Post all of your patch 8.10 developer-related issues and/or suggestions here.
This is not the place to post stuff why your game doesn't work
Those issues should be posted here: http://gamingonstero...rum/41-support/
Post all of your patch 8.10 developer-related issues and/or suggestions here.
This is not the place to post stuff why your game doesn't work
Those issues should be posted here: http://gamingonstero...rum/41-support/
GameObject.activeSpell.startTime is missing the unit's winduptime (can confirm for minions)
--same as patch 8.8 startTime (when everything was working fine) local startTime = unit.activeSpell.startTime + unit.attackData.windUpTime
In particle.pos i'm getting for example: x = 3489 and y = 90, what is wrong here? im just printchat xy pos
In particle.pos i'm getting for example: x = 3489 and y = 90, what is wrong here? im just printchat xy pos
.pos returns an x,y,z-table
.pos2D returns an x,y-table
.pos returns an x,y,z-table
.pos2D returns an x,y-table
yes, but when i printchat .pos y gives low numer, but x and z return map pos correctly, example: x 3489 y 60 z 4620 something like that
pos2d return screenpos
yes, but when i printchat .pos y gives low numer, but x and z return map pos correctly, example: x 3489 y 60 z 4620 something like that
pos2d return screenpos
.pos contains 3D-coordinates. So the y-coordinate is correct

.pos contains 3D-coordinates. So the y-coordinate is correct
That img is kinda misleading since league uses x and z as the main plane xd
y is a low value because it's the height of a particle (should be close to 0 when lying on the floor).
I wanna say "Lets use this post for bugreporting only" but.. How is the orb coming along? ![]()
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