ImBrokz Posted July 2 Posted July 2 Here's the video of the aimbot; the update will be available soon. 😉  2 Quote
DepressiveSK Posted 4 hours ago Posted 4 hours ago Looks great. Would it be possible to implement a bone selection system for the target (head, chest, legs, etc.)? I'm also interested in how you're handling player raycasts. Is there a way to prevent the game's view matrix from being so heavily influenced by the aim lock, making the camera movement appear more natural instead of looking "locked"? Quote
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