RIVENNNNNNNNNNNNNNN
Login to Account Create an Account
Simple Scripts Version 2.3.0 "Heimer Updated For New INSPIRED" https://github.com/Zypppy/GoSSCripts
#341
Posted 02 October 2015 - 07:58
#342
Posted 02 October 2015 - 08:08
I used Lux script many times and would like to give some suggestions:
It is great in general, but for R, even my teammates are all surrounding an enemy and finish him in like 2 seconds, once Lux detects there is low health within range then auto R but the enemy dies much faster than Lux R in this case, may be you could do some filter like....if the enemy health drops so fast and few teammates around him then don't auto R because no chance to kill steal or kill?
Yeah will add when I figure out how , sorry
Where is the xerath script?
In My github "too lazy to add here , just download whole rar and take Xerath "
all work good but Zyra not load for me ..
Will add zyra someday later
hi zypppy,
i hv a idea with kog'maw.
set a mana % limit to its R, so that it will be not easily out of mana.
=D ty~~
Will add that too "If I get some time"
Zypppy the ahri script is working ?
Yeah
#343
Posted 02 October 2015 - 08:09
RIVENNNNNNNNNNNNNNN
Soontm
#344
Posted 02 October 2015 - 08:14
BrandMenu = Menu("Brand", "Brand")
BrandMenu:SubMenu("Combo", "Combo")
BrandMenu.Combo:Boolean("Q", "Use Q", true)
BrandMenu.Combo:Boolean("W", "Use W", true)
BrandMenu.Combo:Boolean("E", "Use E", true)
BrandMenu.Combo:Boolean("R", "Use R", true)
BrandMenu:SubMenu("Drawings", "Drawings")
BrandMenu.Drawings:Boolean("Q", "Draw Q Range", true)
BrandMenu.Drawings:Boolean("W", "Draw W Range", true)
BrandMenu.Drawings:Boolean("E", "Draw E Range", true)
BrandMenu.Drawings:Boolean("R", "Draw R Range", true)
BrandMenu:SubMenu("Killsteal", "Killsteal")
BrandMenu.Killsteal:Boolean("R", "Killsteal with R", true)
BrandMenu.Killsteal:Boolean("Q", "Killsteal with Q", true)
OnLoop(function(myHero)
if IOW:Mode() == "Combo" then
local target = GetCurrentTarget()
local QPred = GetPredictionForPlayer(GoS:myHeroPos(),target,GetMoveSpeed(target),2000,250,1100,60,true,false)
local WPred = GetPredictionForPlayer(GoS:myHeroPos(),target,GetMoveSpeed(target),0,850,1100,250,false,false)
if CanUseSpell(myHero, _Q) == READY and QPred.HitChance == 1 and GoS:ValidTarget(target, GetCastRange(myHero,_Q)) and BrandMenu.Combo.Q:Value() then
CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)
end
if CanUseSpell(myHero, _W) == READY and WPred.HitChance == 1 and GoS:ValidTarget(target, GetCastRange(myHero,_W)) and BrandMenu.Combo.W:Value() then
CastSkillShot(_W,WPred.PredPos.x,WPred.PredPos.y,WPred.PredPos.z)
end
if CanUseSpell(myHero, _E) == READY and GoS:ValidTarget(target, GetCastRange(myHero,_E)) and BrandMenu.Combo.E:Value() then
CastTargetSpell(target, _E)
end
end
for i,enemy in pairs(GoS:GetEnemyHeroes()) do
local target = GetCurrentTarget()
local QPred = GetPredictionForPlayer(GoS:myHeroPos(),enemy,GetMoveSpeed(enemy),2000,250,1100,60,true,false)
if CanUseSpell(myHero, _Q) == READY and BrandMenu.Killsteal.Q:Value() and QPred.HitChance == 1 and GoS:ValidTarget(enemy,GetCastRange(myHero,_Q)) and GetCurrentHP(enemy) < GoS:CalcDamage(myHero, enemy, 0, (40*GetCastLevel(myHero,_Q) + 40 + 0.65*GetBonusAP(myHero))) then
CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)
elseif CanUseSpell(myHero, _R) and GoS:ValidTarget(enemy, GetCastRange(myHero,_R)) and BrandMenu.Killsteal.R:Value() and GetCurrentHP(enemy) < GoS:CalcDamage(myHero, enemy, 0, (100*GetCastLevel(myHero,_R) + 50 + 0.5*GetBonusAP(myHero))) then
CastTargetSpell(enemy, _R)
end
if BrandMenu.Drawings.Q:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_Q)),3,100,0xff00ff00) end
if BrandMenu.Drawings.W:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_W)),3,100,0xff00ff00) end
if BrandMenu.Drawings.E:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_E)),3,100,0xff00ff00) end
if BrandMenu.Drawings.R:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_R)),3,100,0xff00ff00) end
end
end)
#345
Posted 02 October 2015 - 08:26
I edit your Brand codes, now the Q would just spam and fix the R codes that it would not just case R whenever available
? Q was only ks and when he has passive for stun , And R ks only <.<
+ I willl add sruff like mana sliders , more options how to use , and use R when 3 or more enemies can be hit and stuff
#346
Posted 03 October 2015 - 09:37
I remove the if condition of Q because I want to spam Q. There is R code that would just fire R whenever R available and enemy within R range, I remove that. I recongize the R problem in game then find out the problem in coding.? Q was only ks and when he has passive for stun , And R ks only <.<
+ I willl add sruff like mana sliders , more options how to use , and use R when 3 or more enemies can be hit and stuff
#347
Posted 03 October 2015 - 09:41
I remove the if condition of Q because I want to spam Q. There is R code that would just fire R whenever R available and enemy within R range, I remove that. I recongize the R problem in game then find out the problem in coding.
Yea you could just turn off r in combo in shift menu
#348
Posted 03 October 2015 - 09:59
zyppy taric scripts pls everyone is w8ting for it.
#349
Posted 03 October 2015 - 10:54
gj zyppy
#350
Posted 03 October 2015 - 02:35
zyppy taric scripts pls everyone is w8ting for it.
Gems!
#351
Posted 03 October 2015 - 02:35
gj zyppy
Ayy ty
#352
Posted 03 October 2015 - 02:43
Mine does
hi zypppy,
i hv a idea with kog'maw.
set a mana % limit to its R, so that it will be not easily out of mana.
=D ty~~
#353
Posted 03 October 2015 - 02:46
Mine does
Soontm
#354
Posted 04 October 2015 - 04:40
- Smite minion Q
- Insec to ally
- Insec to tower
- Insec to your previous position
To Do
my lee sin pls <3
#355
Posted 04 October 2015 - 05:47
- Smite minion Q
- Insec to ally
- Insec to tower
- Insec to your previous position
To Do
my lee sin pls <3
No guarantees about these things but meh will see
#356
Posted 04 October 2015 - 05:50
thank you, at least only the insec is enough
#357
Posted 04 October 2015 - 06:14
thank you, at least only the insec is enough
Currently working on aatrox , R if x enemies and better EQ prediction
#358
Posted 04 October 2015 - 06:28
Aatrox updated with better QEW and R when low hp or , 3 or more enemies
#359
Posted 04 October 2015 - 06:57
hi zypppy,
about Blitzcrank
is it possible to set a auto q and set it to default?
i think auto q may very powerful in the early game.
#360
Posted 04 October 2015 - 07:31
So like , Q without pressing space ?hi zypppy,
about Blitzcrank
is it possible to set a auto q and set it to default?
i think auto q may very powerful in the early game.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users