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Evolved Malzahar [Updated to V12]


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43 replies to this topic

#21
Asserio

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are you testing something or what? the script isn't working as I just mentioned.

Well i've saw that inspired updated things to V12 maybe its outdated again. I still have the v11 so to me is good. I've tested it 2 hours ago. 


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#22
thunderwave

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I update library with this

http://gamingonstero...lk-scripts-v12/


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#23
Asserio

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I did all of these not working, but I am in a game, no matter I reload the game, double F6, do anything cannot see your script with shift key. Just iwalk in shift menu.

Let me check it.


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#24
Asserio

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Do you guys have my latest version?


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#25
Asserio

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I update library with this

http://gamingonstero...lk-scripts-v12/

Update it here. https://github.com/I...red-gos/scripts


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#26
Asserio

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Tested now fully working. And i have the most recent libs updated "V12", try to download my script again, maybe u have a outdated version.

 

P0aVnNe.png


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#27
thunderwave

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Tested now fully working. And i have the most recent libs updated "V12", try to download my script again, maybe u have a outdated version.

 

P0aVnNe.png

 

your script works now but I cannot see Inspired.lua in my shift menu. I already install with the link you mentioned.


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#28
Asserio

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your script works now but I cannot see Inspired.lua in my shift menu. I already install with the link you mentioned.

Weird, well talk to inspired and see what he can do.


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#29
thunderwave

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Weird, well talk to inspired and see what he can do.

 

yeah I just left a reply to him, by the way do you have any "very laggy walk"? It look like I have turned on both F7 walk and iwalk. It keep lagging when the champ works.


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#30
Asserio

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yeah I just left a reply to him, by the way do you have any "very laggy walk"? It look like I have turned on both F7 walk and iwalk. It keep lagging when the champ works.

No i don't have that.


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#31
thunderwave

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No i don't have that.

 

Thanks then I ask in support.


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#32
Asserio

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Thanks then I ask in support.

How much fps do you have?


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#33
thunderwave

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How much fps do you have?

 

around 30 to 40, my desktop is old with H5770 display card.

The mana control fir early game is like..if I have lower than half mana then no spells already. It is around 2  to 3 spells mana left.


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#34
Asserio

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around 30 to 40, my desktop is old with H5770 display card.

The mana control fir early game is like..if I have lower than half mana then no spells already. It is around 2  to 3 spells mana left.

It's because that i did the Harrass func, btw i can add another one with no mana control. I only add if u want.


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#35
thunderwave

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It's because that i did the Harrass func, btw i can add another one with no mana control. I only add if u want.

No need, thanks it is cool, just very early game.


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#36
Asserio

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No need, thanks it is cool, just very early game.

Thx Mate ^^ im realy glad that someone like my script ^^


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#37
thunderwave

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Thx Mate ^^ im realy glad that someone like my script ^^


Yout script is cool ha ha
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#38
MarCiii

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Harass FUNC is not working with his script at my side.

For other who also have this problem add this Code under the first Loop FUNC.

bY THE wAY NICE SCRIPT :)



OnLoop(function(myHero) --GOOD idea I think by MarCiii
	if not IWalkConfig.Harass then return end
local unit = GetCurrentTarget()
		if ValidTarget(unit, 1000) then

		if Config.E then
			if CanUseSpell(myHero, _E) == READY and GetCastRange(myHero, _E) then
			CastTargetSpell(unit, _E)
			end
			end


			if CanUseSpell(myHero, _Q) == READY and Config.Q then
			local QPred = GetPredictionForPlayer(GetMyHeroPos(),unit,GetMoveSpeed(unit),math.huge,1000,GetCastRange(myHero, _Q),85,false,true)
			if QPred.HitChance == 1 then
			CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)
			end
			end
	end
end)



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#39
Asserio

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Harass FUNC is not working with his script at my side.

For other who also have this problem add this Code under the first Loop FUNC.

bY THE wAY NICE SCRIPT :)



OnLoop(function(myHero) --GOOD idea I think by MarCiii
	if not IWalkConfig.Harass then return end
local unit = GetCurrentTarget()
		if ValidTarget(unit, 1000) then

		if Config.E then
			if CanUseSpell(myHero, _E) == READY and GetCastRange(myHero, _E) then
			CastTargetSpell(unit, _E)
			end
			end


			if CanUseSpell(myHero, _Q) == READY and Config.Q then
			local QPred = GetPredictionForPlayer(GetMyHeroPos(),unit,GetMoveSpeed(unit),math.huge,1000,GetCastRange(myHero, _Q),85,false,true)
			if QPred.HitChance == 1 then
			CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)
			end
			end
	end
end)


I dunno why to you is not working, to me it works fine as the others who use this.


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#40
MarCiii

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I dunno why to you is not working, to me it works fine as the others who use this.

The thing is your HarassFUNC is not the Real iWalk.Harass FUNC

With that Script Peace over there you got the normal Harass FUNC with the opinion to change the HarassKey ingame.

It is just a Solution for me that the Script works, maybe its the best end way to use this FUNC.

 

Greetings ^^


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