redownload
LC & JC Fixed.
TYTY <3
redownload
LC & JC Fixed.
TYTY <3
http://prntscr.com/8qhunb
.... idk what to say
Awesome Script! Funny to play Ryze
you are doing it wrong
care to explain?
care to explain?
probebly you play to offensive in the begining
May you help me? So how do you download the script? Im kinda new here, So first I went I click the download button, then it send me a code of the ryze script. Do I copy the code and paste it on a notepad and make the extension as .lua in common folder? And after that, I tried pressing f7 and there's no specifically a script for ryze or is it the HarassCombo tab? And, in the script when I press f7, is there a way to PRIORITIZE the squishes first with ryze combo or not?
Edited by Judgement, 14 October 2015 - 06:18 .
I see the new ready thing you put in. In what ways does this help? (Legit curious)
P.S. Totally waiting for seraph's and last-hit with Q to come out "this week"
Sick script. Really loving it so ****ing much.. would be better if you can add auto use of Seraph / QSS? In Diamond QSS is common with Ryze
What am I doing wrong?
http://prntscr.com/8qhunb
.... idk what to say
teammates shall feed
games shall throw
sh1ts shall happen
therefore, forget about one simple ranked game and carry on
What am I doing wrong?
you need to unrequire iac, and then require iow and have it in your folder.
Is this updated for the new Inspired without IOW yet???
Require Inspired.lua
DLib Rework
_G.OnLoop = _G.OnDraw _G.myHero = GetMyHero() -- Codeado por un chileno ykpz. -- Feel free to PM me (DarkFight) require ('Inspired') supportedHero = {["Ryze"] = true} class "Ryze" function Ryze:__init() OnLoop(function(myHero) self:Loop(myHero) end) Kappa = Menu("DarkRyze : Reborn", "Ryze") Kappa:SubMenu("Combo", "Combo") Kappa.Combo:Key("Combo1", "Combo! (Space)", string.byte(" ")) -- :') Kappa:SubMenu("lc", "Laneclear") Kappa.lc:Boolean("lq", "Clear with Q", true) Kappa.lc:Boolean("lw", "Clear with W", true) Kappa.lc:Boolean("le", "Clear with E", true) Kappa.lc:Boolean("lr", "Clear using R", false) Kappa:SubMenu("jc", "Jungleclear") Kappa.jc:Boolean("jq", "Clear with Q", true) Kappa.jc:Boolean("jw", "Clear with W", true) Kappa.jc:Boolean("je", "Clear with E", true) Kappa.jc:Boolean("jr", "Clear using R", false) Kappa:SubMenu("KS", "Kill Steal (KS)") Kappa.KS:Boolean("es1", "Enable KS", true) Kappa.KS:Boolean("AQ", "Perfect Q", true) Kappa.KS:Boolean("AW", "Perfect W", true) Kappa.KS:Boolean("AE", "Perfect E", true) Kappa:SubMenu("Drawings", "Drawings") Kappa.Drawings:Boolean("es2", "Enable Drawings", true) Kappa.Drawings:Boolean("Q", "Draw Overload [Q]", true) Kappa.Drawings:Boolean("W", "Draw Rune Prison [W]", true) Kappa.Drawings:Boolean("E", "Draw Spell Flux [E]", true) Kappa.Drawings:Boolean("R", "Draw Desperate Power [R]", true) Kappa.Drawings:Slider("dp", "Quality circles", 255, 1, 255, 1) Kappa:SubMenu("Misc", "Misc") Kappa.Misc:Boolean("es3", "Enable Miscs", true) Kappa.Misc:Boolean("fuego", "Auto - Ignite", true) Kappa.Misc:Boolean("poderes", "Auto - Level Spells", true) end function Ryze:Loop(myHero) if Kappa.KS.es1:Value() then if Kappa.KS.AQ:Value() then self:AutoQ() end if Kappa.KS.AW:Value() then self:AutoW() end if Kappa.KS.AE:Value() then self:AutoE() end end if Kappa.Drawings.es2:Value() then self:Drawings() end if Kappa.Misc.es3:Value() then if Kappa.Misc.fuego:Value() then self:AutoIgnite() end if Kappa.Misc.poderes:Value() then self:spellz() end end if IOW:Mode() == "LaneClear" then self:LimpiezaCtm() end if _G.IOW:Mode() == "Combo" then self:Combo() end end function Ryze:Drawings() if Kappa.Drawings.Q:Value() then DrawCircle(GetOrigin(myHero),900,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end