gj
thanks to Zwei
updated for patch 6.15
updated for patch 6.15
you are fast
Works with shaco passive?
what do you mean? this is used for spells and not passives, also you would need to calculate it yourself with IsFacing example
6.16 Update:
-Improved Damage calculation accuracy
-Fixed Towers related damage
-Added Braum E into Damage Calculation Reduction
-Added Urgot R into Damage Calculation Reduction
-Added bond of stone into Damace Calculation Reduction
6.16 Update:
-Improved Damage calculation accuracy
-Fixed Towers related damage
-Added Braum E into Damage Calculation Reduction
-Added Urgot R into Damage Calculation Reduction
-Added bond of stone into Damace Calculation Reduction
-Added Lord Dominik into Bonus Damage calculation-Added Kled Damage Values
6.16 Update:
-Improved Damage calculation accuracy
-Fixed Towers related damage
-Added Braum E into Damage Calculation Reduction
-Added Urgot R into Damage Calculation Reduction
-Added bond of stone into Damace Calculation Reduction
-Added Lord Dominik into Bonus Damage calculation-Added Kled Damage Values
patchly upvote farm
patchly upvote farm
this patch got like 2-3 updates for DamageLib np
inc +2 upvotes
this patch got like 2-3 updates for DamageLib np
inc +2 upvotes
Fixed
I can get my AA dmg?
getdmg("AA",minion)
I can get my AA dmg?
getdmg("AA",minion)
no but i might add it later..
I can get my AA dmg?
getdmg("AA",minion)
equals to myHero.totalDamage or you can use CalcPhysicalDamage(myHero,minion,myHero.totalDamage) (not including passive damage)
equals to myHero.totalDamage or you can use CalcPhysicalDamage(myHero,minion,myHero.totalDamage) (not including passive damage)
it's not really accurate
Patch 6.17 Update:
-Updated Damage Values for patch 6.17
-Added Jayce R
-Fixed Jhin R
-Fixed Malphite W
-Added AutoAttack damage, ex : getdmg("AA", target)
-Updated Veigar
Updated for 6.18.
Updated for 6.19.
Updated for 6.19.
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