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SL-Series

Aatrox Vayne Blitzcrank Kalista Soraka Kindred Sivir Nasus VelKoz SpellShield

Best Answer Aristo , 10 March 2018 - 08:38

OUTDATED closed and moved to archive. Go to the full post »


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#341
Zorkanne

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Just one last thing, I'm such a prick to ask you such things... (I cant even imagine the hard work and all the time you've put into this! And i'll never be able to thank you enough...)

But I'm I the only one who's shift options reset after each new game or double f6?

 

If yes, Is there anyway I can fix it? (I'm encountering this small issue only with this script though)


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#342
SxcS

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Just one last thing, I'm such a prick to ask you such things... (I cant even imagine the hard work and all the time you've put into this! And i'll never be able to thank you enough...)
But I'm I the only one who's shift options reset after each new game or double f6?
 
If yes, Is there anyway I can fix it? (I'm encountering this small issue only with this script though)


I've got no problems with the settings, try to redownload gos
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#343
Ginch

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Sorry for this noob question. I looked through the script and couldn't find it, but what is the default key to display the drop-down menu for SL in-game? By default mine isn't displaying.


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#344
SxcS

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Sorry for this noob question. I looked through the script and couldn't find it, but what is the default key to display the drop-down menu for SL in-game? By default mine isn't displaying.


shift
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#345
Ginch

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shift

 

Thank you. I appreciate it.


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#346
Zorkanne

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I've got no problems with the settings, try to redownload gos

 

 

That's what I just did, I deleted the %appdata% folder of gos, reinstalled and everything, but still:

 

http://imgur.com/PKVHRgx

 

"Savefile menu config is broken: reset"


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#347
SxcS

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That's what I just did, I deleted the %appdata% folder of gos, reinstalled and everything, but still:
 
http://imgur.com/PKVHRgx
 
"Savefile menu config is broken: reset"


Mhm... dont know why ..did you enable in the settings of menusave read only? if yes untick it
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#348
Zorkanne

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Mhm... dont know why ..did you enable in the settings of menusave read only? if yes untick it

 

 

 

I believe it's  this thing right? http://imgur.com/a/nyDCo

(Menuconfig.save Found in here: AppData\Roaming\GamingOnSteroids\LOL\Scripts\Common

Couldnt upload the screenshot for now, for some reason)

 

Well it's already unticked by default  :huh:


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#349
AnhDuc

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- the cooldown tracker is soooo ugly and hard to see, I think it doesn't accurate aswell  :( and It always displays a cooldown bar on left top of my screen though there is no enemy

Spoiler

- last seen position (icons in minimap) doesn't return back to base after enemies successfully recalled

- how do I remove these "white bar"?

Spoiler

- ward circle appears and moves randomly (I tested with easy bot, they doesn't place any wards)

Spoiler

- sl-aio:2061 attempt to index upvalue 'target' a nil value -> kogmaw ulti

- built-in orbwalker doesn't do anything when I hold v (combo works)

- my kogmaw walks to evade malphite R and doesn't flash (flash was not on cooldown, evade:on, fast evade enabled, humanizer disabled) -> get hit

- seems like sl-evade draws skillshots which aren't close to me (pretty far away I mean)?

-> I think sl-evade need to be improved, compare to others (sorry  :( )

-> nice kogmaw btw :)


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#350
SxcS

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- the cooldown tracker is soooo ugly and hard to see, I think it doesn't accurate aswell :( and It always displays a cooldown bar on left top of my screen though there is no enemy

Spoiler

- last seen position (icons in minimap) doesn't turn back to base after enemies successfully recalled
- how do I remove these "white bar"?
Spoiler

- ward circle appears and moves randomly (I tested with easy bot, they doesn't place any wards)
Spoiler

- sl-aio:2061 attempt to index upvalue 'target' a nil value -> kogmaw ulti
- built-in orbwalker doesn't do anything when I hold v (combo works)
- my kogmaw walks to evade malphite R and doesn't flash (flash was not on cooldown, evade:on, fast evade enabled, humanizer disabled) -> get hit
- seems like sl-evade draws skillshots which aren't close to me (pretty far away I mean)?
-> I think sl-evade need to be improved, compare to others (sorry :( )
-> nice kogmaw btw :)


cooldown tracker: doesnt use sprites atm, thats why its ugly, i m bad at doing sprites...:/ But its accurate. If not blame fere.
ward circle: works fine for allys, i cant test it for enemies because bots doesnt place wards.
Kogmaw: will fix when ive got time.
Orbwalker: works fine for me.
Evade:check advanced-> limit detection range. Yeah i know, it needs multispell support and a detection fix for multiple spells, but ive got no time.

