gj
thanks to Zwei ![]()
updated for patch 6.15
updated for patch 6.15
you are fast ![]()
Works with shaco passive?
what do you mean? this is used for spells and not passives, also you would need to calculate it yourself with IsFacing example
6.16 Update:
-Improved Damage calculation accuracy
-Fixed Towers related damage
-Added Braum E into Damage Calculation Reduction
-Added Urgot R into Damage Calculation Reduction
-Added bond of stone into Damace Calculation Reduction
6.16 Update:
-Improved Damage calculation accuracy
-Fixed Towers related damage
-Added Braum E into Damage Calculation Reduction
-Added Urgot R into Damage Calculation Reduction
-Added bond of stone into Damace Calculation Reduction
-Added Lord Dominik into Bonus Damage calculation-Added Kled Damage Values
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6.16 Update:
-Improved Damage calculation accuracy
-Fixed Towers related damage
-Added Braum E into Damage Calculation Reduction
-Added Urgot R into Damage Calculation Reduction
-Added bond of stone into Damace Calculation Reduction
-Added Lord Dominik into Bonus Damage calculation-Added Kled Damage Values
patchly upvote farm ![]()
patchly upvote farm
this patch got like 2-3 updates for DamageLib np ![]()
inc +2 upvotes ![]()
this patch got like 2-3 updates for DamageLib np
inc +2 upvotes
Fixed ![]()
I can get my AA dmg?
getdmg("AA",minion)
I can get my AA dmg?
getdmg("AA",minion)
no but i might add it later..
I can get my AA dmg?
getdmg("AA",minion)
equals to myHero.totalDamage or you can use CalcPhysicalDamage(myHero,minion,myHero.totalDamage) (not including passive damage)
equals to myHero.totalDamage or you can use CalcPhysicalDamage(myHero,minion,myHero.totalDamage) (not including passive damage)
it's not really accurate
Patch 6.17 Update:
-Updated Damage Values for patch 6.17
-Added Jayce R
-Fixed Jhin R
-Fixed Malphite W
-Added AutoAttack damage, ex : getdmg("AA", target)
-Updated Veigar
Updated for 6.18.
Updated for 6.19.
Updated for 6.19.
Get your UpBump ![]()
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