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Simple Scripts Version 2.3.0 "Heimer Updated For New INSPIRED" https://github.com/Zypppy/GoSSCripts


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#341
Rekt

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RIVENNNNNNNNNNNNNNN 


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#342
Zypppy

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I used Lux script many times and would like to give some suggestions:

It is great in general, but for R, even my teammates are all surrounding an enemy and finish him in like 2 seconds, once Lux detects there is low health within range then auto R but the enemy dies much faster than Lux R in this case, may be you could do some filter like....if the enemy health drops so fast and few teammates around him then don't auto R because no chance to kill steal or kill?

Yeah  will add when I figure out how  , sorry  :P 

 

 

Where is the xerath script?

In  My  github   "too lazy to add here  , just download whole rar and take Xerath "

 

 

all work good but Zyra not load for me ..

Will add zyra someday later 


 

 

 

hi zypppy,

 

i hv a idea with kog'maw.

 

set a mana % limit to its R, so that it will be not easily out of mana. 

 

=D ty~~

 

Will add that too  "If  I get some time" 


 

 

Zypppy the ahri script is working ?

Yeah


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#343
Zypppy

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RIVENNNNNNNNNNNNNNN 

Soontm


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#344
thunderwave

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I edit your Brand codes, now the Q would just spam and fix the R codes that it would just case R whenever available

BrandMenu = Menu("Brand", "Brand")
BrandMenu:SubMenu("Combo", "Combo")
BrandMenu.Combo:Boolean("Q", "Use Q", true)
BrandMenu.Combo:Boolean("W", "Use W", true)
BrandMenu.Combo:Boolean("E", "Use E", true)
BrandMenu.Combo:Boolean("R", "Use R", true)

BrandMenu:SubMenu("Drawings", "Drawings")
BrandMenu.Drawings:Boolean("Q", "Draw Q Range", true)
BrandMenu.Drawings:Boolean("W", "Draw W Range", true)
BrandMenu.Drawings:Boolean("E", "Draw E Range", true)
BrandMenu.Drawings:Boolean("R", "Draw R Range", true)


BrandMenu:SubMenu("Killsteal", "Killsteal")
BrandMenu.Killsteal:Boolean("R", "Killsteal with R", true)
BrandMenu.Killsteal:Boolean("Q", "Killsteal with Q", true)

OnLoop(function(myHero)

if IOW:Mode() == "Combo" then

local target = GetCurrentTarget()
local QPred = GetPredictionForPlayer(GoS:myHeroPos(),target,GetMoveSpeed(target),2000,250,1100,60,true,false)
local WPred = GetPredictionForPlayer(GoS:myHeroPos(),target,GetMoveSpeed(target),0,850,1100,250,false,false)



if CanUseSpell(myHero, _Q) == READY and QPred.HitChance == 1 and GoS:ValidTarget(target, GetCastRange(myHero,_Q)) and BrandMenu.Combo.Q:Value() then

CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)

end
if CanUseSpell(myHero, _W) == READY and WPred.HitChance == 1 and GoS:ValidTarget(target, GetCastRange(myHero,_W)) and BrandMenu.Combo.W:Value() then
CastSkillShot(_W,WPred.PredPos.x,WPred.PredPos.y,WPred.PredPos.z)
end
if CanUseSpell(myHero, _E) == READY and GoS:ValidTarget(target, GetCastRange(myHero,_E)) and BrandMenu.Combo.E:Value() then
CastTargetSpell(target, _E)
end

end


for i,enemy in pairs(GoS:GetEnemyHeroes()) do
local target = GetCurrentTarget()
local QPred = GetPredictionForPlayer(GoS:myHeroPos(),enemy,GetMoveSpeed(enemy),2000,250,1100,60,true,false)


if CanUseSpell(myHero, _Q) == READY and BrandMenu.Killsteal.Q:Value() and QPred.HitChance == 1 and GoS:ValidTarget(enemy,GetCastRange(myHero,_Q)) and GetCurrentHP(enemy) < GoS:CalcDamage(myHero, enemy, 0, (40*GetCastLevel(myHero,_Q) + 40 + 0.65*GetBonusAP(myHero))) then
CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)


elseif CanUseSpell(myHero, _R) and GoS:ValidTarget(enemy, GetCastRange(myHero,_R)) and BrandMenu.Killsteal.R:Value() and GetCurrentHP(enemy) < GoS:CalcDamage(myHero, enemy, 0, (100*GetCastLevel(myHero,_R) + 50 + 0.5*GetBonusAP(myHero))) then
CastTargetSpell(enemy, _R)
end

if BrandMenu.Drawings.Q:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_Q)),3,100,0xff00ff00) end
if BrandMenu.Drawings.W:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_W)),3,100,0xff00ff00) end
if BrandMenu.Drawings.E:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_E)),3,100,0xff00ff00) end
if BrandMenu.Drawings.R:Value() then DrawCircle(GoS:myHeroPos().x, GoS:myHeroPos().y, GoS:myHeroPos().z,(GetCastRange(myHero,_R)),3,100,0xff00ff00) end


end

end)
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#345
Zypppy

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I edit your Brand codes, now the Q would just spam and fix the R codes that it would not just case R whenever available


 

 

? :huh:  Q was only  ks and when  he has  passive for stun , And R ks only  <.< 
+ I willl add sruff like mana sliders , more options how to use  , and  use R when  3 or more enemies can be hit and stuff


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#346
thunderwave

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? :huh: Q was only ks and when he has passive for stun , And R ks only <.<
+ I willl add sruff like mana sliders , more options how to use , and use R when 3 or more enemies can be hit and stuff

I remove the if condition of Q because I want to spam Q. There is R code that would just fire R whenever R available and enemy within R range, I remove that. I recongize the R problem in game then find out the problem in coding.
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#347
Zypppy

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I remove the if condition of Q because I want to spam Q. There is R code that would just fire R whenever R available and enemy within R range, I remove that. I recongize the R problem in game then find out the problem in coding.


Yea you could just turn off r in combo in shift menu :fappa:
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#348
eater16

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zyppy taric scripts pls everyone is w8ting for it.


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#349
Alphabrut

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gj zyppy


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#350
Zypppy

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zyppy taric scripts pls everyone is w8ting for it.

Gems! Doge


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#351
Zypppy

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gj zyppy

Ayy ty Doge


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#352
ButterSmooth

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hi zypppy,


i hv a idea with kog'maw.


set a mana % limit to its R, so that it will be not easily out of mana.


=D ty~~

Mine does Kappa
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#353
Zypppy

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Mine does Kappa

Soontm Doge


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#354
gosulift

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  • Smite minion Q
  • Insec to ally
  • Insec to tower
  • Insec to your previous position

To Do
my lee sin pls <3


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#355
Zypppy

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  • Smite minion Q
  • Insec to ally
  • Insec to tower
  • Insec to your previous position

To Do
my lee sin pls <3

 

No  guarantees about these  things  but  meh   will see


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#356
gosulift

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thank you, at least only the insec is enough


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#357
Zypppy

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thank you, at least only the insec is enough

Currently  working on aatrox  , R if x enemies and  better EQ prediction


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#358
Zypppy

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Aatrox updated with better  QEW and  R when low hp  or , 3 or more enemies  


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#359
sean3808

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hi zypppy,

 

about Blitzcrank

 

is it possible to set a auto q and set it to default?

 

i think auto q may very powerful in the early game.


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#360
Zypppy

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hi zypppy,
 
about Blitzcrank
 
is it possible to set a auto q and set it to default?
 
i think auto q may very powerful in the early game.

So like , Q without pressing space ?
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