I need some lib or program to work?
Inspired bundle with IAC and in testscript1.lua add require('CloudAIO')
I need some lib or program to work?
Inspired bundle with IAC and in testscript1.lua add require('CloudAIO')
Help me pls
i've put
require('Inspired')
require('IAC')
require('CloudAIO')
But it's still nothing ![]()

ty nice ^^
Help me pls
i've put
require('Inspired') require('IAC') require('CloudAIO')But it's still nothing
Idem
Idem
i don't understand ..
i don't understand ..
I Quot your SS, i have the same problem.
no menu :3 why not show the menu ![]()
- Nidalee Script not work!
- Nidalee Script not work!
Working on it.
Any Fixes on Ekko ???
Syndra Update by me if u like:
errors to fix by you: Ulti function u write CastTargetSpell(myHero, _R) have to be CastTargetSpell(unit, _R) to cast it on enemies.
ive added a Stun Combo (Q-E) with hotkey here is the code to add:
First line to add after "Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true)":
Config.addParam("Stun", "Press to Stun", SCRIPT_PARAM_KEYDOWN, string.byte("Q"))
Add anywhere in the Script:
local unit = GetCurrentTarget()
local myHeroPos = GetOrigin(myHero)
DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,1200,2,0,0xffff0000)
if Config.Stun then
if ValidTarget(unit,1200) then
local timea
local distanceStun=0
if timea~=nil and CanUseSpell(myHero, _Q) ~= READY and CanUseSpell(myHero, _E) ~= READY then
timea=nil
end
---Values---
local enemyposition = GetPredictionForPlayer(GetMyHeroPos(),unit,GetMoveSpeed(unit),1700,250,1200,50,true,true)
enemyposx=enemyposition.PredPos.x
enemyposy=enemyposition.PredPos.y
enemyposz=enemyposition.PredPos.z
local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
if GetDistance(unit)>=700 then
distanceStun=GetDistance(unit)-700
end
if GetDistance(unit)<700 then
distanceStun=0
end
local firePos = TargetPos-(TargetPos-myHeroPos)*(distanceStun/GetDistance(unit))
local dPredict = GetDistance(myHero,firePosPoint)
---Values end---
if CanUseSpell(myHero, _Q) == READY and CanUseSpell(myHero, _E) == READY and timea==nil then
if dPredict < 1200 then
CastSkillShot(_Q,firePos.x,0,firePos.z)
timea = GetTickCount()
end
end
if CanUseSpell(myHero, _E) == READY and timea~=GetTickCount() then
CastSkillShot(_E,firePos.x,0,firePos.z)
end
end
Move()
end
function Move()
local movePos = GenerateMovePos()
if GetDistance(GetMousePos()) > GetHitBox(myHero) then
MoveToXYZ(movePos.x, 0, movePos.z)
end
end
What it does, while holding stun key it will do predicted stun if possible.
Did this fast cuz i needed it for a game, worked well for me.
it still the same ![]()

i dont have any errors.
How about using the Script as mentioned?
Name the script CloudAIO.lua
and edit testscript1.lua with a require'CloudAIO'
i dont have any errors.
How about using the Script as mentioned?
Name the script CloudAIO.lua
and edit testscript1.lua with a require'CloudAIO'
your script just about syndra not nidalee ![]()
Help me pls
i've put
require('Inspired') require('IAC') require('CloudAIO')But it's still nothing
Me too
fix pls
Awesome man, thanks!
Just only require('CloudAIO')
not with iac and inspired?
Updating in a few mins errors will be fixed and all scripts should load after this.
Syndra Update by me if u like:
errors to fix by you: Ulti function u write CastTargetSpell(myHero, _R) have to be CastTargetSpell(unit, _R) to cast it on enemies.
ive added a Stun Combo (Q-E) with hotkey here is the code to add:
First line to add after "Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true)":
Config.addParam("Stun", "Press to Stun", SCRIPT_PARAM_KEYDOWN, string.byte("Q"))Add anywhere in the Script:
local unit = GetCurrentTarget() local myHeroPos = GetOrigin(myHero) DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,1200,2,0,0xffff0000) if Config.Stun then if ValidTarget(unit,1200) then local timea local distanceStun=0 if timea~=nil and CanUseSpell(myHero, _Q) ~= READY and CanUseSpell(myHero, _E) ~= READY then timea=nil end ---Values--- local enemyposition = GetPredictionForPlayer(GetMyHeroPos(),unit,GetMoveSpeed(unit),1700,250,1200,50,true,true) enemyposx=enemyposition.PredPos.x enemyposy=enemyposition.PredPos.y enemyposz=enemyposition.PredPos.z local TargetPos = Vector(enemyposx,enemyposy,enemyposz) if GetDistance(unit)>=700 then distanceStun=GetDistance(unit)-700 end if GetDistance(unit)<700 then distanceStun=0 end local firePos = TargetPos-(TargetPos-myHeroPos)*(distanceStun/GetDistance(unit)) local dPredict = GetDistance(myHero,firePosPoint) ---Values end--- if CanUseSpell(myHero, _Q) == READY and CanUseSpell(myHero, _E) == READY and timea==nil then if dPredict < 1200 then CastSkillShot(_Q,firePos.x,0,firePos.z) timea = GetTickCount() end end if CanUseSpell(myHero, _E) == READY and timea~=GetTickCount() then CastSkillShot(_E,firePos.x,0,firePos.z) end end Move() end function Move() local movePos = GenerateMovePos() if GetDistance(GetMousePos()) > GetHitBox(myHero) then MoveToXYZ(movePos.x, 0, movePos.z) end endWhat it does, while holding stun key it will do predicted stun if possible.
Did this fast cuz i needed it for a game, worked well for me.
Thanks man will be added and credits will be given.
#Updated
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