With all the description of each of every action, i doubt some people still don't understand.
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Complete GoS LUA API [Alpha Version 0.1.8]
#41
Posted 18 July 2015 - 10:40
#42
Posted 18 July 2015 - 10:53
#43
Posted 18 July 2015 - 11:50
A simple API <3
Let's CODE.
#44
Posted 18 July 2015 - 12:44
GOD!!!!!!!!!!!!!!!!!!!!
#45
Posted 18 July 2015 - 10:20
I see great potential in this program
#46
Posted 19 July 2015 - 08:58
good
#47
Posted 20 July 2015 - 10:54
Thank you for sharing this man. I really appreciate it. Keep it up.
#48
Posted 20 July 2015 - 01:02
Hey there,
You should really overthink your design pattern.
- Start using properties instead of functions everywhere.
- For the naming and inheritance just look at the asserts in the binary and use the one from riot, forget bols functions since they are 90% just wrong.
- I hope you use OOLua with LuaJit and not just LuaBind, because it's a lot faster.
- You can still fake a bit of OOP with metatable manipulation and you honestly should.
#49
Posted 21 July 2015 - 09:44
Mirageofpenguins you are not the French guy aren't u
#50
Posted 21 July 2015 - 03:04
function OnProcessSpell(Object,spellProc) end function ObjectLoopEvent(Object,myHero) end function AfterObjectLoopEvent(myHero) endAre now deprecated; you should use:
OnProcessSpell(function(Object,spellProc) end) OnObjectLoop(function(Object,myHero) end) OnLoop(function(myHero) end)
#51
Posted 21 July 2015 - 03:20
Functions like:
function OnProcessSpell(Object,spellProc) end function ObjectLoopEvent(Object,myHero) end function AfterObjectLoopEvent(myHero) endAre now deprecated; you should use:OnProcessSpell(function(Object,spellProc) end) OnObjectLoop(function(Object,myHero) end) OnLoop(function(myHero) end)
What happened to fillrect?
#52
Posted 21 July 2015 - 04:44
FillRect is fixed, thanks for mentioning it.
#53
Posted 22 July 2015 - 01:19
how to add?? plz
#54
Posted 22 July 2015 - 01:28
You don't add it, it's the API.how to add?? plz
I think you are talking about Scripts right ?
Take a look at this : http://gamingonstero...munity-scripts/
Most of them have instructions on how to use them.
#55
Posted 22 July 2015 - 01:51
huh
#56
Posted 23 July 2015 - 05:41
holy crap, this is AWESOME, thank you very much!
if i had money i would donate u, but i don't have
#57
Posted 23 July 2015 - 09:58
I'm wating for the C# version
#58
Posted 23 July 2015 - 11:03
I'm wating for the C# version
Keep waiting kiddo , rip
#59
Posted 23 July 2015 - 04:22
Keep waiting kiddo , rip
senpai noticed me
#60
Posted 24 July 2015 - 12:58
Looks promising. Later on i'll play around with it.
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