if Kappa.Drawings.W:Value() then DrawCircle(GetOrigin(myHero),600,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end if Kappa.Drawings.E:Value() then DrawCircle(GetOrigin(myHero),600,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end if Kappa.Drawings.R:Value() then DrawCircle(GetOrigin(myHero),200,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end end function Ryze:spellz() if GetLevel(myHero) == 1 then LevelSpell(_Q) elseif GetLevel(myHero) == 2 then LevelSpell(_W) elseif GetLevel(myHero) == 3 then LevelSpell(_E) elseif GetLevel(myHero) == 4 then LevelSpell(_Q) elseif GetLevel(myHero) == 5 then LevelSpell(_W) elseif GetLevel(myHero) == 6 then LevelSpell(_R) elseif GetLevel(myHero) == 7 then LevelSpell(_Q) elseif GetLevel(myHero) == 8 then LevelSpell(_Q) elseif GetLevel(myHero) == 9 then LevelSpell(_Q) elseif GetLevel(myHero) == 10 then LevelSpell(_W) elseif GetLevel(myHero) == 11 then LevelSpell(_R) elseif GetLevel(myHero) == 12 then LevelSpell(_W) elseif GetLevel(myHero) == 13 then LevelSpell(_E) elseif GetLevel(myHero) == 14 then LevelSpell(_W) elseif GetLevel(myHero) == 15 then LevelSpell(_E) elseif GetLevel(myHero) == 16 then LevelSpell(_R) elseif GetLevel(myHero) == 17 then LevelSpell(_E) elseif GetLevel(myHero) == 18 then LevelSpell(_E) end end function Ryze:AutoIgnite() local Ignite = (GetCastName(GetMyHero(),SUMMONER_1):lower():find("summonerdot") and SUMMONER_1 or (GetCastName(GetMyHero(),SUMMONER_2):lower():find("summonerdot") and SUMMONER_2 or nil)) if Ignite then for _, k in pairs(GetEnemyHeroes()) do if CanUseSpell(GetMyHero(), Ignite) == READY and (20*GetLevel(GetMyHero())+50) > GetCurrentHP(k)+GetHPRegen(k)*2.5 and GetDistanceSqr(GetOrigin(k)) < 600*600 then CastTargetSpell(k, Ignite) end end end end function Ryze:AutoQ(aweonao1) for _, aweonao1 in pairs(GetEnemyHeroes()) do local PerfectQ = 60 * GetCastLevel(myHero, _Q) + 0.55*GetBonusAP(myHero) + 0.015*GetMaxMana(myHero) + 0.005*GetCastLevel(myHero,_Q)*GetMaxMana(myHero) local aweonao2 = GetCurrentHP(aweonao1) local ctm = CalcDamage(myHero, aweonao1, 0, PerfectQ) local Predazo1 = GetPredictionForPlayer(myHeroPos(),aweonao1,GetMoveSpeed(aweonao1),1700,250,900,50,true,true) if CanUseSpell(myHero, _Q) == READY and ((aweonao2 - 3) < ctm) and ValidTarget(aweonao1, 900) then CastSkillShot(_Q,Predazo1.PredPos.x,Predazo1.PredPos.y,Predazo1.PredPos.z) end end end function Ryze:AutoW(aweonao3) for _, aweonao3 in pairs(GetEnemyHeroes()) do local PerfectW = 80 * GetCastLevel(myHero, _W) + 0.4*GetBonusAP(myHero) + 0.025*GetMaxMana(myHero) local aweonao4 = GetCurrentHP(aweonao3) local ctm2 = CalcDamage(myHero, aweonao3, 0, PerfectW) if CanUseSpell(myHero, _W) == READY and ((aweonao4 - 3) < ctm2) and ValidTarget(aweonao3, 600) then CastTargetSpell(aweonao3, _W) end end end function Ryze:AutoE(aweonao5) for _, aweonao5 in pairs(GetEnemyHeroes()) do local PerfectE = 36 * GetCastLevel(myHero, _E) + 0.2*GetBonusAP(myHero) + 0.02*GetMaxMana(myHero) local aweonao6 = GetCurrentHP(aweonao5) local ctm3 = CalcDamage(myHero, aweonao5, 0, PerfectE) if CanUseSpell(myHero, _E) == READY and ((aweonao6 - 3) < ctm3) and ValidTarget(aweonao5, 600) then CastTargetSpell(aweonao5, _E) end end end function Ryze:UseQPred(target) local target = IOW:GetTarget() local QPred = GetPredictionForPlayer(myHeroPos(),target,GetMoveSpeed(target),1700,250,900,50,false,true) if CanUseSpell(myHero, _Q) == READY and QPred.HitChance == 1 then CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z) end end function Ryze:UseQRooted(target) local target = IOW:GetTarget() local posicion = GetOrigin(target) if CanUseSpell(myHero, _Q) == READY