its not working properly when someone flash its not working the circle is on my own champion I dont know its weird its not working.
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[LB SERIES] [Lib Collection] ¤₹៛₪ [Wall Functions] [Face Detection] [CreepBlock] [MinionCollision] [Update 25.04]
#121
Posted 21 September 2015 - 07:51
#122
Posted 21 September 2015 - 02:14
#123
Posted 21 September 2015 - 02:20
its not working properly when someone flash its not working the circle is on my own champion I dont know its weird its not working.
try new one.
#124
Posted 22 September 2015 - 05:11
still not working http://postimg.org/image/59jemu2z5/ i redownload it.
#125
Posted 22 September 2015 - 08:24
still not working http://postimg.org/image/59jemu2z5/ i redownload it.
use another image upload service. i cant open it
#126
Posted 24 September 2015 - 03:30
Updated:
-2DGeometry
-MapPosiiton
-MapPositionGOS
-Flash
please redownload
#127
Posted 29 September 2015 - 11:49
Hey Maxxel can you please check the bug or is it an error in the code?
for _,enemy in pairs(GoS:GetEnemyHeroes()) do if GoS:ValidTarget(enemy,20000) then local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz local distance1=24 local distance2=118 local distance3=212 local distance4=306 local distance5=400 local enemyposition = GetOrigin(enemy) enemyposx=enemyposition.x enemyposy=enemyposition.y enemyposz=enemyposition.z local TargetPos = Vector(enemyposx,enemyposy,enemyposz) local self=GetOrigin(myHero) selfx = self.x selfy = self.y selfz = self.z local HeroPos = Vector(selfx, selfy, selfz) local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy)) local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy)) local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy)) local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy)) local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy)) if MapPosition:inWall(Pos1)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos2)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos3)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos4)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos5)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end end end
Thanks for the help.
Greetings
#128
Posted 30 September 2015 - 06:02
Hey Maxxel can you please check the bug or is it an error in the code?
for _,enemy in pairs(GoS:GetEnemyHeroes()) do if GoS:ValidTarget(enemy,20000) then local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz local distance1=24 local distance2=118 local distance3=212 local distance4=306 local distance5=400 local enemyposition = GetOrigin(enemy) enemyposx=enemyposition.x enemyposy=enemyposition.y enemyposz=enemyposition.z local TargetPos = Vector(enemyposx,enemyposy,enemyposz) local self=GetOrigin(myHero) selfx = self.x selfy = self.y selfz = self.z local HeroPos = Vector(selfx, selfy, selfz) local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy)) local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy)) local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy)) local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy)) local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy)) if MapPosition:inWall(Pos1)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos2)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos3)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos4)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos5)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end end endThanks for the help.
Greetings
i pushed some Updates 6 days ago.
#129
Posted 30 September 2015 - 09:10
Hey Maxxel can you please check the bug or is it an error in the code?
for _,enemy in pairs(GoS:GetEnemyHeroes()) do if GoS:ValidTarget(enemy,20000) then local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz local distance1=24 local distance2=118 local distance3=212 local distance4=306 local distance5=400 local enemyposition = GetOrigin(enemy) enemyposx=enemyposition.x enemyposy=enemyposition.y enemyposz=enemyposition.z local TargetPos = Vector(enemyposx,enemyposy,enemyposz) local self=GetOrigin(myHero) selfx = self.x selfy = self.y selfz = self.z local HeroPos = Vector(selfx, selfy, selfz) local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy)) local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy)) local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy)) local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy)) local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy)) if MapPosition:inWall(Pos1)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos2)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos3)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos4)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos5)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end end endThanks for the help.
Greetings
Still having this problem
#130
Posted 30 September 2015 - 12:21
i pushed some Updates 6 days ago.
I know i have the latest updates. Thats why i post this question
#131
Posted 30 September 2015 - 09:00
Hey Maxxel can you please check the bug or is it an error in the code?
for _,enemy in pairs(GoS:GetEnemyHeroes()) do if GoS:ValidTarget(enemy,20000) then local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz local distance1=24 local distance2=118 local distance3=212 local distance4=306 local distance5=400 local enemyposition = GetOrigin(enemy) enemyposx=enemyposition.x enemyposy=enemyposition.y enemyposz=enemyposition.z local TargetPos = Vector(enemyposx,enemyposy,enemyposz) local self=GetOrigin(myHero) selfx = self.x selfy = self.y selfz = self.z local HeroPos = Vector(selfx, selfy, selfz) local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy)) local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy)) local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy)) local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy)) local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy)) if MapPosition:inWall(Pos1)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos2)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos3)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos4)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end if MapPosition:inWall(Pos5)==true then if GoS:GetDistance(enemy)<=525 then CastTargetSpell(enemy, _E) end end end endThanks for the help.
Greetings
gets the same
#132
Posted 01 October 2015 - 10:21
i check after this ranked game,
edit: pushed fast update *UNTESTED*
#133
Posted 01 October 2015 - 12:19
i check after this ranked game,
edit: pushed fast update *UNTESTED*
It is working now, thanks for your work!
#134
Posted 01 October 2015 - 12:53
why you keep change this?
if wall:contains(point) then if wall:__contains(point) then
isn't it work well since released?
#135
Posted 01 October 2015 - 01:19
i updated all to fit with collision toghether
#136
Posted 01 October 2015 - 01:51
i updated all to fit with collision toghether
but i think you broken both
#137
Posted 01 October 2015 - 02:13
but i think you broken both
ehh nope, both working fine
#138
Posted 02 October 2015 - 06:53
I am getting this error
https://gyazo.com/1a...4cfcfc31c43cb1f
Any idea what I have to do to fix this???
#139
Posted 02 October 2015 - 10:06
I am getting this error
https://gyazo.com/1a...4cfcfc31c43cb1f
Any idea what I have to do to fix this???
You have to download as raw like any other script....
#140
Posted 03 October 2015 - 02:03
Update:
2DGeometry:
-possibilty to Draw lines of Bushes and Walls. Check first post.
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