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[Free] Deftsu's Auto Carry : Reborn v0.58


Best Answer Aristo , 16 March 2018 - 02:57

Closed.OUTDATED! PLS USE GOSWALK OR IOW ORBWALKER!!

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#161
Deftsu

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Am I the only one that doesn't get a menu when choosing DAC:R and 2xF6? Every other orb walker gives me a menu :/

 

working fine unless you touched something :/


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#162
Zwei

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Am I the only one that doesn't get a menu when choosing DAC:R and 2xF6? Every other orb walker gives me a menu :/

 

delete the DAC:R file from you scripts and common folder


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#163
Deftsu

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v0.19 Update:

-Fixed Azir LastHit

-Added Azir Custom Orbwalking (supports soldiers)

-Fixed Kled AA Damage (80% damage)

-Reworked Target Selector a bit (supports soldiers and range modifiers like cait W)

-Improved Orbwalking at max range

-Reworked GetTarget function (supports soldiers targets now, prioritizing them)


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#164
mousedog

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ty :D


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#165
Deftsu

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ty :D

 

:)


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#166
noobslayerftw

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:( im new to scripting can yall explain what to do is there like a link i press


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#167
Deftsu

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:( im new to scripting can yall explain what to do is there like a link i press

 

what about you read the first post ;-;


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#168
Deftsu

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v0.2 Update:

-Perfect Health Prediction for Lasthit shrug


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#169
IamLeguna

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hii deft
i found interesting about your DAC:R
if i make it active all of masteries option
does it work ?

here's example
http://imgur.com/pgJwVos
 


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#170
HolyBeast

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this doesnt load up

gives me this error

[onissueorder]attept to index field "Autocarry " ( a nill value )


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#171
Deftsu

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hii deft
i found interesting about your DAC:R
if i make it active all of masteries option
does it work ?

here's example
http://imgur.com/pgJwVos
 

 

what do you mean lol, just select the one you selected already from your masteries page, it's just used for damage calculation


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#172
IamLeguna

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what do you mean lol, just select the one you selected already from your masteries page, it's just used for damage calculation

i thought this is the feature to get more additional mastery stats
for example. if a select ferfor of battle on DAC:R could mean i got additional keystone, even thou i didnt use ferfor keystone at my mastery set.
thanks for explaining  :lol:


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#173
HolyBeast

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this doesnt load up

gives me this error

[onissueorder]attept to index field "Autocarry " ( a nill value )

if i can have some help..?


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#174
IamLeguna

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press

 

if i can have some help..?

press f6 twice to reload


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#175
Deftsu

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if i can have some help..?


if i can get a right feedback... you didn't even tell me what have you selected + it's not my orbwalker issue..
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#176
Deftsu

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v0.21 Update:

-Fixed AA Cancels. (for real)

-Orbwalking is faster now (latency checks)

-Updated Yasuo Orbwalking for 6.18 Patch

-Added Graves E + Riven Q proper AA reset

-Fixed Lucian E AA reset click for more infos

-Fixed Graves + Kalista Orbwalking click for more infos

-Fixed Health Prediction against melees

-Updated Damage calculation, it's more accurate now.

-Jinx and Rengar Orbwalking is 200% faster now =)

 

Sidb1nY.gif


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#177
KuramaR

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Gj Deftsu , if u need some love call me :P


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#178
Deftsu

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v0.22 Update:

-Added Items into damage calculation (statik, hydra, nashor tooth, sheen and it's components, Wits End, guinso etc...)

-Fixed Ashe Q damage calculation

-Fixed a conflict between Physical and Magic damage on passive calculations

-Fixed Health Prediction (there was a bug where it was hitting too early in the last update)

-Fixed Nexus Orbwalking


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#179
Starific

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I'm having a bit of a problem with this... whenever I hold the "Last-Hit" key, last hit a minion, then activate an AA reset move, it won't immediately "Last-Hit" the other minion. It'll have a delay in-between, as if you didn't use an AA reset at all. I was wondering if you could integrate the AA reset moves into Last-Hitting maybe?  :)


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#180
Deftsu

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I'm having a bit of a problem with this... whenever I hold the "Last-Hit" key, last hit a minion, then activate an AA reset move, it won't immediately "Last-Hit" the other minion. It'll have a delay in-between, as if you didn't use an AA reset at all. I was wondering if you could integrate the AA reset moves into Last-Hitting maybe?  :)

 

AA resets are included into the orbwalking system itself obviously... atleast tell me which AA reset looks slow?


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