then CastSkillShot(_Q,posicion.x,posicion.y,posicion.z) end end function Ryze:UseW(target) local target = IOW:GetTarget() CastTargetSpell(target, _W) end function Ryze:UseE(target) local target = IOW:GetTarget() CastTargetSpell(target, _E) end function Ryze:UseR() local Stacks = GotBuff(myHero, "ryzepassivestack") local Pasiva = GotBuff(myHero, "ryzepassivecharged") if Pasiva == 1 or Stacks >= 4 then CastSpell(_R) end end function Ryze:Combo() local target = IOW:GetTarget() local Stacks = GotBuff(myHero, "ryzepassivestack") local Pasiva = GotBuff(myHero, "ryzepassivecharged") if ValidTarget(target, 900) then if Stacks <= 2 and Pasiva == 0 then if CanUseSpell(myHero, _Q) == READY then self:UseQPred(target) end if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end if Stacks == 3 then if CanUseSpell(myHero, _Q) == READY then self:UseQPred(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end if Stacks == 4 then if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _Q) == READY then self:UseQRooted(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end if Pasiva == 1 then if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _Q) == READY then self:UseQRooted(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end end end -- :') function Ryze:LimpiezaCtm() for i,minion in pairs(minionManager.objects) do if ValidTarget(minion, 600) then local PMinion = GetOrigin(minion) if CanUseSpell(myHero, _W) == READY and Kappa.lc.lw:Value() then CastTargetSpell(minion, _W) end if CanUseSpell(myHero, _Q) == READY and Kappa.lc.lq:Value() then CastSkillShot(_Q,PMinion.x,PMinion.y,PMinion.z) end if CanUseSpell(myHero, _E) == READY and Kappa.lc.le:Value() then CastTargetSpell(minion, _E) end if CanUseSpell(myHero, _R) == READY and Kappa.lc.lr:Value() then CastSpell(_R) end end end for i,jungle in pairs(minionManager.objects) do if ValidTarget(jungle, 600) then local PJungle = GetOrigin(jungle) if CanUseSpell(myHero, _W) == READY and Kappa.jc.jw:Value() then CastTargetSpell(jungle, _W) end if CanUseSpell(myHero, _Q) == READY and Kappa.jc.jq:Value() then CastSkillShot(_Q,PJungle.x,PJungle.y,PJungle.z) end if CanUseSpell(myHero, _E) == READY and Kappa.jc.je:Value() then CastTargetSpell(jungle, _E) end if CanUseSpell(myHero, _R) == READY and Kappa.jc.jr:Value() then CastSpell(_R) end end end end if supportedHero[GetObjectName(myHero)] == true then if _G[GetObjectName(myHero)] then _G[GetObjectName(myHero)]() end end
_G.OnLoop = _G.OnDraw _G.myHero = GetMyHero() -- Codeado por un chileno ykpz. -- Feel free to PM me (DarkFight) require ('Inspired') supportedHero = {["Ryze"] = true} class "Ryze" function Ryze:__init() OnLoop(function(myHero) self:Loop(myHero) end) Kappa = Menu("DarkRyze : Reborn", "Ryze") Kappa:SubMenu("Combo", "Combo") Kappa.Combo:Key("Combo1", "Combo! (Space)", string.byte(" ")) -- :') Kappa:SubMenu("lc", "Laneclear") Kappa.lc:Boolean("lq", "Clear with Q", true) Kappa.lc:Boolean("lw", "Clear with W", true) Kappa.lc:Boolean("le", "Clear with E", true) Kappa.lc:Boolean("lr", "Clear using R", false) Kappa:SubMenu("jc", "Jungleclear") Kappa.jc:Boolean("jq", "Clear with Q", true) Kappa.jc:Boolean("jw", "Clear with W", true) Kappa.jc:Boolean("je", "Clear with E", true) Kappa.jc:Boolean("jr", "Clear using R", false) Kappa:SubMenu("KS", "Kill Steal (KS)") Kappa.KS:Boolean("es1", "Enable KS", true) Kappa.KS:Boolean("AQ", "Perfect Q", true) Kappa.KS:Boolean("AW", "Perfect W", true) Kappa.KS:Boolean("AE", "Perfect E", true) Kappa:SubMenu("Drawings", "Drawings") Kappa.Drawings:Boolean("es2", "Enable Drawings", true) Kappa.Drawings:Boolean("Q", "Draw Overload [Q]", true) Kappa.Drawings:Boolean("W", "Draw Rune