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D3ftlandAIO v3.5 a lot of incoming updates !!
#1821
Posted 10 October 2015 - 02:13

#1822
Posted 10 October 2015 - 04:31

#1823
Posted 10 October 2015 - 04:36

vayne no auto E
#1824
Posted 10 October 2015 - 04:50

Deftsu, on 10 Oct 2015 - 06:17 AM, said:
update your wall library..
it E automaticly aftet hitting a succesful grab..
Yeah the E is auto but it is not instant E to knock enemy up right after Q, it is like after 1 second or more while enemy can walk away. I can see E is active after Q, but somehow Blitz would not immediately hit E right after Q.
#1825
Posted 10 October 2015 - 05:55

thunderwave, on 10 Oct 2015 - 4:50 PM, said:
Yeah the E is auto but it is not instant E to knock enemy up right after Q, it is like after 1 second or more while enemy can walk away. I can see E is active after Q, but somehow Blitz would not immediately hit E right after Q.
idk i just made auto E after hitting a "succesful" grab, if you want the fastest auto E then go make E after every Q, lets see how much mana it would take ^^ this is the only efficient way to make it..
#1826
Posted 10 October 2015 - 05:56

#1827
Posted 10 October 2015 - 06:26

Deftsu, on 10 Oct 2015 - 5:55 PM, said:
idk i just made auto E after hitting a "succesful" grab, if you want the fastest auto E then go make E after every Q, lets see how much mana it would take ^^ this is the only efficient way to make it..
I think the problem is Blitz would move if we hold spacebar after Q, then Blitz walks little bit but not hit E right after Q. I remember Lsharp blitz script would lock Blitz to stand there and use E immediately right after a successful Q, because right after Q the enemy is always right at Blitz so if Blitz moves away then Blitz cannot hit E.
#1828
Posted 10 October 2015 - 06:39

I'm new to GoS, so pardon me for asking some noob question..
When I load a game as vayne, the menu doesn't load the vayne script?
#1829
Posted 10 October 2015 - 06:40

thunderwave, on 10 Oct 2015 - 6:26 PM, said:
I think the problem is Blitz would move if we hold spacebar after Q, then Blitz walks little bit but not hit E right after Q. I remember Lsharp blitz script would lock Blitz to stand there and use E immediately right after a successful Q, because right after Q the enemy is always right at Blitz so if Blitz moves away then Blitz cannot hit E.
so you want me to stop the orbwalker until it hit E ??
#1830
Posted 10 October 2015 - 06:41

#1831
Posted 10 October 2015 - 06:45

#1832
Posted 10 October 2015 - 06:52

#1833
Posted 10 October 2015 - 07:10

#1834
Posted 10 October 2015 - 07:16

#1835
Posted 10 October 2015 - 07:52

Deftsu, on 10 Oct 2015 - 6:40 PM, said:
so you want me to stop the orbwalker until it hit E ??
see the youtube:
https://www.youtube....h?v=EcyIcNisK6g
#1836
Posted 11 October 2015 - 06:09

You have to delete
"require('Inspired')
require('IOW')
pcall( require, GetObjectName(GetMyHero()) )" of testscript1.lua then paste the champ's code into that file in order to work ?
#1837
Posted 11 October 2015 - 06:17

thunderstorm443322, on 11 Oct 2015 - 06:09 AM, said:
You have to delete
"require('Inspired')
require('IOW')
pcall( require, GetObjectName(GetMyHero()) )" of testscript1.lua then paste the champ's code into that file in order to work ?
no O.o, download the champ script into common folder with libs etc.. and leave testscript like it is..
#1838
Posted 11 October 2015 - 06:55

#1839
Posted 11 October 2015 - 07:46

#1840
Posted 11 October 2015 - 09:39

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