then CastTargetSpell(myHero,_W) end end end end if Config.R then if ValidTarget(target,375) then if CalcDamage(myHero, target, Rdmg) > GetCurrentHP(target) + GetHPRegen(target) then if CanUseSpell(myHero,_R) == READY then CastTargetSpell(target,_R) end end end end end else DrawText(string.format("%s not suported", GetObjectName(myHero)),24,750,50,0xffffff00) end end) --[[OnProcessSpell(function(target,spell) if target and target == myHero and spell then if spell.name:lower():find("itemghostward") then waitTickCount = GetTickCount() + 13500 end end end)]] --Credits to Inspired function XlosestMinion(pos, team) local minion = nil for k,v in pairs(GetAllMinions()) do local objTeam = GetTeam(v) if not minion and v and objTeam == team then minion = v end if minion and v and objTeam == team and GetDistanceSqr(GetOrigin(minion),pos) > GetDistanceSqr(GetOrigin(v),pos) then minion = v end end return minion end function GetAllMinions(team) local result = {} for _,k in pairs(minionTable) do if k and not IsDead(k) then if not team or GetTeam(k) == team then result[_] = k end else minionTable[_] = nil end end return result end
testscript1.lua
require('Inspired') require('IWalk') require('twgank') require('Lee') pcall( require, GetObjectName(GetMyHero()) )
#59
Posted 27 July 2015 - 08:26
/Common/Lee.lua
require('Inspired') minionTable = {} --wardTable = {} --ver 1.0.0.2, added GetCloserIsnecToMinion --api 0.0.4 --Made by TheWelder --ItemGhostWard aka sightstone 2049 --sightward aka ward 2044 Config = scriptConfig("leesin", "LeStar:") Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true) Config.addParam("W", "Use W", SCRIPT_PARAM_ONOFF, true) Config.addParam("E", "Use E", SCRIPT_PARAM_ONOFF, true) Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true) Config.addParam("Combo", "Combo", SCRIPT_PARAM_KEYDOWN, string.byte(" ")) OnLoop(function(myHero) local myHero = GetMyHero() local myHeroPos = GetOrigin(myHero) local champName = GetObjectName(myHero) local target = GetCurrentTarget() local targetPos = GetOrigin(target) local allDMG = GetBonusDmg(myHero)+GetBaseDamage(myHero) local perc90 = (allDMG*90)/100 local Qdmg = (GetCastLevel(myHero,_Q)*30)+50+perc90 local Edmg =(GetCastLevel(myHero,_E)*35)+25+allDMG local Rdmg = (GetCastLevel(myHero,_R)*200)+(allDMG*2) local minionPos = GetOrigin(minion) local hero_origin = myHeroPos local targetPos = GetOrigin(target) --local ward1 = GetItemSlot(myHero,2045),GetItemSlot(myHero,2044),GetItemSlot(myHero,2049),GetItemSlot(myHero,2043) if champName == "LeeSin" then DrawText(string.format("%s LeStar", GetObjectName(myHero)),24,750,50,0xff00ff00); --if KeyIsDown(0x20) and IsObjectAlive(target) then if Config.Combo and IsObjectAlive(target) then if Config.Q then if ValidTarget(target,1000) then local FQpred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2000,250,900,50,true,true) if CanUseSpell(myHero,_Q) == READY and FQpred.HitChance == 1 then CastSkillShot(_Q,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z) CastTargetSpell(target,GetItemSlot(myHero,3153)) CastTargetSpell(target,GetItemSlot(myHero,3144)) end end end if Config.E then if ValidTarget(target,350) then local FQpred = GetPredictionForPlayer(myHero,target,GetMoveSpeed(target),2000,250,350,50,true,true) if CanUseSpell(myHero,_E) == READY then CastSkillShot(_E,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z) CastTargetSpell(target,GetItemSlot(myHero,3077)) CastTargetSpell(target,GetItemSlot(myHero,3074)) CastTargetSpell(target,GetItemSlot(myHero,3143)) end end end if Config.W then if IsInDistance(target,1300) and IsObjectAlive(target) then --if GetDistance(minion,target) < GetDistance(myHero,target) and GetDistance(myHero,target) > 200 then local minion = XlosestMinion(myHeroPos,MINION_ALLY) if minion and GetOrigin(minion) ~= nil then if GetDistance(minion,target) < GetDistance(myHero,target) and GetDistance(myHero,target) > 200 then if CanUseSpell(myHero,_W) == READY then CastTargetSpell(minion,_W) end end end else if GetDistance(myHero,target) < 200 then if CanUseSpell(myHero,_W) == READY then CastTargetSpell(myHero,_W) end end end end if Config.R then if ValidTarget(target,375) then if CalcDamage(myHero, target, Rdmg) > GetCurrentHP(target) + GetHPRegen(target) then if CanUseSpell(myHero,_R) == READY then CastTargetSpell(target,_R) end end end end end else DrawText(string.format("%s not suported", GetObjectName(myHero)),24,750,50,0xffffff00) end end) --[[OnProcessSpell(function(target,spell) if target and target == myHero and spell then if spell.name:lower():find("itemghostward") then waitTickCount = GetTickCount() + 13500 end end end)]] --Credits to Inspired function XlosestMinion(pos, team) local minion = nil for k,v in pairs(GetAllMinions()) do local objTeam = GetTeam(v) if not minion and v and objTeam == team then minion = v end if minion and v and objTeam == team and GetDistanceSqr(GetOrigin(minion),pos) > GetDistanceSqr(GetOrigin(v),pos) then minion = v end end return minion end function GetAllMinions(team) local result = {} for _,k in pairs(minionTable) do if k and not IsDead(k) then if not team or GetTeam(k) == team then result[_] = k end else minionTable[_] = nil end end return result endtestscript1.lua
