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D3ftlandAIO v3.5 a lot of incoming updates !!


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2232 replies to this topic

#2181
Chubelya

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after the update i get this http://postimg.org/image/mkt0j6xs9/ :fappa:

even the IAC script based is not working anymore what did just i done? :fappa:


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#2182
Deftsu

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http://imgur.com/ZJUKwGc
http://imgur.com/7urRRpz
 
http://imgur.com/Y7Ini9T
 
 
 
HELP ËŠË‹


update your files maybe ?
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#2183
Deftsu

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after the update i get this http://postimg.org/image/mkt0j6xs9/ :fappa:
even the IAC script based is not working anymore what did just i done? :fappa:


why do you even use IAC lol ???
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#2184
Deftsu

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Cassiopeia is working 
 
but why she not auto E ?


you know how much time you spammed me about cassio or not ?
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#2185
Deftsu

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updated Katarina,Orianna,Singed,Sivir too.. :)
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#2186
Chubelya

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why do you even use IAC lol ???

nah co'z before the update i have no problem with the IAC i know it's too old but it's working good and less fps drop

but after this GOS update IOW and IAC are not working anymore so i dont know what i need to do to make it back to work lmao


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#2187
zeach01

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I use New Inspired.lua

RXrY3QZ.png

 

 

Kalista is Load Successful , But No Work.

 

SJA84ti.jpg

Help! Thanks!

 

 


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#2188
Chubelya

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I use New Inspired.lua

RXrY3QZ.png

 

 

Kalista is Load Successful , But No Work.

 

SJA84ti.jpg

same, all the script are loaded but the como harras or lane clear are not working


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#2189
lichars

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you know how much time you spammed me about cassio or not ?

he means when the emeny get poison.....cass won't auto E to the target...i got the same problem here....cass never use E auto in the game...


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#2190
Deftsu

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he means when the emeny get poison.....cass won't auto E to the target...i got the same problem here....cass never use E auto in the game...


ill check it
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#2191
Deftsu

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I use New Inspired.lua
RXrY3QZ.png
 
 
Kalista is Load Successful , But No Work.
 
SJA84ti.jpg
same, all the script are loaded but the como harras or lane clear are not working


try updating deftlib/inspired
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#2192
Chubelya

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i forgot the deflib :fappa:


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#2193
kaolunfree

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Why my vayne doesn't use q for chasing when I'm using combo?

Also why is the error of delayedactionexecuter?

{OnDraw}...ing\GamingOnSteroids\LOL\Script|Common\Inspired.lua:1562:attempt to call field 'delayedActionsExecuter' (a nil value)


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#2194
thojuno

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please do not disturb deftsu please carefully read instructions , Requirements and updates inspired


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#2195
MEGUIS

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kalista use q not good in combo 

can u add this in script

 

 

local float lastaa = 0
local ushort passive = 0
local float percentage = 0
 
local KalistaMenu = Menu("Kalista", "Kalista")
    KalistaMenu:Key("combo", "Combo", string.byte(" "))
 
OnLoop(function(myHero)
    if KalistaMenu.combo:Value() then
        local target = GOS:GetTarget(GetRange(myHero)+130, DAMAGE_PHYSICAL)
        if GoS:ValidTarget(target, GetRange(myHero)+130) then
            DrawCircle(GetOrigin(target).x, GetOrigin(target).y, GetOrigin(target).z,100,1,300,0xff66ff11)
            if GetTickCount() > lastaa + (1000/(GetAttackSpeed(myHero)*GetBaseAttackSpeed(myHero)*1000)*1000)-150 then
                AttackUnit(target)
            elseif GetTickCount() >= lastaa + 1 then
                MoveToXYZ(GetMousePos()) end
        else
            MoveToXYZ(GetMousePos()) end
            
        local qtarget = GOS:GetTarget(1200, DAMAGE_PHYSICAL)
        if GoS:ValidTarget(qtarget, 1200) and CanUseSpell(myHero,_Q) == READY then
            local QPred = GetPredictionForPlayer(GetOrigin(myHero),qtarget,GetMoveSpeed(qtarget),1700,250,1200,40,true,true)
            if QPred.HitChance == 1 then
                CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z) end end end
                
