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calculated utility atm.

script devs help

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3 replies to this topic

#1
OneKeyToWin

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Hello to all the developers and guys of the forum!
I would like to ask the developers to do something like utility or sew in the script champions
how much is left from basic attacks to murder, is it possible to kill with procast in the moment, whether the purpose is for murder     link here: https://prnt.sc/mvpq5b
I think many would help and significantly improve the understanding of scripts in combo attacks, for example, take kalista with E, or calculated damage with jinx AA
raise the topic, I hope someone, but will do it!

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#2
xudavuador

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Oh yeah.. I remember this script on L#..

 

There's a fizz script that have this "mechanics".. It shows us what skills we have to use to kill enemy..

 

Also, would be nice to have a skill that says " x skill kills".. For example: "I'm playing Syndra.. When enemy is killable by my ultimate, this script would put a RED text on killable enemy that says "Ultimate Kill"..

 

Another example of this was KALISTA... Whenever we stacked her "E" on enemy, the script should show us how many dmg that enemy will take if we press our E (this is good not only for enemy, but for dragons or baron).

 

Something like that would be nice..


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#3
Aristo

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We have damagelib and an API for this, for example this aio supports "draw killable and damage on HpBar"

http://gamingonstero...in-my-marksman/

 so, if someone wants to use this in their script, they just need to check API, and use them.

 

 

Topic moved to the correct section.


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#4
Maxxxel

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My scripts usually use skills in KS automatically in order to not overkill


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