Prison [W]", true) Kappa.Drawings:Boolean("E", "Draw Spell Flux [E]", true) Kappa.Drawings:Boolean("R", "Draw Desperate Power [R]", true) Kappa.Drawings:Slider("dp", "Quality circles", 255, 1, 255, 1) Kappa:SubMenu("Misc", "Misc") Kappa.Misc:Boolean("es3", "Enable Miscs", true) Kappa.Misc:Boolean("fuego", "Auto - Ignite", true) Kappa.Misc:Boolean("poderes", "Auto - Level Spells", true) end function Ryze:Loop(myHero) if Kappa.KS.es1:Value() then if Kappa.KS.AQ:Value() then self:AutoQ() end if Kappa.KS.AW:Value() then self:AutoW() end if Kappa.KS.AE:Value() then self:AutoE() end end if Kappa.Drawings.es2:Value() then self:Drawings() end if Kappa.Misc.es3:Value() then if Kappa.Misc.fuego:Value() then self:AutoIgnite() end if Kappa.Misc.poderes:Value() then self:spellz() end end if IOW:Mode() == "LaneClear" then self:LimpiezaCtm() end if _G.IOW:Mode() == "Combo" then self:Combo() end end function Ryze:Drawings() if Kappa.Drawings.Q:Value() then DrawCircle(GetOrigin(myHero),900,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end if Kappa.Drawings.W:Value() then DrawCircle(GetOrigin(myHero),600,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end if Kappa.Drawings.E:Value() then DrawCircle(GetOrigin(myHero),600,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end if Kappa.Drawings.R:Value() then DrawCircle(GetOrigin(myHero),200,1,Kappa.Drawings.dp:Value(),0xffE0FFFF) end end function Ryze:spellz() if GetLevel(myHero) == 1 then LevelSpell(_Q) elseif GetLevel(myHero) == 2 then LevelSpell(_W) elseif GetLevel(myHero) == 3 then LevelSpell(_E) elseif GetLevel(myHero) == 4 then LevelSpell(_Q) elseif GetLevel(myHero) == 5 then LevelSpell(_W) elseif GetLevel(myHero) == 6 then LevelSpell(_R) elseif GetLevel(myHero) == 7 then LevelSpell(_Q) elseif GetLevel(myHero) == 8 then LevelSpell(_Q) elseif GetLevel(myHero) == 9 then LevelSpell(_Q) elseif GetLevel(myHero) == 10 then LevelSpell(_W) elseif GetLevel(myHero) == 11 then LevelSpell(_R) elseif GetLevel(myHero) == 12 then LevelSpell(_W) elseif GetLevel(myHero) == 13 then LevelSpell(_E) elseif GetLevel(myHero) == 14 then LevelSpell(_W) elseif GetLevel(myHero) == 15 then LevelSpell(_E) elseif GetLevel(myHero) == 16 then LevelSpell(_R) elseif GetLevel(myHero) == 17 then LevelSpell(_E) elseif GetLevel(myHero) == 18 then LevelSpell(_E) end end function Ryze:AutoIgnite() local Ignite = (GetCastName(GetMyHero(),SUMMONER_1):lower():find("summonerdot") and SUMMONER_1 or (GetCastName(GetMyHero(),SUMMONER_2):lower():find("summonerdot") and SUMMONER_2 or nil)) if Ignite then for _, k in pairs(GetEnemyHeroes()) do if CanUseSpell(GetMyHero(), Ignite) == READY and (20*GetLevel(GetMyHero())+50) > GetCurrentHP(k)+GetHPRegen(k)*2.5 and GetDistanceSqr(GetOrigin(k)) < 600*600 then CastTargetSpell(k, Ignite) end end end end function Ryze:AutoQ(aweonao1) for _, aweonao1 in pairs(GetEnemyHeroes()) do local PerfectQ = 60 * GetCastLevel(myHero, _Q) + 0.55*GetBonusAP(myHero) + 0.015*GetMaxMana(myHero) + 0.005*GetCastLevel(myHero,_Q)*GetMaxMana(myHero) local aweonao2 = GetCurrentHP(aweonao1) local ctm = CalcDamage(myHero, aweonao1, 0, PerfectQ) local Predazo1 = GetPredictionForPlayer(myHeroPos(),aweonao1,GetMoveSpeed(aweonao1),1700,250,900,50,true,true) if CanUseSpell(myHero, _Q) == READY and ((aweonao2 - 3) < ctm) and ValidTarget(aweonao1, 900) then CastSkillShot(_Q,Predazo1.PredPos.x,Predazo1.PredPos.y,Predazo1.PredPos.z) end end end function Ryze:AutoW(aweonao3) for _, aweonao3 in pairs(GetEnemyHeroes()) do local PerfectW = 80 * GetCastLevel(myHero, _W) + 0.4*GetBonusAP(myHero) + 0.025*GetMaxMana(myHero) local aweonao4 = GetCurrentHP(aweonao3) local ctm2 = CalcDamage(myHero, aweonao3, 