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Lux_One_Key V14


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53 replies to this topic

#21
snowbell

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iglor713, on 30 Jul 2015 - 10:17 PM, said:

try use one lane damage calc:

Rcalc 200+(GetCastLevel(myHero,_R)*100)+(GetBonusAP(myHero)*((GetBonusAP(myHero) * 75)/100))

Ecalc 15+(GetCastLevel(myHero,_E)*45)+(GetBonusAP(myHero)*((GetBonusAP(myHero) * 60)/100))

ty mate for helping improving the script


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#22
snowbell

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update decode to not require IWalk anymore


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#23
WizKalibog

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not casting any skill :(


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#24
snowbell

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rafaxxz15, on 01 Aug 2015 - 12:17 AM, said:

not casting any skill :(

make sure you save my work in common and made it as Lux_One_Key, and make sure inside of testscript1.lua is like this

require('Inspired')
require('Lux_One_Key')

and use f7 in gos menu 


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#25
WizKalibog

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snowbell, on 01 Aug 2015 - 01:26 AM, said:

make sure you save my work in common and made it as Lux_One_Key, and make sure inside of testscript1.lua is like this

require('Inspired')
require('Lux_One_Key')

and use f7 in gos menu 

im sure save your work in common as Lux_One_Key and testscript like this require('Inspired')
require('Lux_One_Key') im bad in english yow


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#26
snowbell

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rafaxxz15, on 01 Aug 2015 - 01:55 AM, said:

im sure save your work in common as Lux_One_Key and testscript like this require('Inspired')
require('Lux_One_Key') im bad in english yow

use press F7 in game and

 

cvuGBy7.png?1


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#27
WizKalibog

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snowbell, on 01 Aug 2015 - 02:13 AM, said:

use press F7 in game and

 

cvuGBy7.png?1

already :3 but not skill atck only :(


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#28
snowbell

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rafaxxz15, on 01 Aug 2015 - 04:18 AM, said:

already :3 but not skill atck only :(

do you have teamviewer?


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#29
WizKalibog

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snowbell, on 01 Aug 2015 - 04:20 AM, said:

do you have teamviewer?

btw fixed i use notepad to save the code :D hahahahahahahahah sorry


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#30
snowbell

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rafaxxz15, on 01 Aug 2015 - 04:35 AM, said:

btw fixed i use notepad to save the code :D hahahahahahahahah sorry

good to hear you get it


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#31
gingergiles

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yo yo,   so it doesnt need to have   pcall( require, GetObjectName(GetMyHero()) )    in the testscript ?  i thought all scripts needed this ?  or is it just majority?

 

thanks :)


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#32
snowbell

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gingergiles, on 01 Aug 2015 - 08:14 AM, said:

yo yo,   so it doesnt need to have   pcall( require, GetObjectName(GetMyHero()) )    in the testscript ?  i thought all scripts needed this ?  or is it just majority?

 

thanks :)

no need


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#33
WizKalibog

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Not using R :(


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#34
snowbell

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rafaxxz15, on 01 Aug 2015 - 1:23 PM, said:

Not using R :(

you need to press spacebar to cast the auto R if killable


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#35
unknown1239

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Hi,  not work for me i put Lux_One_Key in common folder and require('Inspired'),  require('Lux_On_Key') in testscrip1 but when i start a game i have this : ERROR LOADING LUA

...Common\Lux_One_Key.lua:1: unexpected symbol near 'ï'


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#36
thunderwave

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snowbell, on 28 Jul 2015 - 5:10 PM, said:


Lux_One_Key

giphy.gif





Features:
  • Harass E usage
  • Q usage
  • E usage
  • R killable
  • auto ignite if the target is killable
COMBO:
  • E
  • Q
USE F7 in OrbWalk
cvuGBy7.png?1

Required libs:

Download

copy the text save to notepad and save as Lux_One_Key.lua in %appdata%/GamingOnSteroids/LOL/Scripts/Common


the code in testscript1.lua should look like this :

require('Inspired')
require('Lux_One_Key')

Auto W is very hard to code?
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#37
snowbell

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thunderwave, on 07 Aug 2015 - 03:27 AM, said:

Auto W is very hard to code?

ill try it mate if i have time im so busy now my work haha


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#38
thunderwave

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snowbell, on 07 Aug 2015 - 05:49 AM, said:

ill try it mate if i have time im so busy now my work haha


Ha ha what do you do for living?
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#39
thunderwave

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Just read lsharp lux script, see the logic ha ha
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#40
snowbell

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thunderwave, on 07 Aug 2015 - 11:03 AM, said:

Ha ha what do you do for living?

im a call center agent ^_^ im so tired every day hehe if i have time i will update it thank for using my script btw


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