Hmmm. I've done near 30+ games. I've yet to get this error. Mind explaining what was going on at the time you got this error?
I think it happens when you tab out of the game. I've seen it once or twice, but it disappears and causes no real issues.
Hmmm. I've done near 30+ games. I've yet to get this error. Mind explaining what was going on at the time you got this error?
I think it happens when you tab out of the game. I've seen it once or twice, but it disappears and causes no real issues.
I think it happens when you tab out of the game. I've seen it once or twice, but it disappears and causes no real issues.
Ahhh. Maybe that is why I've not seen it. I don't tab out of game. Hehe
Hmmm. I've done near 30+ games. I've yet to get this error. Mind explaining what was going on at the time you got this error?
Of course!
local level = myHero:GetSpellData(_Q).level local Qdamage = ({40, 60, 80, 100, 120})[level] * 2 + 0.5 * myHero.bonusDamage
local var., named "level" contains the level of your Q spell, when you start the game and you have not leveled the Q spell the var. "level" contains the number : 0, Lua tables starts with the index:1 and at the 226th line the script tries to get the table's 0 index. This is the Error. The reason you didn't get the error is simple. This line only gets runned if there is an enemy in your Q range, but you always level up Q first in games before you see anyone on the lane in Q range.
This is easily fixable if you change the line:
local level = myHero:GetSpellData(_Q).level
to:
local level = math.max(myHero:GetSpellData(_Q).level,1)
I hope i could help you guys( and you Manmode! )
Of course!
local level = myHero:GetSpellData(_Q).level local Qdamage = ({40, 60, 80, 100, 120})[level] * 2 + 0.5 * myHero.bonusDamagelocal var., named "level" contains the level of your Q spell, when you start the game and you have not leveled the Q spell the var. "level" contains the number : 0, Lua tables starts with the index:1 and at the 226th line the script tries to get the table's 0 index. This is the Error. The reason you didn't get the error is simple. This line only gets runned if there is an enemy in your Q range, but you always level up Q first in games before you see anyone on the lane in Q range.
This is easily fixable if you change the line:
local level = myHero:GetSpellData(_Q).levelto:
local level = math.max(myHero:GetSpellData(_Q).level,1)I hope i could help you guys( and you Manmode! )
Thanks, haven't been able to look at it yet but that makes it a lot simpler to fix
Cheers
Thanks, haven't been able to look at it yet but that makes it a lot simpler to fix
Cheers
I am always here to help (Even if i am not a real developer lol )
Of course!
local level = myHero:GetSpellData(_Q).level local Qdamage = ({40, 60, 80, 100, 120})[level] * 2 + 0.5 * myHero.bonusDamagelocal var., named "level" contains the level of your Q spell, when you start the game and you have not leveled the Q spell the var. "level" contains the number : 0, Lua tables starts with the index:1 and at the 226th line the script tries to get the table's 0 index. This is the Error. The reason you didn't get the error is simple. This line only gets runned if there is an enemy in your Q range, but you always level up Q first in games before you see anyone on the lane in Q range.
This is easily fixable if you change the line:
local level = myHero:GetSpellData(_Q).levelto:
local level = math.max(myHero:GetSpellData(_Q).level,1)I hope i could help you guys( and you Manmode! )
Gonna try it right now man! Thanks for the work!
I am noticing that my Qs and Rs are randomly (not often - But enough) shooting off into the opposite direction? Is there a conflict with ICs? Or is that something others are experiencing here with this script?
I am noticing that my Qs and Rs are randomly (not often - But enough) shooting off into the opposite direction? Is there a conflict with ICs? Or is that something others are experiencing here with this script?
Dunno about that, never seen it myself, You actually using the R feature atm?
btw i should hopefully have a small update out today, sorry for the delays
edit: Jungle and laneclear Q W support with mana managing added, no E usage yet as i need to figure out how to do it without killing the fps.
Dunno about that, never seen it myself, You actually using the R feature atm?
btw i should hopefully have a small update out today, sorry for the delays
edit: Jungle and laneclear Q W support with mana managing added, no E usage yet as i need to figure out how to do it without killing the fps.
Sweet! Thanks for the work you are putting into it!
Yeah. I'm using the R feature. During team fights - Sometimes it will randomly Q & R away.
That may be because of the mouse pos whlie moving though. Because the mouse doesn't always go back to where it was while orbwalking.
The error is still not fixed
Sweet! Thanks for the work you are putting into it!
Yeah. I'm using the R feature. During team fights - Sometimes it will randomly Q & R away.
That may be because of the mouse pos whlie moving though. Because the mouse doesn't always go back to where it was while orbwalking.
Well i always disable the orbwalker before casting a skillshot and re enable it after so that cant happen because of the orbwalker, dunno whats causing it and ive never seen it myself, soz
EDIT: It appears im retarded and didnt realize i lost that part when power went out a while back, Huge thanks to Tocsin for being a good guy finding that for me
will be fixed in next release
EDIT: Screw that, fixed it and uploaded it just now, didnt test the code beforehand so please spam the thread and me in pm if i screwed something up, cheers
As ive said before i was gonna stick with league only untill my main got hit by external and now it has happend, i dont feel salty about that as i was expecting it to happen,
i do still have a smurf and i might (no promises) stay untill it gets banned as well but for now this is the end for me and GoS so dont expect any updates -
We had a good run, Cya around
As ive said before i was gonna stick with league only untill my main got hit by external and now it has happend, i dont feel salty about that as i was expecting it to happen,
i do still have a smurf and i might (no promises) stay untill it gets banned as well but for now this is the end for me and GoS so dont expect any updates -
We had a good run, Cya around
Hmmm. Are you saying that External is detected now?
Edit: Nvm. I saw the post from Feretorix. Man. That sucks. I'm sorry bro.
doesnt support main orbwalking ? cuz it doesnt do any speels at all ? just farming on basic
bump
is this updated and good now
is this updated and good now
yep its updated
is it possible to put WR logic for the ulty in this? everything else with this one is amazing but the ulty would be huge
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