OnBuffGain and OnBuffLost callback
heroes only
cpu friendly (cost ~0.003 clock in 5v5 game)
Usage:
require "BuffManager"
OnBuffGain(function(unit,buff)
--print("BuffGain "..unit.charName.." "..buff.name)
end)
OnBuffLost(function(unit,buff)
--print("BuffLost "..unit.charName.." "..buff.name)
end)
Meeboo version can't detect onBufflost correctly. Hence i fix it.
Credit : Meeboo
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