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A complete Soraka (I'd donate)


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10 replies to this topic

#1
Raine

Raine

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Hello,

I'd love to have a "perfect" Soraka. I wouldn't mind gifting a pizza to the person who makes it, if it's good enough. :)

Here are some ideas that I have in mind:

HEALING:
- Lets you set who you heal and who you don't heal
- Let's you set min % HP your ally has to be in order to heal him
- Some kind of "smart healing emergence priority" system. It could work like a target selector, but with exceptions when an ally is in a high risk of death. Since I want to make my ADC and APC stay 100% HP while the tanks would be healed at 40-60%, it'd be good to find a system that distributes the heals wisely, focusing on making the glasscannon champs stay full HP while not letting the tough ones die
- Overhealing prevention: Calculates which would be the HP of the ally after 1 heal, and if it exceeds its max health, it won't heal him until that condition changes, so you don't waste CDs, own HP and mana so often. To make this work properly, there should be a system that checks if Windspeaker's blessing is active (could be a tickable option in the menu) and also something that calculates the healing/shielding bonus from items in an accurate way.

ULTIMATE:
- Similar to W. You can set who are you going to heal and which % HP in order to cast it.
- Would be good if it could check if there are enemies around such ally.

COMBO/HARASS:
- I feel the current Soraka is slow. It takes a bit too long before it casts something. I'd be mostly using combo (spacebar) for quick E usage and harass ( C ) for Q usage. I feel the current prediction isn't that good, though. So the better the prediction, the better the script (custom pred for her skillshots, maybe? :D)

ITEMS/SUMMONERS:
- Uses heal (sum) to heal an ally (activator only uses it for yourself), based on % HP.
- Redemption: similar to R. It'd be casted in minimap if the ally is in-range and is below a certain HP (you should also be able to set which allies you wan't to heal with it). The "hasEnemiesAround" check would be nice aswell.
- Solari: Similar to the previous one (ally/self below % HP inside range).
- I don't usually build it, but having Mikhael's support (for my ADC) would be AMAZING for certain situations.

Cheers!
  • 0

#2
Taker

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script for soraka srsly ? jesus :kek: 


  • 0

#3
juauzynhu

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I'm updating my soraka... i'm just doing fine tuning in heal logic.

 

For items usage, use Legendary Activator ;)


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#4
Raine

Raine

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I'm updating my soraka... i'm just doing fine tuning in heal logic.

For items usage, use Legendary Activator ;)

Legendary Activator doesn't support item usage on ally champions, right? Plus many things are buggy ;(

Anyway, thanks for your great work!

EDIT: Would appreciate some improvements in Q/E cast, prediction... :)
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#5
Raine

Raine

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script for soraka srsly ? jesus :kek:

I'm playing e-girl champions until I feel external's performance is efficient enough to switch to the typical carries. Plus having a healing bot is OP, I had 85% wr in a Soraka OTP account before the ext banwave. Can't imagine what would happen if the script was more complete.
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#6
Shulepin

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Hello,

I'd love to have a "perfect" Soraka. I wouldn't mind gifting a pizza to the person who makes it, if it's good enough. :)

Here are some ideas that I have in mind:

HEALING:
- Lets you set who you heal and who you don't heal
- Let's you set min % HP your ally has to be in order to heal him
- Some kind of "smart healing emergence priority" system. It could work like a target selector, but with exceptions when an ally is in a high risk of death. Since I want to make my ADC and APC stay 100% HP while the tanks would be healed at 40-60%, it'd be good to find a system that distributes the heals wisely, focusing on making the glasscannon champs stay full HP while not letting the tough ones die
- Overhealing prevention: Calculates which would be the HP of the ally after 1 heal, and if it exceeds its max health, it won't heal him until that condition changes, so you don't waste CDs, own HP and mana so often. To make this work properly, there should be a system that checks if Windspeaker's blessing is active (could be a tickable option in the menu) and also something that calculates the healing/shielding bonus from items in an accurate way.

ULTIMATE:
- Similar to W. You can set who are you going to heal and which % HP in order to cast it.
- Would be good if it could check if there are enemies around such ally.

COMBO/HARASS:
- I feel the current Soraka is slow. It takes a bit too long before it casts something. I'd be mostly using combo (spacebar) for quick E usage and harass ( C ) for Q usage. I feel the current prediction isn't that good, though. So the better the prediction, the better the script (custom pred for her skillshots, maybe? :D)

ITEMS/SUMMONERS:
- Uses heal (sum) to heal an ally (activator only uses it for yourself), based on % HP.
- Redemption: similar to R. It'd be casted in minimap if the ally is in-range and is below a certain HP (you should also be able to set which allies you wan't to heal with it). The "hasEnemiesAround" check would be nice aswell.
- Solari: Similar to the previous one (ally/self below % HP inside range).
- I don't usually build it, but having Mikhael's support (for my ADC) would be AMAZING for certain situations.

Cheers!

 

Something like this?

vnx6CBd.png


  • 3

#7
Raine

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Something like this?vnx6CBd.png

Sorry, I've been away lately.

That'd be AMAZING.

EDIT: Healing priorities are great, but what if an ally is about to die? Maybe there should also prioritize low HP allies. I came up with the idea of making a next-step priority system, based on a given % HP value. Let's say we set that value at 20%.

We have a team: Jax, Trundle and Kalista.

Jax is 10% HP, Trundle is 60% HP, Kalista is 80% HP. Original priorities are Kalista > Jax > Trundle, but we should save Jax as he's about to die. So the priority for it to work is, if we have set the "emergence value" at 20%:

1) Kalista under 20%
2) Jax under 20%
3) Trundle under 20%
4) Kalista
5) Jax
6) Trundle

That way Jax would be saved.

Keep in mind that "emergence value could be an adjustable value for each individual champion, as squishies should have it at around 40% while tanks may only need to be saved when under 20%.

I hope I have explained it properly. :) Cheers!
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#8
InsidiousQuack

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Your idea is basically just a reciprocal %health converted to fraction multiplier on the champs priority,

the lower their health
the higher their priority is
therefore the more the script wants to focus them to heal :P


  • 0

#9
Aristo

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HYPE SORAKA SCRIPT!!!

 

 

waiting :D 


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#10
Raine

Raine

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Super #HYPE
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#11
Raine

Raine

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Something like this?vnx6CBd.png

Hello there,

Did this ever get release?

Cheers! :)
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