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Smooth legit-like mouse movement library


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12 replies to this topic

#1
Raine

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Hello, 

 

it'd be cool to have some functions that do the current stuff (spellcasting, movement...) but that are able to simulate a smooth cursor movement during it, instead of the cursor teleporting instantly. I'm aware it'd be experimental and it may mess with scripts/performance, but it'd be cool to have the half-working feature to do that, until it gets good enough. May be useful in some sticky situations like in LAN parties or even streaming while playing certain champs like Xerath or Varus, as you can't get rid of the loading Q (and R shots in the case of Xerath) skillshot indicator. 

 

The more adjustable it is (speed...), the better. I thought it'd be better to have at a program level instead of as a script/library, since it may work better based on the OS functions it would be using. But I'm opening a thread in both the script request category and the tool suggestions one. 

 

Thanks a lot.


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#2
kotlet

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+1


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#3
Nudera

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+1


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#4
Huntsman

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+1


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#5
Raine

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+1 Kappa
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#6
Kleon

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Really interesting idea! I like it, and it's possible but the xyz script what you would like to use with it should be compatible with the "new" mouse moving funcs.

Let me get an account finally. I would be happy to work on that after my lee update. 

Regards!  :ph34r:


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#7
Raine

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Really interesting idea! I like it, and it's possible but the xyz script what you would like to use with it should be compatible with the "new" mouse moving funcs.
Let me get an account finally. I would be happy to work on that after my lee update. 
Regards!  :ph34r:

I have a new idol. *_*
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#8
Raine

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Really interesting idea! I like it, and it's possible but the xyz script what you would like to use with it should be compatible with the "new" mouse moving funcs.
Let me get an account finally. I would be happy to work on that after my lee update. 
Regards!  :ph34r:

Are you still abroad buddy?
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#9
Noddy

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For people that still don't get it why it isn't a thing is because you will lose 95% of the mouse control. Glhf
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#10
Raine

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For people that still don't get it why it isn't a thing is because you will lose 95% of the mouse control. Glhf

That % is a variable based on how fast you simulate the movement. If I just want it for casting Xerath Q so the skillshot indicator doesn't make it too obvious, for example, it could easily be about 0'25s.
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#11
Raine

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I'll bump this.
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#12
dk1ng

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It doesn't work like this. GoS EXT works with coordinates I'm guessing based on the games I played. For instance you kite backwards in the middle of a teamfight with a certain ADC. Then according to the movement delay and such, the mouse clicks on the target that GOS chose according to target selector for an instant second, and then your mouse returns to where you clicked so that kiting is possible. If you suddenly mess with mouse positioning, just so it'd look legit, everything will be ****ed up. Kiting will no longer be good, because now you need to think of moving the mouse so it'd just look legit towards the target. That includes travel time (which can cause issues with the kiting delay - especially if suddenly the target moves during the travel time which happens all the time so accuracy goes down the drain and you suddenly find yourself moving there).

 

Anyway, not possible in my opinion, judging by my knowledge of computer science and how scripts work. It looks good in theory but can never work with solid FPS and with a hundred percent reliability.


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#13
Raine

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Thanks for your contribution, I promise that I know what you mean. I'm still certain that the faster it moves, the more of those problems you guys mention it'll avoid. As I say in the first message, I don't actually need it to be perfect, just something "meh" to be improved from time to time and that could do "something" close to what I mean. Never gonna know if we never ever try. :P

Best regards.
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