Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

Simple Scripts Version 2.3.0 "Heimer Updated For New INSPIRED" https://github.com/Zypppy/GoSSCripts


  • This topic is locked This topic is locked
531 replies to this topic

#341
Rekt

Rekt

    Advanced Member

  • Members
  • 90 posts
  • LocationSky

RIVENNNNNNNNNNNNNNN 


  • 0

#342
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

I used Lux script many times and would like to give some suggestions:

It is great in general, but for R, even my teammates are all surrounding an enemy and finish him in like 2 seconds, once Lux detects there is low health within range then auto R but the enemy dies much faster than Lux R in this case, may be you could do some filter like....if the enemy health drops so fast and few teammates around him then don't auto R because no chance to kill steal or kill?

Yeah  will add when I figure out how  , sorry  :P 

 

 

Where is the xerath script?

In  My  github   "too lazy to add here  , just download whole rar and take Xerath "

 

 

all work good but Zyra not load for me ..

Will add zyra someday later 


 

 

 

hi zypppy,

 

i hv a idea with kog'maw.

 

set a mana % limit to its R, so that it will be not easily out of mana. 

 

=D ty~~

 

Will add that too  "If  I get some time" 


 

 

Zypppy the ahri script is working ?

Yeah


  • 0

#343
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts


RIVENNNNNNNNNNNNNNN 

Soontm


  • 0

#344
thunderwave

thunderwave

    Advanced Member

  • Members
  • 433 posts
I edit your Brand codes, now the Q would just spam and fix the R codes that it would just case R whenever available

BrandMenu = Menu("Brand", "Brand")
BrandMenu:SubMenu("Combo", "Combo")
BrandMenu.Combo:Boolean("Q", "Use Q", true)
BrandMenu.Combo:Boolean("W", "Use W", true)
BrandMenu.Combo:Boolean("E", "Use E", true)
BrandMenu.Combo:Boolean("R", "Use R", true)

BrandMenu:SubMenu("Drawings", "Drawings")
BrandMenu.Drawings:Boolean("Q", "Draw Q Range", true)
BrandMenu.Drawings:Boolean("W", "Draw W Range", true)
BrandMenu.Drawings:Boolean("E", "Draw E Range", true)
BrandMenu.Drawings:Boolean("R", "Draw R Range", true)


BrandMenu:SubMenu("Killsteal", "Killsteal")
BrandMenu.Killsteal:Boolean("R", "Killsteal with R", true)
BrandMenu.Killsteal:Boolean("Q", "Killsteal with Q", true)

OnLoop(function(myHero)

if IOW:Mode() == "Combo" then

local target = GetCurrentTarget()
local QPred = GetPredictionForPlayer(GoS:myHeroPos(),target,GetMoveSpeed(target),2000,250,1100,60,true,false)
local WPred = GetPredictionForPlayer(GoS:myHeroPos(),target,GetMoveSpeed(target),0,850,1100,250,false,false)



if CanUseSpell(myHero, _Q) == READY and QPred.HitChance == 1 and GoS:ValidTarget(target, GetCastRange(myHero,_Q)) and BrandMenu.Combo.Q:Value() then

CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)

end
if CanUseSpell(myHero, _W) == READY and WPred.HitChance == 1 and GoS:ValidTarget(target, GetCastRange(myHero,_W)) and BrandMenu.Combo.W:Value() then
CastSkillShot(_W,WPred.PredPos.x,WPred.PredPos.y,WPred.PredPos.z)
end
if CanUseSpell(myHero, _E) == READY and GoS:ValidTarget(target, GetCastRange(myHero,_E)) and BrandMenu.Combo.E:Value() then
CastTargetSpell(target, _E)
end

end


for i,enemy in pairs(GoS:GetEnemyHeroes()) do
local target = GetCurrentTarget()
local QPred = GetPredictionForPlayer(GoS:myHeroPos(),enemy,GetMoveSpeed(enemy),2000,250,1100,60,true,false)


if CanUseSpell(myHero, _Q) == READY and BrandMenu.Killsteal.Q:Value() and QPred.HitChance == 1 and GoS:ValidTarget(enemy,GetCastRange(myHero,_Q)) and GetCurrentHP(enemy) < GoS:CalcDamage(myHero, enemy, 0, (40*GetCastLevel(myHero,_Q) + 40 + 0.65*GetBonusAP(myHero))) then
CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)


