You said perfect orbwalk, but lasthit is so bad.
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¯\_(ツ)_/¯ INSPIRED'S AUTO CARRY ツ INSPIRED V16+ ツ SKILLSUPPORT FOR ALL ADC ツ PERFECT ORBWALK (╯°□°)╯︵ ┻━┻
#101
Posted 07 August 2015 - 05:15
#102
Posted 07 August 2015 - 08:43
i have iwalk error
#103
Posted 07 August 2015 - 10:03
Just played with Graves and can say only one thing: lack of logic in dashing.
I`m pretty sure that other champions with dash has the same problem.
#104
Posted 07 August 2015 - 10:28
u forgot to make the orbwalker ignore invincable things like ga, axes, ori balls ...
lost one game from that :K
#105
Posted 08 August 2015 - 06:08
Download: IAC.lua
Save it as: %appdata%/GamingOnSteroids/LOL/Scripts/Common/IAC.lua
It requires Inspired.lua
You have to disable F7 Orbwalk (HarrassCombo -> Off)
It'll autoattack, walk, use supported spells and items.
If you want to use it alone (No champion.lua) write ONLY the following in testscript1.lua:
Supported Champions (with skills + smart usage):
- Ashe
- Caitlyn
- Corki (soon)
- Draven (soon)
- Ezreal
- Graves
- Jinx
- Kalista
- KogMaw (soon)
- Lucian
- MissFortune (soon)
- Quinn
- Riven
- Sivir (soon)
- Teemo
- Tristana (soon)
- Twitch (soon)
- Varus (soon)
- Vayne
require('IAC')Previews:Spoiler
It can also be embedded in your script.
If you want to use IAC in your script use the following code:
Spoiler
More api:
Spoiler
Está com um bug no "Laneclear" (não farma a selva) e ele fica pisando nas armadilhas da Caitlyn
Use google tradutor por favor
#106
Posted 08 August 2015 - 06:47
#107
Posted 08 August 2015 - 08:55
So bad last hit/ lane clear but spacebar + skills support = nice
But with lasthit/laneclear from F7 it's okay so i won ranked P5
#108
Posted 11 August 2015 - 01:29
good job!
#109
Posted 14 August 2015 - 02:05
Updated for better lasthitting.
#110
Posted 14 August 2015 - 02:31
hey insipired your ezreal and jinx always use late ult execute :3
#111
Posted 14 August 2015 - 09:09
How do i disable a certain champion? I tried doing the nochampion.lua thing didn't work :/
require('Inspired') require('IAC') require('WardJump') require('CloudAIO') require('NoChampion') pcall( require, GetObjectName(GetMyHero()) )
#112
Posted 16 August 2015 - 10:47
Can Inspired fix the Jinx Q ? It only changes the weapons and no Auto-Attack.
#113
Posted 18 August 2015 - 05:59
How can i disable R usage? they use this so randomly, when I play with Ashe and Kalista...
#114
Posted 19 August 2015 - 02:38
#115
Posted 21 August 2015 - 04:26
is this updated for v16?
It seem to work.
#116
Posted 22 August 2015 - 04:56
Fix q aa q aa q aa with riven plz
#117
Posted 25 August 2015 - 12:51
i got error msg always when spacebar http://postimg.org/image/cw9s8j1ql/
#118
Posted 25 August 2015 - 12:51
i got this error msg http://postimg.org/image/cw9s8j1ql/
#119
Posted 25 August 2015 - 03:19
#120
Posted 25 August 2015 - 10:26
Updated for better lasthitting.
Hi Inspired. Thanks so much for the awesome lib and tool. I just wanted to share something and ask a question. Question first: it seems like IAC should be taking into account incoming damage onto minions with the PredictHealth function, but in my testing, it doesn't seem to ever release an auto attack before the minion gets below the HP of "dmg". Can you confirm the logic the lasthitting is using?
Secondly, I like Orianna, but her base AD is terrible. It makes lasthitting with IAC very unreliable. I added a function that calculates her passive damage, so it's a little better when you get some AP and some levels Please feel free to include it or anything similar in IAC if you wish at any time.
In function IAC:IWalk() gets this on line 119:
local dmg = CalcDamage(myHero, k, GetBonusDmg(myHero)+GetBaseDamage(myHero)) + PassiveDamage()
And the function is
function PassiveDamage() if myHeroName == "Orianna" then local mylevel = GetLevel(myHero) local bonusap = GetBonusAP(myHero) if mylevel > 15 then return math.floor( 50 + (bonusap * 0.15) ) elseif mylevel > 12 then return math.floor( 42 + (bonusap * 0.15) ) elseif mylevel > 9 then return math.floor( 34 + (bonusap * 0.15) ) elseif mylevel > 6 then return math.floor( 26 + (bonusap * 0.15) ) elseif mylevel > 3 then return math.floor( 18 + (bonusap * 0.15) ) elseif mylevel > 0 then return math.floor( 10 + (bonusap * 0.15) ) end else return 0 end end
This function can be expanded to include champs like Teeto, Corki, MF whatever, whoever has a passive or active that gives an auto attack modifier.
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