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[9.4] [0.154] GamsteronPrediction API

Prediction Gamsteron GamsteronPrediction LeagueSharp L#Port Leaguesharp Prediction L# Prediction Leaguesharp Port

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33 replies to this topic

#1
gamsteron

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GamsteronPrediction

 

Check Collision Count

Get Collisionable Objects

Yasuo Wall Collision, Minion Collision, Ally/Enemy Heroes Collision

 

Slow

Dashing

Immobile

Visible/Invisible

Perfect CastPos Calculations

Some High Hitchance Calculations

Extended CastPos for linear spells if castpos not on screen

HighAccuracyTime (lastmove time < menu slider -> l# pred veryhigh)

 

API(Download link) (added by Aristo)

 Click to spoiler to see how to install library script.

Spoiler

 

 

GamsteronPrediction + GamsteronMorgana:

YDvGTJM.png


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#2
Aristo

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Gamsteron# 


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#3
gamsteron

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To do: invisible, dashing -> tomorrow bik


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#4
llllllllllllllllllllllllll

llllllllllllllllllllllllll

    ATARA ATARA GİDERE GİDER VADİ ÇOCUĞUYUZ ŞEKLİMİZ YETER

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Better than L# pred 10/10 


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#5
ty01314

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Love gamsteron
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#6
pussykate

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Realy, realy nice....
I Love you..... ;)
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#7
ugurqeq

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Thank u gamsteron :)


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#8
mohamedvvv

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can  you tell me how can i use this or what is this  and how can i dowenload it XD


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#9
gamsteron

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can  you tell me how can i use this or what is this  and how can i dowenload it XD

 

This is library for developers not for users.

 

If you want try GamsteronPrediction install GamsteronMorgana -> http://gamingonstero...msteronmorgana/


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#10
mohamedvvv

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thx :*
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#11
gamsteron

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-


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#12
gamsteron

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-


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#13
gamsteron

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New prediction, added vprediction hitchance logic, dashpred, visible logic etc.

https://eune.op.gg/s...erName=Didii060

 

0.145:

- fixed collision:

    * (extended castposition vector: radius + 35)

    * (extended from vector: +35)

 

0.144:

- fixed collision:

    * (removed unit.pos, output.UnitPosition -> correct is only output.CastPosition)

    * collision (extra collision radius changed form 35 to 15)

- fixed castpos.y -> correct is 0:

    * (changed from unit.pos.y to 0)

- prediction realradius:

    * (changed from (radius + target.bbox) * 0.8 to (radius + target.bbox) * 0.6  -> anti draven W, garen Q and all other speed buffs (and sometimes gos return wrong .ms - so target can be faster or slower)

 

0.143:

- fixed dash error

 

0.142:

- new prediction release


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#14
gamsteron

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NEW

0.146:

- prediction rework

- new hitchance logic

- added waypoint analysis

- fixed collision

- fixed crashes

- perfect dash prediction - fixed

- better movement hitchance

- new castpos speed calculations - now is perfect - thanks to Jeffrey Hantin https://stackoverflo...2249237#2249237

- interception time calc for all directions in path (speed spells) -> my private method -> works perfect, smooth - only in this prediction

- etc.


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#15
pussykate

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Very nice.... ;0
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#16
zjm777888

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Good job!


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#17
gamsteron

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0.147
- fixed asleep immobile buff type -> it detect sleep on moving target:

Spoiler

- improved High Hitchance

- fixed spell immobile duration

- fixed last path predpos

- additional direction check

 

-> i will add menu sliders so you will be able to create best prediction for your own

 

 

0.148

- added hitchance menu - don't ask me for best settings, i gave you possibility to create best possible prediction -> u need test best values.

U can make pred fast or slow -> but fast can be accurate too, just test best settings.


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#18
pussykate

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Thanks,,, for this..... ;)
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#19
gamsteron

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If pred works too slow then:

- decrease waypoint analysis time, (but not recommended - it detect random directions spam - i think 200-400 is ok)

- increase waypoint analysis angle, (10-30 is ok, 30+ not recommended)

- most important -> increase custom direction check angle to 90 [unit can move (and stabilize direction) > 100ms after new path]

 

0.149:

- UnitPosition direction angle -> max value changed from 90 to 180 -> if you want disable completly set this to 180.


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#20
gamsteron

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I played 2 games today, tested some settings in first game and i found good (that was random, you can set it better) https://eune.op.gg/s...erName=Didii060

05DKFYu.png


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Also tagged with one or more of these keywords: Prediction, Gamsteron, GamsteronPrediction, LeagueSharp, L#Port, Leaguesharp Prediction, L# Prediction, Leaguesharp Port

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