Ty for your feedback.:)
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#351
AnhDuc

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cooldown tracker: doesnt use sprites atm, thats why its ugly, i m bad at doing sprites...:/ But its accurate. If not blame fere.
ward circle: works fine for allys, i cant test it for enemies because bots doesnt place wards.
Kogmaw: will fix when ive got time.
Orbwalker: works fine for me.
Evade:check advanced-> limit detection range. Yeah i know, it needs multispell support and a detection fix for multiple spells, but ive got no time.

Ty for your feedback. :)

 

- thank you, I guess I'll use F7 cooldown tracker for now :P

- I will try lane clear again :)

- about the ward circle, I meant they just appears randomly on map (despite that no wards placed), neetseries wards tracker has this problem too

- and make the minimap icon return to enemy base when they successfully recall please :D

- kogmaw, I can wait :P


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#352
SxcS

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- thank you, I guess I'll use F7 cooldown tracker for now :P

- I will try lane clear again :)

- about the ward circle, I meant they just appears randomly on map (despite that no wards placed), neetseries wards tracker has this problem too

- and make the minimap icon return to enemy base when they successfully recall please :D

- kogmaw, I can wait :P

redownload pls:) i had one version with better laneclear(orbwalk) on my pc. Its up now.


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#353
AnhDuc

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redownload pls:) i had one version with better laneclear(orbwalk) on my pc. Its up now.

 

when I hold "lane clear", it always tries to attack the second mid tower though it's been destroyed, disable "attack structure" and problem solved :D btw I "think" it cancels a lot of AAs with high attack speed kogmaw when lane clear, seems like AAs cancel doesn't happen with combo mode (I tested agains bot, they die fast :lol:)
I still cant find the option to disable the "whitebar" in enemy HP bar

the minimap icon and the circle are wrong when enemy starts recalling (see the soraka)

Spoiler


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#354
SxcS

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when I hold "lane clear", it always tries to attack the second mid tower though it's been destroyed, disable "attack structure" and problem solved  :D btw I "think" it cancels a lot of AAs with high attack speed kogmaw when lane clear, seems like AAs cancel doesn't happen with combo mode (I tested agains bot, they die fast :lol:)
I still cant find the option to disable the "whitebar" in enemy HP bar

the minimap icon and the circle are wrong when enemy starts recalling (see the soraka)

Spoiler

i added that the circle moves if recall is finished. Forgot it to add for champicons^^

Will fix when ive got time


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#355
AnhDuc

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i added that the circle moves if recall is finished. Forgot it to add for champicons^^

Will fix when ive got time

 

thank you :D
but I noticed that the circle returns back to base right after enemy recall, not when they're finished recalled :D


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#356
AnhDuc

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(not quite sure if it because of your script) extreme lag when syndra uses her ulti


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#357
SxcS

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SLAIO:

 

Evade: Fixed multispells detection, draws perfectly now.

Hitme(Spellshield): Fixed multispells detection


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#358
SxcS

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(not quite sure if it because of your script) extreme lag when syndra uses her ulti

Not slaio´s fault.


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#359
traummatized18

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can i ask something? what's the difference between your SL-AIO.lua and SL-Series.lua.. i dont know what will i use on those two, they support same champions i think


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#360
Zwei

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can i ask something? what's the difference between your SL-AIO.lua and SL-Series.lua.. i dont know what will i use on those two, they support same champions i think

 

SL-AIO supports more champs and also has more features. It is currently in development and not considered stable but feel free to try it out and give us some feedback.


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Also tagged with one or more of these keywords: Aatrox, Vayne, Blitzcrank, Kalista, Soraka, Kindred, Sivir, Nasus, VelKoz, SpellShield

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