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¯\_(ツ)_/¯ INSPIRED'S AUTO CARRY ツ INSPIRED V16+ ツ SKILLSUPPORT FOR ALL ADC ツ PERFECT ORBWALK (╯°□°)╯︵ ┻━┻


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133 replies to this topic

#121
3ev3

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Hi Inspired. Thanks so much for the awesome lib and tool. I just wanted to share something and ask a question. Question first: it seems like IAC should be taking into account incoming damage onto minions with the PredictHealth function, but in my testing, it doesn't seem to ever release an auto attack before the minion gets below the HP of "dmg". Can you confirm the logic the lasthitting is using?

 

Secondly, I like Orianna, but her base AD is terrible. It makes lasthitting with IAC very unreliable. I added a function that calculates her passive damage, so it's a little better when you get some AP and some levels :) Please feel free to include it or anything similar in IAC if you wish at any time.

 

In function IAC:IWalk() gets this on line 119:

        local dmg = CalcDamage(myHero, k, GetBonusDmg(myHero)+GetBaseDamage(myHero)) + PassiveDamage()

And the function is

 function PassiveDamage()
    if myHeroName == "Orianna" then

	local mylevel = GetLevel(myHero)
	local bonusap = GetBonusAP(myHero)
		if mylevel > 15 then
			return math.floor( 50 + (bonusap * 0.15) )
			elseif mylevel > 12 then
			return math.floor( 42 + (bonusap * 0.15) )
			elseif mylevel > 9 then
			return math.floor( 34 + (bonusap * 0.15) )
			elseif mylevel > 6 then
			return math.floor( 26 + (bonusap * 0.15) )
			elseif mylevel > 3 then
			return math.floor( 18 + (bonusap * 0.15) )
			elseif mylevel > 0 then
			return math.floor( 10 + (bonusap * 0.15) )
		end
	else return 0
	end
end

This function can be expanded to include champs like Teeto, Corki, MF whatever, whoever has a passive or active that gives an auto attack modifier.

But the passive do 20% (first consecutive attack) to 40% (second consecutive attack) more dmg on the same target, so it is needed even a buff check


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#122
guang0605

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This error occurs X.C.V button

 

2M4Nc8S.jpg


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#123
kit9

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This error occurs X.C.V button

 

2M4Nc8S.jpg

i am getting the same problem IAC.lua 217, how can fix this problem?


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#124
TSM

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But the passive do 20% (first consecutive attack) to 40% (second consecutive attack) more dmg on the same target, so it is needed even a buff check

That is trivial and is left as an exercise to the reader.


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#125
bloodring001

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works perfectly , i love dravens script :D


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#126
Emex

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the error occurs if you press 'x'

(not sure about 'v' tho)


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#127
Maxxxel

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FIXES (UNOFFICIAL)

Error at line 217:
-Open the Script with any Editor and search line "if not k.source.dead" and replace it by "if not IsDead(k.source)"

Error at line 202:
-need the error mesage first.
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#128
KillersDestiny

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Please help me!

All work but for ex. when i play with jinx and use spacebar/x/c/v the animation of the attack is very slow!

I want to say that it shoots but then she waits a bit before she moves again!

Thats really annoying!


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#129
junneth25

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Error at line 202:
always error this one in any script after playing 2nd game!! first game no error, the 2nd games there's error 202 of IAC?


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#130
Gerah

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scuse me, can you reupload IAC to github or the raw code to this post?. everything from your folder in github is not available.

Thank you!.


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#131
ericandre

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download offline in github 


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#132
ericandre

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error 202 :/


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#133
wazzup29

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I'm getting this 

http://imgur.com/mhhR3EK

Can you help out a lowly pleb?


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#134
thojuno

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link die plz :(


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