elseif CanUseSpell(myHero, _R) and GoS:ValidTarget(enemy, GetCastRange(myHero,_R)) and BrandMenu.Killsteal.R:Value() and GetCurrentHP(enemy) < GoS:CalcDamage(myHero, enemy, 0, (100*GetCastLevel(myHero,_R) + 50 + 0.5*GetBonusAP(myHero))) then
CastTargetSpell(enemy, _R)
end

if BrandMenu.Drawings.Q:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_Q)),3,100,0xff00ff00) end
if BrandMenu.Drawings.W:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_W)),3,100,0xff00ff00) end
if BrandMenu.Drawings.E:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_E)),3,100,0xff00ff00) end
if BrandMenu.Drawings.R:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_R)),3,100,0xff00ff00) end


end

end)
  • 0

#345
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

I edit your Brand codes, now the Q would just spam and fix the R codes that it would not just case R whenever available


 

 

? :huh:  Q was only  ks and when  he has  passive for stun , And R ks only  <.< 
+ I willl add sruff like mana sliders , more options how to use  , and  use R when  3 or more enemies can be hit and stuff


  • 0

#346
thunderwave

thunderwave

    Advanced Member

  • Members
  • 433 posts

? :huh: Q was only ks and when he has passive for stun , And R ks only <.<
+ I willl add sruff like mana sliders , more options how to use , and use R when 3 or more enemies can be hit and stuff

I remove the if condition of Q because I want to spam Q. There is R code that would just fire R whenever R available and enemy within R range, I remove that. I recongize the R problem in game then find out the problem in coding.
  • 0

#347
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

I remove the if condition of Q because I want to spam Q. There is R code that would just fire R whenever R available and enemy within R range, I remove that. I recongize the R problem in game then find out the problem in coding.


Yea you could just turn off r in combo in shift menu :fappa:
  • 0

#348
eater16

eater16

    Advanced Member

  • Members
  • 49 posts
  • Locationnetherlands

zyppy taric scripts pls everyone is w8ting for it.


  • 0

#349
Alphabrut

Alphabrut

    Newbie

  • Members
  • 5 posts

gj zyppy


  • 0

#350
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

zyppy taric scripts pls everyone is w8ting for it.

Gems! Doge


  • 0

#351
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

gj zyppy

Ayy ty Doge


  • 0

#352
ButterSmooth

ButterSmooth

    Advanced Member

  • Members
  • 710 posts


hi zypppy,


i hv a idea with kog'maw.


set a mana % limit to its R, so that it will be not easily out of mana.


=D ty~~

Mine does Kappa
  • 0

#353
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts


Mine does Kappa

Soontm Doge


  • 0

#354
gosulift

gosulift

    Advanced Member

  • Members
  • 90 posts
  • Smite minion Q
  • Insec to ally
  • Insec to tower
  • Insec to your previous position

To Do
my lee sin pls <3


  • 0

#355
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

 

  • Smite minion Q
  • Insec to ally
  • Insec to tower
  • Insec to your previous position

To Do
my lee sin pls <3

 

No  guarantees about these  things  but  meh   will see


  • 0

#356
gosulift

gosulift

    Advanced Member

  • Members
  • 90 posts

thank you, at least only the insec is enough


  • 0

#357
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

thank you, at least only the insec is enough

Currently  working on aatrox  , R if x enemies and  better EQ prediction


  • 0

#358
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

Aatrox updated with better  QEW and  R when low hp  or , 3 or more enemies  


  • 0

#359
sean3808

sean3808

    Advanced Member

  • Donator
  • 220 posts

hi zypppy,

 

about Blitzcrank

 

is it possible to set a auto q and set it to default?

 

i think auto q may very powerful in the early game.


  • 0

#360
Zypppy

Zypppy

    Ex Global Support

  • Contributor
  • 1,817 posts

hi zypppy,
 
about Blitzcrank
 
is it possible to set a auto q and set it to default?
 
i think auto q may very powerful in the early game.

So like , Q without pressing space ?
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users