Am I the only one that doesn't get a menu when choosing DAC:R and 2xF6? Every other orb walker gives me a menu :/
working fine unless you touched something :/
Best Answer Aristo , 16 March 2018 - 02:57
Closed.OUTDATED! PLS USE GOSWALK OR IOW ORBWALKER!!
Go to the full post »Am I the only one that doesn't get a menu when choosing DAC:R and 2xF6? Every other orb walker gives me a menu :/
working fine unless you touched something :/
Am I the only one that doesn't get a menu when choosing DAC:R and 2xF6? Every other orb walker gives me a menu :/
delete the DAC:R file from you scripts and common folder
v0.19 Update:
-Fixed Azir LastHit
-Added Azir Custom Orbwalking (supports soldiers)
-Fixed Kled AA Damage (80% damage)
-Reworked Target Selector a bit (supports soldiers and range modifiers like cait W)
-Improved Orbwalking at max range
-Reworked GetTarget function (supports soldiers targets now, prioritizing them)
im new to scripting can yall explain what to do is there like a link i press
im new to scripting can yall explain what to do is there like a link i press
what about you read the first post ;-;
v0.2 Update:
-Perfect Health Prediction for Lasthit
hii deft
i found interesting about your DAC:R
if i make it active all of masteries option
does it work ?
here's example
http://imgur.com/pgJwVos
this doesnt load up
gives me this error
[onissueorder]attept to index field "Autocarry " ( a nill value )
hii deft
i found interesting about your DAC:R
if i make it active all of masteries option
does it work ?
here's example
http://imgur.com/pgJwVos
what do you mean lol, just select the one you selected already from your masteries page, it's just used for damage calculation
what do you mean lol, just select the one you selected already from your masteries page, it's just used for damage calculation
i thought this is the feature to get more additional mastery stats
for example. if a select ferfor of battle on DAC:R could mean i got additional keystone, even thou i didnt use ferfor keystone at my mastery set.
thanks for explaining
this doesnt load up
gives me this error
[onissueorder]attept to index field "Autocarry " ( a nill value )
if i can have some help..?
press
if i can have some help..?
press f6 twice to reload
if i can have some help..?
v0.21 Update:
-Fixed AA Cancels. (for real)
-Orbwalking is faster now (latency checks)
-Updated Yasuo Orbwalking for 6.18 Patch
-Added Graves E + Riven Q proper AA reset
-Fixed Lucian E AA reset click for more infos
-Fixed Graves + Kalista Orbwalking click for more infos
-Fixed Health Prediction against melees
-Updated Damage calculation, it's more accurate now.
-Jinx and Rengar Orbwalking is 200% faster now =)
Gj Deftsu , if u need some love call me
v0.22 Update:
-Added Items into damage calculation (statik, hydra, nashor tooth, sheen and it's components, Wits End, guinso etc...)
-Fixed Ashe Q damage calculation
-Fixed a conflict between Physical and Magic damage on passive calculations
-Fixed Health Prediction (there was a bug where it was hitting too early in the last update)
-Fixed Nexus Orbwalking
I'm having a bit of a problem with this... whenever I hold the "Last-Hit" key, last hit a minion, then activate an AA reset move, it won't immediately "Last-Hit" the other minion. It'll have a delay in-between, as if you didn't use an AA reset at all. I was wondering if you could integrate the AA reset moves into Last-Hitting maybe?
I'm having a bit of a problem with this... whenever I hold the "Last-Hit" key, last hit a minion, then activate an AA reset move, it won't immediately "Last-Hit" the other minion. It'll have a delay in-between, as if you didn't use an AA reset at all. I was wondering if you could integrate the AA reset moves into Last-Hitting maybe?
AA resets are included into the orbwalking system itself obviously... atleast tell me which AA reset looks slow?
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