    if GetCastLevel(myHero,_E) == 1 then passive = 10 percentage = 0.2
    elseif GetCastLevel(myHero,_E) == 2 then passive = 14 percentage = 0.225
    elseif GetCastLevel(myHero,_E) == 3 then passive = 19 percentage = 0.25
    elseif GetCastLevel(myHero,_E) == 4 then passive = 25 percentage = 0.275
    elseif GetCastLevel(myHero,_E) == 5 then passive = 32 percentage = 0.3 end
    
    for _, k in pairs(GOS:GetEnemyHeroes()) do
        if GOS:ValidTarget(k, 2000) and GetCurrentHP(k) > 50 and GotBuff(k,"kalistaexpungemarker") > 0 then
            local dp = WorldToScreen(1,GetOrigin(k).x,GetOrigin(k).y,GetOrigin(k).z)
            if GotBuff(k,"kalistaexpungemarker") == 1 then
                DrawText(math.floor(GoS:CalcDamage(myHero, k, (10 + 10*GetCastLevel(myHero,_E)+0.6*(GetBaseDamage(myHero)+GetBonusDmg(myHero))),0)/GetCurrentHP(k)*100).."%",36,dp.x+40,dp.y+30,0xffffffff)
                if GetCurrentHP(k)+GetDmgShield(k) < GoS:CalcDamage(myHero, k, (10 + 10*GetCastLevel(myHero,_E)+0.6*(GetBaseDamage(myHero)+GetBonusDmg(myHero))),0) then
                    CastSpell(_E) end end
            if GotBuff(k,"kalistaexpungemarker") > 1 then 
                DrawText(math.floor(GoS:CalcDamage(myHero, k, (10 + 10*GetCastLevel(myHero,_E)+0.6*(GetBaseDamage(myHero)+GetBonusDmg(myHero)))+((GotBuff(k,"kalistaexpungemarker")-1) * (passive + (percentage * (GetBonusDmg(myHero)+GetBaseDamage(myHero))))),0)/GetCurrentHP(k)*100).."%",25,dp.x,dp.y,0xffffffff)
                if GetCurrentHP(k)+GetDmgShield(k) < GoS:CalcDamage(myHero, k, (10 + 10*GetCastLevel(myHero,_E)+0.6*(GetBaseDamage(myHero)+GetBonusDmg(myHero)))+((GotBuff(k,"kalistaexpungemarker")-1) * (passive + (percentage * (GetBonusDmg(myHero)+GetBaseDamage(myHero))))),0) then
                    CastSpell(_E) end end end end
                    
    DrawCircle(GetOrigin(myHero).x, GetOrigin(myHero).y, GetOrigin(myHero).z,GetRange(myHero)+120,1,300,0xffff8800) end)
            
OnProcessSpell(function(unit, spell)
    if unit == myHero and spell.name:lower():find("attack") then
        lastaa = GetTickCount() end end)

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#2196
beastleewr

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Hey thanks for all the updates so far. You're doing a great job. Just 2 quick things. Do you think you will get around to updating Ryze soon? And lastly, is it just me or does the auto dodge spells/skillshots seem really slow (like i'm getting hit my more stuff then before the inspired update)?


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#2197
banana124124124

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i'm always confused when there are changes . when i download your hive master all champ scripts are outside of the common folder???

And all scripts are mashed in to the scripts folder now instead of in the common folder??? just get lots of text when opening a game like that


And in the GoS do i just check all the script names boxes?


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#2198
Deftsu

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i'm always confused when there are changes . when i download your hive master all champ scripts are outside of the common folder???
And all scripts are mashed in to the scripts folder now instead of in the common folder??? just get lots of text when opening a game like that
And in the GoS do i just check all the script names boxes?


just check the script you will use :lol:
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#2199
banana124124124

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ok i got the hang of it i think :P some might be broken or wrongly placed.... anyway what's the double jump exploit added to kali ???? :)

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#2200
banana124124124

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I have some feedback on kalista.

* She focuses tanky leona supp on 2000 hp instead of adc ashe on 300 hp :P any way to fix? really ****s up vital fights

 * Focuses small minions instead of red buff or blue buff etc.

 * auto attacks minions when they arent last hit when holding down lasthit ( this might be orbwalkers problem though if im right? )


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