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D3ftlandAIO v3.5 a lot of incoming updates !!


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2232 replies to this topic

#181
bernardjolly

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Help, Baseult is not working. Already in 5.16 patch, the script loads ( the message appears) but on the upper right it says Baseult load failed. I dont know why, already have recalltracker 2 and dlib. removed inspired and iac already


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#182
junneth25

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i'm waiting for the update of inspired!!!  because the inspired is not working!!!


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#183
Deftsu

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Help, Baseult is not working. Already in 5.16 patch, the script loads ( the message appears) but on the upper right it says Baseult load failed. I dont know why, already have recalltracker 2 and dlib. removed inspired and iac already

but Baseult doesn't work with Dlib..


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#184
Deftsu

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i'm waiting for the update of inspired!!!  because the inspired is not working!!!

kalista is still working.


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#185
oscarwyt

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so actually all the baseulti arent working yet right now?


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#186
Deftsu

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so actually all the baseulti arent working yet right now?

it's working.


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#187
lbmain

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xerath script works very good. the only problem is it cancels ult after 1 to 2 shots. after much testing its not blowing all 3 ult shots even if enemy is in range and is not dead yet. I think this is not because of dodgespells orbwalk cuz as i tested it at the ultcasting xereth was all alone. He just starts moving before he can blow 1 or 2 more ultshots. I guess its affected by the spacebarpress auto movement to the mouse position at that time.

 

sry for bad Engrish : )


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#188
Deftsu

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xerath script works very good. the only problem is it cancels ult after 1 to 2 shots. after much testing its not blowing all 3 ult shots even if enemy is in range and is not dead yet. I think this is not because of dodgespells orbwalk cuz as i tested it at the ultcasting xereth was all alone. He just starts moving before he can blow 1 or 2 more ultshots. I guess its affected by the spacebarpress auto movement to the mouse position at that time.

 

sry for bad Engrish : )

will rework the whole script soon™


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#189
missingman11

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What should we do if our baseult will not work?  All the other features seem to work properly besides that?


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#190
Deftsu

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What should we do if our baseult will not work?  All the other features seem to work properly besides that?

did you require Baseult in your testscript ? cause it's working fine


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#191
missingman11

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did you require Baseult in your testscript ? cause it's working fine

how should I type it into the testscript?  like what do I put in there? sorry new to scripting and stuff :P


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#192
WizKalibog

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your kalista no need IAC ??


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#193
danielestvz1

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hello, could you please explain the proper way to install the new kalista? i already put the 3 files of the menu on my common folder and replaced kalista.lua for the new one, but it isn't working, it doesn't load anything my testscript1.lua says: 

 

pcall( require, GetObjectName(GetMyHero()) )


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#194
8tpank

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really good job on your hands health we expect the caitlyn :) We're watching you


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#195
8tpank

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I think you deserve more than a thank you with so much work


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#196
BaeSuzy

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Ryze request

-add V lane clear for Q W and E only

-add X last hit for Q only


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#197
medivih

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Well, sometimes KALISTA stops to laneclear, and sometimes also stops to combo, simply dont attack, many times I've attack enemy manually.

When, lane clear too much, and wallJumps, my FPS drop to 10, and then I reload F6, and FPS back to normal.


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#198
bernardjolly

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but Baseult doesn't work with Dlib..

Oh my god -.-, so all i need in testscript1 is baseult? I dont need recalltracker2 and dlib? right?


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#199
Deftsu

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Oh my god -.-, so all i need in testscript1 is baseult? I dont need recalltracker2 and dlib? right?

exactly


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#200
bernardjolly

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Dang it me! Guess i still remember the old thread of baseult. Wait so only baseult in testscript1? tried it, script loads,menu shows, but doesnt fire????


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