require('Inspired') require('IWalk') require('twgank') require('Lee') pcall( require, GetObjectName(GetMyHero()) )
That Code is OutDATED! use this one :
require('Inspired') minionTable = {} --wardTable = {} --ver 1.0.0.2, added GetCloserIsnecToMinion --api 0.0.4 --Made by TheWelder --ItemGhostWard aka sightstone 2049 --sightward aka ward 2044 Config = scriptConfig("leesin", "LeStar:") Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true) Config.addParam("W", "Use W", SCRIPT_PARAM_ONOFF, true) Config.addParam("E", "Use E", SCRIPT_PARAM_ONOFF, true) Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true) Config.addParam("Combo", "Combo", SCRIPT_PARAM_KEYDOWN, string.byte(" ")) OnLoop(function(myHero) local myHero = GetMyHero() local myHeroPos = GetOrigin(myHero) local champName = GetObjectName(myHero) local target = GetCurrentTarget() local targetPos = GetOrigin(target) local allDMG = GetBonusDmg(myHero)+GetBaseDamage(myHero) local perc90 = (allDMG*90)/100 local Qdmg = (GetCastLevel(myHero,_Q)*30)+50+perc90 local Edmg =(GetCastLevel(myHero,_E)*35)+25+allDMG local Rdmg = (GetCastLevel(myHero,_R)*200)+(allDMG*2) local minionPos = GetOrigin(minion) local hero_origin = myHeroPos local targetPos = GetOrigin(target) --local ward1 = GetItemSlot(myHero,2045),GetItemSlot(myHero,2044),GetItemSlot(myHero,2049),GetItemSlot(myHero,2043) if champName == "LeeSin" then DrawText(string.format("%s LeStar", GetObjectName(myHero)),24,750,50,0xff00ff00); --if KeyIsDown(0x20) and IsObjectAlive(target) then if Config.Combo and IsObjectAlive(target) then if Config.Q then if ValidTarget(target,1000) then local FQpred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2000,250,900,50,true,true) if CanUseSpell(myHero,_Q) == READY and FQpred.HitChance == 1 then CastSkillShot(_Q,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z) CastTargetSpell(target,GetItemSlot(myHero,3153)) CastTargetSpell(target,GetItemSlot(myHero,3144)) end end end if Config.E then if ValidTarget(target,350) then local FQpred = GetPredictionForPlayer(myHero,target,GetMoveSpeed(target),2000,250,350,50,true,true) if CanUseSpell(myHero,_E) == READY then CastSkillShot(_E,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z) CastTargetSpell(target,GetItemSlot(myHero,3077)) CastTargetSpell(target,GetItemSlot(myHero,3074)) CastTargetSpell(target,GetItemSlot(myHero,3143)) end end end if Config.W then if IsInDistance(target,1300) and IsObjectAlive(target) then --if GetDistance(minion,target) < GetDistance(myHero,target) and GetDistance(myHero,target) > 200 then local minion = XlosestMinion(myHeroPos,MINION_ALLY) if minion and GetOrigin(minion) ~= nil then if GetDistance(minion,target) < GetDistance(myHero,target) and GetDistance(myHero,target) > 200 then if CanUseSpell(myHero,_W) == READY then CastTargetSpell(minion,_W) end end end else if GetDistance(myHero,target) < 200 then if CanUseSpell(myHero,_W) == READY then CastTargetSpell(myHero,_W) end end end end if Config.R then if ValidTarget(target,375) then if CalcDamage(myHero, target, Rdmg) > GetCurrentHP(target) + GetHPRegen(target) then if CanUseSpell(myHero,_R) == READY then CastTargetSpell(target,_R) end end end end end else DrawText(string.format("%s not suported", GetObjectName(myHero)),24,750,50,0xffffff00) end end) --[[OnProcessSpell(function(target,spell) if target and target == myHero and spell then if spell.name:lower():find("itemghostward") then waitTickCount = GetTickCount() + 13500 end end end)]] --Credits to Inspired function XlosestMinion(pos, team) local minion = nil for k,v in pairs(GetAllMinions()) do local objTeam = GetTeam(v) if not minion and v and objTeam == team then minion = v end if minion and v and objTeam == team and GetDistanceSqr(GetOrigin(minion),pos) > GetDistanceSqr(GetOrigin(v),pos) then minion = v end end return minion end function GetAllMinions(team) local result = {} for _,k in pairs(minionTable) do if k and not IsDead(k) then if not team or GetTeam(k) == team then result[_] = k end else minionTable[_] = nil end end return result end
#60
Posted 27 July 2015 - 08:29
Also tagged with one or more of these keywords: leesin, sin, lee, blind, monk, le, star, lestar, thewelder, welder
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users