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D3ftlandAIO v3.5 a lot of incoming updates !!
#1821
Posted 10 October 2015 - 02:13
#1822
Posted 10 October 2015 - 04:31
he dun hv pc for month..
could you just sent bug report?
and say what's going on, no reaction or error
she dont use her ult and do random spells in jungle clear. Like if im doing the blue, she throw some poison in the wolves ...
#1823
Posted 10 October 2015 - 04:36
vayne no auto E
#1824
Posted 10 October 2015 - 04:50
update your wall library..
it E automaticly aftet hitting a succesful grab..
Yeah the E is auto but it is not instant E to knock enemy up right after Q, it is like after 1 second or more while enemy can walk away. I can see E is active after Q, but somehow Blitz would not immediately hit E right after Q.
#1825
Posted 10 October 2015 - 05:55
Yeah the E is auto but it is not instant E to knock enemy up right after Q, it is like after 1 second or more while enemy can walk away. I can see E is active after Q, but somehow Blitz would not immediately hit E right after Q.
idk i just made auto E after hitting a "succesful" grab, if you want the fastest auto E then go make E after every Q, lets see how much mana it would take ^^ this is the only efficient way to make it..
#1826
Posted 10 October 2015 - 05:56
vayne no auto E
update your wall lib.. idk why people bug-report while not everythibg updated --"
#1827
Posted 10 October 2015 - 06:26
idk i just made auto E after hitting a "succesful" grab, if you want the fastest auto E then go make E after every Q, lets see how much mana it would take ^^ this is the only efficient way to make it..
I think the problem is Blitz would move if we hold spacebar after Q, then Blitz walks little bit but not hit E right after Q. I remember Lsharp blitz script would lock Blitz to stand there and use E immediately right after a successful Q, because right after Q the enemy is always right at Blitz so if Blitz moves away then Blitz cannot hit E.
#1828
Posted 10 October 2015 - 06:39
I'm new to GoS, so pardon me for asking some noob question..
When I load a game as vayne, the menu doesn't load the vayne script?
#1829
Posted 10 October 2015 - 06:40
I think the problem is Blitz would move if we hold spacebar after Q, then Blitz walks little bit but not hit E right after Q. I remember Lsharp blitz script would lock Blitz to stand there and use E immediately right after a successful Q, because right after Q the enemy is always right at Blitz so if Blitz moves away then Blitz cannot hit E.
so you want me to stop the orbwalker until it hit E ??
#1830
Posted 10 October 2015 - 06:41
I'm new to GoS, so pardon me for asking some noob question..When I load a game as vayne, the menu doesn't load the vayne script?
you know how to upload a picture ?? :^)
#1831
Posted 10 October 2015 - 06:45
you know how to upload a picture ?? :^)
Edited, sorry xD
#1832
Posted 10 October 2015 - 06:52
I'm new to GoS, so pardon me for asking some noob question..
When I load a game as vayne, the menu doesn't load the vayne script?
hey, did u read the Requirements?
#1833
Posted 10 October 2015 - 07:10
#1834
Posted 10 October 2015 - 07:16
hey, did u read the Requirements?
anyway, i already told what you need in the vayne spoiler in the first post, feel free to read it ^^
I realized that I installed the lib wrongly, now its working fine.
Thanks !
#1835
Posted 10 October 2015 - 07:52
so you want me to stop the orbwalker until it hit E ??
see the youtube:
https://www.youtube....h?v=EcyIcNisK6g
#1836
Posted 11 October 2015 - 06:09
You have to delete
"require('Inspired')
require('IOW')
pcall( require, GetObjectName(GetMyHero()) )" of testscript1.lua then paste the champ's code into that file in order to work ?
#1837
Posted 11 October 2015 - 06:17
You have to delete
"require('Inspired')
require('IOW')
pcall( require, GetObjectName(GetMyHero()) )" of testscript1.lua then paste the champ's code into that file in order to work ?
no O.o, download the champ script into common folder with libs etc.. and leave testscript like it is..
#1838
Posted 11 October 2015 - 06:55
no O.o, download the champ script into common folder with libs etc.. and leave testscript like it is..
can you example ?
#1839
Posted 11 October 2015 - 07:46
can you example ?
#1840
Posted 11 October 2015 - 09:39
update your wall lib.. idk why people bug-report while not everythibg updated --"
and i updated my wall lib then can't load the script........
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