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¯\_(ツ)_/¯ INSPIRED'S AUTO CARRY ツ INSPIRED V16+ ツ SKILLSUPPORT FOR ALL ADC ツ PERFECT ORBWALK (╯°□°)╯︵ ┻━┻


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133 replies to this topic

#101
PRIME2

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You said perfect orbwalk, but lasthit is so bad.


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#102
Soulfo

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i have iwalk error


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#103
Misanthrope

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Just played with Graves and can say only one thing: lack of logic in dashing.

I`m pretty sure that other champions with dash has the same problem.


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#104
pleb

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u forgot to make the orbwalker ignore invincable things like ga, axes, ori balls ...

 

lost one game from that :K


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#105
Swoops

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Download: IAC.lua

Save it as: %appdata%/GamingOnSteroids/LOL/Scripts/Common/IAC.lua
It requires Inspired.lua

You have to disable F7 Orbwalk (HarrassCombo -> Off)
It'll autoattack, walk, use supported spells and items.
If you want to use it alone (No champion.lua) write ONLY the following in testscript1.lua:


Supported Champions (with skills + smart usage):

  • Ashe
  • Caitlyn
  • Corki (soon)
  • Draven (soon)
  • Ezreal
  • Graves
  • Jinx
  • Kalista
  • KogMaw (soon)
  • Lucian
  • MissFortune (soon)
  • Quinn
  • Riven
  • Sivir (soon)
  • Teemo
  • Tristana (soon)
  • Twitch (soon)
  • Varus (soon)
  • Vayne
require('IAC')
Previews:
Spoiler


It can also be embedded in your script.
If you want to use IAC in your script use the following code:

Spoiler


More api:
Spoiler

 

Está com um bug no "Laneclear" (não farma a selva) e ele fica pisando nas armadilhas da Caitlyn

Use google tradutor por favor


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#106
OrdinaryGentelman

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Will test when awake
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#107
piroman312

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So bad last hit/ lane clear but spacebar + skills support = nice :)

 

But with lasthit/laneclear from F7 it's okay so i won ranked P5 :P


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#108
liujy041

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good job!


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#109
Inspired

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Updated for better lasthitting.


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#110
WizKalibog

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hey insipired your ezreal and jinx always use late ult execute :3 


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#111
SerZed

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How do i disable a certain champion? I tried doing the nochampion.lua thing didn't work :/

 

o9wLwws.jpg

require('Inspired')
require('IAC')
require('WardJump')
require('CloudAIO')
require('NoChampion')
pcall( require, GetObjectName(GetMyHero()) )

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#112
bamami

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Can Inspired fix the Jinx Q ? It only changes the weapons and no Auto-Attack.


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#113
WoWkiller

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How can i disable R usage? they use this so randomly, when I play with Ashe and Kalista...


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#114
Inspired

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Updated.
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#115
vonsnabeldrake

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is this updated for v16?

 

It seem to work.


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#116
Rekt

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Fix q aa q aa q aa with riven plz


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#117
WizKalibog

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i got error msg always when spacebar http://postimg.org/image/cw9s8j1ql/


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#118
WizKalibog

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i got this error msg http://postimg.org/image/cw9s8j1ql/


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#119
ilovesona

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i got this error msg http://postimg.org/image/cw9s8j1ql/

try disable the "aa circle" in menu


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#120
TSM

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Updated for better lasthitting.

Hi Inspired. Thanks so much for the awesome lib and tool. I just wanted to share something and ask a question. Question first: it seems like IAC should be taking into account incoming damage onto minions with the PredictHealth function, but in my testing, it doesn't seem to ever release an auto attack before the minion gets below the HP of "dmg". Can you confirm the logic the lasthitting is using?

 

Secondly, I like Orianna, but her base AD is terrible. It makes lasthitting with IAC very unreliable. I added a function that calculates her passive damage, so it's a little better when you get some AP and some levels :) Please feel free to include it or anything similar in IAC if you wish at any time.

 

In function IAC:IWalk() gets this on line 119:

        local dmg = CalcDamage(myHero, k, GetBonusDmg(myHero)+GetBaseDamage(myHero)) + PassiveDamage()

And the function is

 function PassiveDamage()
    if myHeroName == "Orianna" then

	local mylevel = GetLevel(myHero)
	local bonusap = GetBonusAP(myHero)
		if mylevel > 15 then
			return math.floor( 50 + (bonusap * 0.15) )
			elseif mylevel > 12 then
			return math.floor( 42 + (bonusap * 0.15) )
			elseif mylevel > 9 then
			return math.floor( 34 + (bonusap * 0.15) )
			elseif mylevel > 6 then
			return math.floor( 26 + (bonusap * 0.15) )
			elseif mylevel > 3 then
			return math.floor( 18 + (bonusap * 0.15) )
			elseif mylevel > 0 then
			return math.floor( 10 + (bonusap * 0.15) )
		end
	else return 0
	end
end

This function can be expanded to include champs like Teeto, Corki, MF whatever, whoever has a passive or active that gives an auto attack modifier.


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