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What can be improved?

rl tips bugs

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5 replies to this topic

#1
MrFacysus

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So I decided to spend some time in different packs and actually try to find the perfect settings, and during this journey I discovered some of the flaws in the Aerial bot and I wanted to share this with the community so in the future we can have something TRULY overpowered.

 

Aerial Bot: - The only flaw I see in the aerial bot is the fact it "thinks" (boost = instant speed in desired direction) so when it's gonna fly over the ball, it actually starts to rotate to boost back when its already too late since the velocity from going over it stops it from going back, which the bot didn't seem to have in it's calculations.

 

Prediction: - The fact the bot misses some shots and passes and aerials is not because of the Aerial bot settings itself, putting the ball prediction to 20 iterations literally causes it to be not able to make predictions from further distances. The thing that could be improved here is its stability.. if you toggle the Visual of the prediction, you can see how shaky it is and why the Aerial bot misses. If any improvements are made to make the prediction precise and less shaky the Aerial bot will gain huge improvements as far as that goes.

 

If the things mentioned above are perfected, the bot will literally be able to hit any ball, from any pass, as far as that goes, since if predictions are perfect and the calculations of aerial control are perfected, the chances of missing are made 0% unless lag or FPS drops occur!

 

Thank you for your attention.

-Matt


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#2
Fl0at

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The cost of perfection is infinity.

 

Yes, everybody would like a more precise and more stable prediction, which never fails, while also having 0 input on performance. It might even cook us dinner while hitting a few goals. 


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#3
cpooks

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Dunno for me aerial is very hit on miss specially if people are challenging the ball too, it always flies way too damn slow, wish that there was a way to toggle off boost until and the velocity, before you could challenge any balls by having aim at goal off and it would fly with the nose up, now it just tries to keep the car always straight which means more often than not you're better off not pressing the aerial key.


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#4
Heisa

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So I decided to spend some time in different packs and actually try to find the perfect settings, and during this journey I discovered some of the flaws in the Aerial bot and I wanted to share this with the community so in the future we can have something TRULY overpowered.

 

Aerial Bot: - The only flaw I see in the aerial bot is the fact it "thinks" (boost = instant speed in desired direction) so when it's gonna fly over the ball, it actually starts to rotate to boost back when its already too late since the velocity from going over it stops it from going back, which the bot didn't seem to have in it's calculations.

 

Prediction: - The fact the bot misses some shots and passes and aerials is not because of the Aerial bot settings itself, putting the ball prediction to 20 iterations literally causes it to be not able to make predictions from further distances. The thing that could be improved here is its stability.. if you toggle the Visual of the prediction, you can see how shaky it is and why the Aerial bot misses. If any improvements are made to make the prediction precise and less shaky the Aerial bot will gain huge improvements as far as that goes.

 

If the things mentioned above are perfected, the bot will literally be able to hit any ball, from any pass, as far as that goes, since if predictions are perfect and the calculations of aerial control are perfected, the chances of missing are made 0% unless lag or FPS drops occur!

 

Thank you for your attention.

-Matt

Hello, thank you for the detailed observations. As we know, everything can be improved with the required knowledge.

 

The aerial bot's issue is based on calculating time properly, that is where most problems come from.

 

The ball prediction's problem is currently that there is no reliable collision detection that will indicate when and where the ball will hit a ground or roll towards the wall.

The current collision detection uses a box trace, which is not ideal when the ball is a sphere.

 

I'm looking into possible solutions from within the game engine itself. 

 

Dunno for me aerial is very hit on miss specially if people are challenging the ball too, it always flies way too damn slow, wish that there was a way to toggle off boost until and the velocity, before you could challenge any balls by having aim at goal off and it would fly with the nose up, now it just tries to keep the car always straight which means more often than not you're better off not pressing the aerial key.

If you enable Starting Velocity in the Aerial Bot options, you can set a high value so the bot tries to reach the target faster


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#5
MrFacysus

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Dunno for me aerial is very hit on miss specially if people are challenging the ball too, it always flies way too damn slow, wish that there was a way to toggle off boost until and the velocity, before you could challenge any balls by having aim at goal off and it would fly with the nose up, now it just tries to keep the car always straight which means more often than not you're better off not pressing the aerial key.

I totaly get what you mean the same sometimes, but I always blamed it on the settings until I started changing the predictions tab.

 

If the bot could get to the point of being reliable to hit most shots, then I think it could be very good.


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#6
MrFacysus

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Hello, thank you for the detailed observations. As we know, everything can be improved with the required knowledge.

 

The aerial bot's issue is based on calculating time properly, that is where most problems come from.

 

The ball prediction's problem is currently that there is no reliable collision detection that will indicate when and where the ball will hit a ground or roll towards the wall.

The current collision detection uses a box trace, which is not ideal when the ball is a sphere.

 

I'm looking into possible solutions from within the game engine itself. 

 

If you enable Starting Velocity in the Aerial Bot options, you can set a high value so the bot tries to reach the target faster

 

Please find a way to add the current car velocity into the calculations for the Aerial since the bot seems to always aim at the ball regardless of its directional movement which makes it miss.


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