0, PerfectW) if CanUseSpell(myHero, _W) == READY and ((aweonao4 - 3) < ctm2) and ValidTarget(aweonao3, 600) then CastTargetSpell(aweonao3, _W) end end end function Ryze:AutoE(aweonao5) for _, aweonao5 in pairs(GetEnemyHeroes()) do local PerfectE = 36 * GetCastLevel(myHero, _E) + 0.2*GetBonusAP(myHero) + 0.02*GetMaxMana(myHero) local aweonao6 = GetCurrentHP(aweonao5) local ctm3 = CalcDamage(myHero, aweonao5, 0, PerfectE) if CanUseSpell(myHero, _E) == READY and ((aweonao6 - 3) < ctm3) and ValidTarget(aweonao5, 600) then CastTargetSpell(aweonao5, _E) end end end function Ryze:UseQPred(target) local target = IOW:GetTarget() local QPred = GetPredictionForPlayer(myHeroPos(),target,GetMoveSpeed(target),1700,250,900,50,false,true) if CanUseSpell(myHero, _Q) == READY and QPred.HitChance == 1 then CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z) end end function Ryze:UseQRooted(target) local target = IOW:GetTarget() local posicion = GetOrigin(target) if CanUseSpell(myHero, _Q) == READY then CastSkillShot(_Q,posicion.x,posicion.y,posicion.z) end end function Ryze:UseW(target) local target = IOW:GetTarget() CastTargetSpell(target, _W) end function Ryze:UseE(target) local target = IOW:GetTarget() CastTargetSpell(target, _E) end function Ryze:UseR() local Stacks = GotBuff(myHero, "ryzepassivestack") local Pasiva = GotBuff(myHero, "ryzepassivecharged") if Pasiva == 1 or Stacks >= 4 then CastSpell(_R) end end function Ryze:Combo() local target = IOW:GetTarget() local Stacks = GotBuff(myHero, "ryzepassivestack") local Pasiva = GotBuff(myHero, "ryzepassivecharged") if ValidTarget(target, 900) then if Stacks <= 2 and Pasiva == 0 then if CanUseSpell(myHero, _Q) == READY then self:UseQPred(target) end if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end if Stacks == 3 then if CanUseSpell(myHero, _Q) == READY then self:UseQPred(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end if Stacks == 4 then if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _Q) == READY then self:UseQRooted(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end if Pasiva == 1 then if CanUseSpell(myHero, _W) == READY then self:UseW(target) end if CanUseSpell(myHero, _Q) == READY then self:UseQRooted(target) end if CanUseSpell(myHero, _E) == READY then self:UseE(target) end if CanUseSpell(myHero, _R) == READY then self:UseR() end end end end -- :') function Ryze:LimpiezaCtm() for i,minion in pairs(minionManager.objects) do if ValidTarget(minion, 600) then local PMinion = GetOrigin(minion) if CanUseSpell(myHero, _W) == READY and Kappa.lc.lw:Value() then CastTargetSpell(minion, _W) end if CanUseSpell(myHero, _Q) == READY and Kappa.lc.lq:Value() then CastSkillShot(_Q,PMinion.x,PMinion.y,PMinion.z) end if CanUseSpell(myHero, _E) == READY and Kappa.lc.le:Value() then CastTargetSpell(minion, _E) end if CanUseSpell(myHero, _R) == READY and Kappa.lc.lr:Value() then CastSpell(_R) end end end for i,jungle in pairs(minionManager.objects) do if ValidTarget(jungle, 600) then local PJungle = GetOrigin(jungle) if CanUseSpell(myHero, _W) == READY and Kappa.jc.jw:Value() then CastTargetSpell(jungle, _W) end if CanUseSpell(myHero, _Q) == READY and Kappa.jc.jq:Value() then CastSkillShot(_Q,PJungle.x,PJungle.y,PJungle.z) end if CanUseSpell(myHero, _E) == READY and Kappa.jc.je:Value() then CastTargetSpell(jungle, _E) end if CanUseSpell(myHero, _R) == READY and Kappa.jc.jr:Value() then CastSpell(_R) end end end end if supportedHero[GetObjectName(myHero)] == true then if _G[GetObjectName(myHero)] then _G[GetObjectName(myHero)]() end end
Doesn't work.
thank you
pls add Seraph's Embrace at x% of health
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