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[LB SERIES] [Lib Collection] ¤₹៛₪ [Wall Functions] [Face Detection] [CreepBlock] [MinionCollision] [Update 25.04]


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203 replies to this topic

#121
Meown

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its not working properly when someone flash its not working the circle is on my own champion I dont know its weird its not working.


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#122
Maxxxel

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redownload 2d geometry


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#123
Maxxxel

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its not working properly when someone flash its not working the circle is on my own champion I dont know its weird its not working.

try new one.


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#124
Meown

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still not working http://postimg.org/image/59jemu2z5/ i redownload it.


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#125
Maxxxel

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still not working http://postimg.org/image/59jemu2z5/ i redownload it.


use another image upload service. i cant open it
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#126
Maxxxel

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Updated:

-2DGeometry

-MapPosiiton

-MapPositionGOS

-Flash

 

please redownload


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#127
MarCiii

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Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings


  • 0

#128
Maxxxel

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Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings

 

i pushed some Updates 6 days ago.


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#129
Curqsbleh

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Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings

Still having this problem


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#130
MarCiii

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i pushed some Updates 6 days ago.

I know i have the latest updates. Thats why i post this question :(


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#131
bammer12377

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Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings

gets the same  :(


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#132
Maxxxel

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i check after this ranked game,

 

edit: pushed fast update *UNTESTED*


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#133
MarCiii

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i check after this ranked game,

 

edit: pushed fast update *UNTESTED*

It is working now, thanks for your work!


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#134
ilovesona

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why you keep change this? :grumpycat:

 

if wall:contains(point) then
if wall:__contains(point) then

isn't it work well since released?


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#135
Maxxxel

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i updated all to fit with collision toghether


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#136
ilovesona

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i updated all to fit with collision toghether

but i think you broken both :fappa:


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#137
Maxxxel

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but i think you broken both :fappa:

ehh nope, both working fine


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#138
beastleewr

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I am getting this error 
 

https://gyazo.com/1a...4cfcfc31c43cb1f

Any idea what I have to do to fix this???


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#139
Maxxxel

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I am getting this error

https://gyazo.com/1a...4cfcfc31c43cb1f

Any idea what I have to do to fix this???


You have to download as raw like any other script....
  • 0

#140
Maxxxel

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Update:

2DGeometry:

 

-possibilty to Draw lines of Bushes and Walls. Check first post.


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