Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

D3ftlandAIO v3.5 a lot of incoming updates !!


  • Please log in to reply
2232 replies to this topic

#1821
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts
vayne reworked, need some feedback
  • 1

#1822
Venom

Venom

    Advanced Member

  • Members
  • 32 posts

he dun hv pc for month..

 

could you just sent bug report?

 

and say what's going on, no reaction or error

she dont use her ult and do random spells in jungle clear. Like if im doing the blue, she throw some poison in the wolves ...


  • 0

#1823
John

John

    Advanced Member

  • Members
  • 41 posts

2312.png

 

vayne no auto E


  • 0

#1824
thunderwave

thunderwave

    Advanced Member

  • Members
  • 433 posts

update your wall library..


it E automaticly aftet hitting a succesful grab..

 

Yeah the E is auto but it is not instant E to knock enemy up right after Q, it is like after 1 second or more while enemy can walk away. I can see E is active after Q, but somehow Blitz would not immediately hit E right after Q.


  • 0

#1825
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

Yeah the E is auto but it is not instant E to knock enemy up right after Q, it is like after 1 second or more while enemy can walk away. I can see E is active after Q, but somehow Blitz would not immediately hit E right after Q.


idk i just made auto E after hitting a "succesful" grab, if you want the fastest auto E then go make E after every Q, lets see how much mana it would take ^^ this is the only efficient way to make it..
  • 0

#1826
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

2312.png
 
vayne no auto E


update your wall lib.. idk why people bug-report while not everythibg updated --"
  • 0

#1827
thunderwave

thunderwave

    Advanced Member

  • Members
  • 433 posts

idk i just made auto E after hitting a "succesful" grab, if you want the fastest auto E then go make E after every Q, lets see how much mana it would take ^^ this is the only efficient way to make it..

 

I think the problem is Blitz would move if we hold spacebar after Q, then Blitz walks little bit but not hit E right after Q. I remember Lsharp blitz script would lock Blitz to stand there and use E immediately right after a successful Q, because right after Q the enemy is always right at Blitz so if Blitz moves away then Blitz cannot hit E.


  • 0

#1828
nic96

nic96

    Member

  • Members
  • 19 posts

I'm new to GoS, so pardon me for asking some noob question..

When I load a game as vayne, the menu doesn't load the vayne script?

 

Untitled.png


  • 0

#1829
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

I think the problem is Blitz would move if we hold spacebar after Q, then Blitz walks little bit but not hit E right after Q. I remember Lsharp blitz script would lock Blitz to stand there and use E immediately right after a successful Q, because right after Q the enemy is always right at Blitz so if Blitz moves away then Blitz cannot hit E.


so you want me to stop the orbwalker until it hit E ??
  • 0

#1830
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

I'm new to GoS, so pardon me for asking some noob question..When I load a game as vayne, the menu doesn't load the vayne script?Untitled.png


you know how to upload a picture ?? :^)
  • 0

#1831
nic96

nic96

    Member

  • Members
  • 19 posts

you know how to upload a picture ?? :^)

Edited, sorry xD


  • 0

#1832
sean3808

sean3808

    Advanced Member

  • Donator
  • 220 posts

I'm new to GoS, so pardon me for asking some noob question..

When I load a game as vayne, the menu doesn't load the vayne script?

 

Untitled.png

 

hey, did u read the Requirements?


  • 0

#1833
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts
anyway, i already told what you need in the vayne spoiler in the first post, feel free to read it ^^
  • 0

#1834
nic96

nic96

    Member

  • Members
  • 19 posts

hey, did u read the Requirements?

 

 

anyway, i already told what you need in the vayne spoiler in the first post, feel free to read it ^^

 

I realized that I installed the lib wrongly, now its working fine.

Thanks !


  • 0

#1835
thunderwave

thunderwave

    Advanced Member

  • Members
  • 433 posts

so you want me to stop the orbwalker until it hit E ??

see the youtube:

https://www.youtube....h?v=EcyIcNisK6g


  • 0

#1836
thunderstorm443322

thunderstorm443322

    Member

  • Members
  • 20 posts

You have to delete

"require('Inspired')

require('IOW')
pcall( require, GetObjectName(GetMyHero()) )"  of testscript1.lua then paste the champ's code into that file in order to work ?


  • 0

#1837
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

You have to delete
"require('Inspired')
require('IOW')
pcall( require, GetObjectName(GetMyHero()) )"  of testscript1.lua then paste the champ's code into that file in order to work ?


no O.o, download the champ script into common folder with libs etc.. and leave testscript like it is..
  • 0

#1838
thunderstorm443322

thunderstorm443322

    Member

  • Members
  • 20 posts

no O.o, download the champ script into common folder with libs etc.. and leave testscript like it is..

can you example ? 


  • 0

#1839
nic96

nic96

    Member

  • Members
  • 19 posts

can you example ? 

This is my testscript:
 
require('Flash')
require('Inspired')
require('IOW')
pcall( require, GetObjectName(GetMyHero()) ) 

  • 0

#1840
John

John

    Advanced Member

  • Members
  • 41 posts

update your wall lib.. idk why people bug-report while not everythibg updated --"

and i updated my wall lib then can't load the script........

2313.png


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users