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DMA


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7 replies to this topic

#1
RLshitter

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Sup sup, 

 

As we all know soon Rocket League will get a new anti cheat, also known as Easy Anti Cheat. This means there might be a chance V4 will suffer because of this. However There are ways to Bypass EAC, which i think Heisa is currently working hard on that. But there will be a higher chance of getting detected, but what do you guys think of GOS getting a DMA extension? Wouldn't it be cool if that was a thing so that u still get Ball predict and might even get aerial bot, kickoff bot, etc. These all, with a much lower risk of getting banned. DMA is way harder to detect than externals! What do you think about a extra version meaning we get the V4 external AND V4 DMA, so for the real tryhards V4 is the real deal! Do you think it might be a good idea @Heisa? 


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#2
aniffo

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GoS:RL is internal and not external


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#3
camden411

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i dont think you realize how bad GoS would be if it was external, with dma making it even worse 


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#4
Smartie

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While everything said here is true, any public cheat that leaves a signature can/will be detected kernal level after a while and dma allows programs to survive a little longer, hince why every big name chair is/was offering dma. 


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#5
RLshitter

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GoS:RL is internal and not external

true, but as soon as EAC becomes real. There is no way to continue with a Internal, thats why i said external, because it will probably become external soon


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#6
RLshitter

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i dont think you realize how bad GoS would be if it was external, with dma making it even worse 

by the way, sorry for late reply, but DMA is almost the same as internal. as it can read and write memory. the only difference is the latency on how fast it is possible. And true if it goes external, it can be worse than this, but i think DMA is a pretty good option, because as i said, you can write memory without a dll running in the game. I can show you if you would like, how ball prediction looks like on DMA side, its just a little bit more laggy, but thats just a choice i think. You get less performance but way lower risk of getting banned. With internal on EAC, its high risk, but more performance, because not only are you performing non human actions sometimes, it also runs DLL's in rocket league, and i dont think EAC will accept that XD


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#7
RLshitter

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by the way, sorry for late reply, but DMA is almost the same as internal. as it can read and write memory. the only difference is the latency on how fast it is possible. And true if it goes external, it can be worse than this, but i think DMA is a pretty good option, because as i said, you can write memory without a dll running in the game. I can show you if you would like, how ball prediction looks like on DMA side, its just a little bit more laggy, but thats just a choice i think. You get less performance but way lower risk of getting banned. With internal on EAC, its high risk, but more performance, because not only are you performing non human actions sometimes, it also runs DLL's in rocket league, and i dont think EAC will accept that XD

btw i dont wanna advertise **** or something. i just wanna hear Heisa's opinion on this? Heisa is a good dev and i think he can handle the latency, meaning he can actually make GOS even better and less risky, after EAC


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#8
Thegoatrocket0

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btw i dont wanna advertise **** or something. i just wanna hear Heisa's opinion on this? Heisa is a good dev and i think he can handle the latency, meaning he can actually make GOS even better and less risky, after EAC

In any case, you should expect a ban.

We don’t yet know how effective EAC will be on Rocket League, but if it’s anything like the one on Fortnite, it will take a lot of time and effort to get around it.

DMA is interesting, but I think it’s a shame to lose performance, especially when Heisa is working on V4 to improve performance at a high level.


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