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CloudAIO v16[IAC] v5.4 *FINAL* I Will no longer...


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513 replies to this topic

#21
Cloud

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I need some lib or program to work?

Inspired bundle with IAC and in testscript1.lua add require('CloudAIO')


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#22
vstorm2308

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Help me pls :( i've put

require('Inspired')
require('IAC')
require('CloudAIO')

But it's still nothing :(

7U048fM.jpg


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#23
GsYcBR

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ty nice ^^


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#24
parad0x

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Help me pls :( i've put

require('Inspired')
require('IAC')
require('CloudAIO')

But it's still nothing :(

7U048fM.jpg

Idem


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#25
vstorm2308

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Idem

i don't understand ..


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#26
parad0x

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i don't understand ..

I Quot your SS, i have the same problem.


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#27
WizKalibog

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no menu :3 why not show the menu :D


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#28
Javier

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- Nidalee Script not work!


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#29
Cloud

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- Nidalee Script not work!

Working on it.


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#30
x4x0r1337

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Any Fixes on Ekko ???


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#31
Maxxxel

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Syndra Update by me if u like:

 

errors to fix by you: Ulti function u write CastTargetSpell(myHero, _R) have to be CastTargetSpell(unit, _R) to cast it on enemies.

ive added a Stun Combo (Q-E) with hotkey here is the code to add:

 

First line to add after "Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true)":

Config.addParam("Stun", "Press to Stun", SCRIPT_PARAM_KEYDOWN, string.byte("Q"))

Add anywhere in the Script:

local unit = GetCurrentTarget()
local myHeroPos = GetOrigin(myHero)
DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,1200,2,0,0xffff0000)
	if Config.Stun then
		if ValidTarget(unit,1200) then
			local timea
			local distanceStun=0
			if timea~=nil and CanUseSpell(myHero, _Q) ~= READY and CanUseSpell(myHero, _E) ~= READY then
				timea=nil
			end
		---Values---
			local enemyposition = GetPredictionForPlayer(GetMyHeroPos(),unit,GetMoveSpeed(unit),1700,250,1200,50,true,true)
			enemyposx=enemyposition.PredPos.x
			enemyposy=enemyposition.PredPos.y
			enemyposz=enemyposition.PredPos.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
			if GetDistance(unit)>=700 then
				distanceStun=GetDistance(unit)-700
			end
			if GetDistance(unit)<700 then
				distanceStun=0
			end
			local firePos = TargetPos-(TargetPos-myHeroPos)*(distanceStun/GetDistance(unit)) 
			local dPredict = GetDistance(myHero,firePosPoint)
		---Values end---
			if CanUseSpell(myHero, _Q) == READY and CanUseSpell(myHero, _E) == READY and timea==nil then
				if dPredict < 1200 then
					CastSkillShot(_Q,firePos.x,0,firePos.z)
					timea = GetTickCount()
				end
			end
			if CanUseSpell(myHero, _E) == READY and timea~=GetTickCount() then
					CastSkillShot(_E,firePos.x,0,firePos.z)
			end
		end
		Move()
	end
	
	function Move()
  	local movePos = GenerateMovePos()
  	if GetDistance(GetMousePos()) > GetHitBox(myHero) then
    	MoveToXYZ(movePos.x, 0, movePos.z)
  	end
	end

What it does, while holding stun key it will do predicted stun if possible.

Did this fast cuz i needed it for a game, worked well for me.


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#32
vstorm2308

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it still the same :(
f2f1kr8.jpg


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#33
Maxxxel

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i dont have any errors.

 

How about using the Script as mentioned?

 

Name the script CloudAIO.lua

and edit testscript1.lua with a require'CloudAIO'


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#34
vstorm2308

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i dont have any errors.

 

How about using the Script as mentioned?

 

Name the script CloudAIO.lua

and edit testscript1.lua with a require'CloudAIO'

your script just about syndra not nidalee :(


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#35
vhdasilva

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Help me pls :( i've put

require('Inspired')
require('IAC')
require('CloudAIO')

But it's still nothing :(

7U048fM.jpg

Me too :( fix pls


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#36
C3real

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Awesome man, thanks! 


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#37
TheOneDeage

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Just only require('CloudAIO')

not with iac and inspired?


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#38
Cloud

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Updating in a few mins errors will be fixed and all scripts should load after this.


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#39
Cloud

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Syndra Update by me if u like:

 

errors to fix by you: Ulti function u write CastTargetSpell(myHero, _R) have to be CastTargetSpell(unit, _R) to cast it on enemies.

ive added a Stun Combo (Q-E) with hotkey here is the code to add:

 

First line to add after "Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true)":

Config.addParam("Stun", "Press to Stun", SCRIPT_PARAM_KEYDOWN, string.byte("Q"))

Add anywhere in the Script:

local unit = GetCurrentTarget()
local myHeroPos = GetOrigin(myHero)
DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,1200,2,0,0xffff0000)
	if Config.Stun then
		if ValidTarget(unit,1200) then
			local timea
			local distanceStun=0
			if timea~=nil and CanUseSpell(myHero, _Q) ~= READY and CanUseSpell(myHero, _E) ~= READY then
				timea=nil
			end
		---Values---
			local enemyposition = GetPredictionForPlayer(GetMyHeroPos(),unit,GetMoveSpeed(unit),1700,250,1200,50,true,true)
			enemyposx=enemyposition.PredPos.x
			enemyposy=enemyposition.PredPos.y
			enemyposz=enemyposition.PredPos.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
			if GetDistance(unit)>=700 then
				distanceStun=GetDistance(unit)-700
			end
			if GetDistance(unit)<700 then
				distanceStun=0
			end
			local firePos = TargetPos-(TargetPos-myHeroPos)*(distanceStun/GetDistance(unit)) 
			local dPredict = GetDistance(myHero,firePosPoint)
		---Values end---
			if CanUseSpell(myHero, _Q) == READY and CanUseSpell(myHero, _E) == READY and timea==nil then
				if dPredict < 1200 then
					CastSkillShot(_Q,firePos.x,0,firePos.z)
					timea = GetTickCount()
				end
			end
			if CanUseSpell(myHero, _E) == READY and timea~=GetTickCount() then
					CastSkillShot(_E,firePos.x,0,firePos.z)
			end
		end
		Move()
	end
	
	function Move()
  	local movePos = GenerateMovePos()
  	if GetDistance(GetMousePos()) > GetHitBox(myHero) then
    	MoveToXYZ(movePos.x, 0, movePos.z)
  	end
	end

What it does, while holding stun key it will do predicted stun if possible.

Did this fast cuz i needed it for a game, worked well for me.

Thanks man will be added and credits will be given.


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#40
Cloud

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#Updated


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