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[1.2] CassiopeiaPonche


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26 replies to this topic

#1
Maresh

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CassiopeiaPonche

v 1.2

 

Now requires  http://gamingonstero...orbwalker-v003/

 

Features

Combo

Harass

LaneClear

Poison Management

Mana Manager

Kill Steal

Draw

u94eK3U.png

Source : https://github.com/M...opeiaPonche.lua

To Do

Rework R Logic

 

Credits

Deftsu

Changelog :

 

1.1 -> 1.2 :

Fixed Spell Cast

 

1.0 -> 1.1 :

Added Mana Check Icesythe7

 

0.4 -> 1.0 :

Now requires Toshibiotro's orbwalker

Removed LastHit Menu

Fixed Some Bugs

 

0.3 -> 0.4 :

Added E LastHit

Added Basic LaneClear

Fixed Harass

 

0.2 -> 0.3 :
Added "Use E Only If Enemy Is Poisoned" In Combo Menu

0.1 -> 0.2 :
Improved Spell Cast Accuracy
Improved Combo Logic

0.1 :
Beta Release


  • 3

#2
LordZEDith

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AYY nice fam 


  • 0

#3
er4s12345

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woorking good but 30% speels hit from that orbwalker.


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#4
Alqohol

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Nice one mate :) you're catching up with me now! 


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#5
Maresh

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Pushed v 0.2

 

Changelog :

 

Improved Spell Cast Accuracy

Improved Combo Logic


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#6
Ruedonger

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Can u add "E Lasthit/Laneclear" and can u add to menu combo "only E if poisened". cuz i want to use E in combo if the enemys r not poisened too :)


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#7
Maresh

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Pushed v 0.3

 

Changelog :

 

Added "Use E Only If Enemy Is Poisoned" In Combo Menu

 

I would work on lasthit/laneclear later in the day ;)


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#8
Jinbe

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Yes :D going to use it now ^_^ thanks so much


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#9
Chally

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Nice release ! good job :)


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#10
Hollywoood

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THANKS MY DREAM!

But the orbwalker isnt the best.. the q hitchance is 60%


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#11
Stryderz

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Niceee :) !


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#12
Maresh

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Pused v 0.4

 

Changelog :

 

Added E LastHit

Added Basic LaneClear

Fixed Harass


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#13
co1213

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How to install the script ...


  • 0

#14
Maresh

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Pushed v 1.0

 

Changelog :

 

0.4 -> 1.0 :

Now requires Toshibiotro's orbwalker

Removed LastHit Menu

Fixed Some Bugs


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#15
Jinbe

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Pushed v 1.0

 

Changelog :

 

0.4 -> 1.0 :

Now requires Toshibiotro's orbwalker

Removed LastHit Menu

Fixed Some Bugs

good stuff :D


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#16
Icesythe7

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function CassiopeiaPonche:IsReady(slot)
	if  myHero:GetSpellData(slot).currentCd == 0 and myHero:GetSpellData(slot).level > 0 then
		return true
	end
	return false
end

would suggest adding a mana check to this because will return true if level > than 0 and cd = 0 but what if they dont have enough mana to cast the spell? then it will still be true 

function IsReady(slot)
	assert(type(slot) == "number", "IsReady > invalid argument: expected number got " ..type(slot))
	return (myHero:GetSpellData(slot).level >= 1 and myHero:GetSpellData(slot).currentCd == 0 and myHero:GetSpellData(slot).mana <= myHero.mana)
end

would suggest this also u dont need the if (args) then return true else return false since u want all the args to be true then just return the args


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#17
Maresh

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Oops I removed it by mistake ^^'

 

Pushed v 1.1

 

Changelog :

 

Added Mana Check thx Icesythe7


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#18
Maresh

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Pushed v 1.2

 

Changelog :

 

Fixed Spell Cast


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#19
Ruedonger

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Why removed Lasthit with E ?


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#20
Maresh

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Because it must work with Ext ObWalk


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