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[0.3] LuxPonche


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36 replies to this topic

#1
Maresh

Maresh

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9p61rhl.png

wO5UdiI.png

SnokmhC.png

u94eK3U.png

 

 

Source : https://github.com/M...r/LuxPonche.lua

 

 

 

Changelog :

 

0.2  -> 0.3 :

Fixed A Mistake In LaneClear

 

0.1 -> 0.2

Added LaneClear

Fixed R Spam

Added E Second Activation Logic

 

0.07 -> 0.1

Fixed Some Bugs

Rewrited Combo Logic

 

0.06 -> 0.07

Fixed a mistake in CastQ() (thx Noddy)

 

0.05 -> 0.06

Fixed a mistake in KS Menu

Added Ignite Support

 

0.03 -> 0.05

Fixed some bugs

Added some options in KS Menu

Added some options in Harass Menu

Added some options in Shield Menu

Added Recall detection

 

0.01 -> 0.03

Fixed some bugs


  • 8

#2
Stryderz

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Nicee, Gonna try this out Asap :)!


  • 1

#3
Chally

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PogChamp Nice!


  • 0

#4
AnhDuc

AnhDuc

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wow, first post first script

upvoted :nod:


  • 0

#5
Jinbe

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Nice dude! gonna try it out now


  • 0

#6
Hollywoood

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nice! will test is soon

can you add a direct link?


  • 0

#7
Alqohol

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Nice man! look forward to seeing some more! :)


  • 0

#8
Maresh

Maresh

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Pushed v 0.05

 

Changelog :

 

Fixed some bugs

Added some options in KS Menu

Added some options in Harass Menu

Added some options in Shield Menu

Added Recall detection


  • 1

#9
den790762

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how it should work? When orbwalker enabled on, the ability to fly not right place. When  orbwalker enabled off, nothing happens. only auto W work. how to use a script? what am I doing wrong? Sorry for my english


  • 0

#10
Maresh

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Hey, check your hotkeys in "Main Settings -> Spell Hotkeys", in "Orbwalker" and what is toggled on in LuxPonche Menu


  • 1

#11
Noddy

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Good job on your release c:

Just one thing that I found while reading your code


function CastQ(target)
if target and IsReady(_Q) and IsValidTarget(target, Spells.Q.range, false, myHero.pos) and target:GetCollision(Spells.Q.width, Spells.Q.speed, Spells.Q.delay) < 2 then
  local castPos = target:GetPrediction(Spells.Q.speed, Spells.Q.delay)
  Control.CastSpell(HK_Q, target.pos)
end
end

 


  • 1

#12
iMASSIVE

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dat banner tho. :wub:


  • 0

#13
Jinbe

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Works great! but it dosent seem to use the ks options for me? Also combo uses R first When is should be q e r e(2nd activation) 


  • 0

#14
Maresh

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Pushed v 0.1

 

Changelog :

 

Fixed Some Bugs

Rewrited Combo Logic


  • 2

#15
Jinbe

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Pushed v 0.1

 

Changelog :

 

Fixed Some Bugs

Rewrited Combo Logic

Great job! It now works really well. Would recommend this to anyone who plays lux, or even those who don't.


  • 0

#16
Hollywoood

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Yeah, will test it soon ! 


  • 0

#17
Karpfisch

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Launcher shows Aatrox icon, this clearly is not a lux script  Kappa


  • 0

#18
Hollywoood

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Launcher shows Aatrox icon, this clearly is not a lux script  Kappa

its only the icon, script works fine.


  • 0

#19
Maresh

Maresh

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Pushed v 0.2

 

Changelog :

 

Added LaneClear

Fixed R Spam

Added E Second Activation Logic


  • 1

#20
Jinbe

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Pushed v 0.2

 

Changelog :

 

Added LaneClear

Fixed R Spam

Added E Second Activation Logic

Awesome this is definitely in my favorite top 2 ext scripts rn, works so smoothly.


  • 0




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