Sigh it woont really do none of what the clips show above in the thread. I hold down v but it doesent dash insanely around through minions like that am i doing something wrong? Same thing for when holding down space to combo
Login to Account Create an Account


Best Answer Zwei , 15 July 2016 - 06:43
Updated to v1.2
Now has double turret check
Blue trinket support
LaneClear is smoother now
Better Turret check (FPS intensitivte)
Gonna Update with a new turret check soon
Go to the full post »
#21
Posted 30 July 2016 - 01:45

#22
Posted 30 July 2016 - 10:30

Sigh it woont really do none of what the clips show above in the thread. I hold down v but it doesent dash insanely around through minions like that am i doing something wrong? Same thing for when holding down space to combo
The script is properly loaded?
Could you give me some more insigth that I can check on your problem?
#23
Posted 21 August 2016 - 08:49

I cannot get the windwall working correct :/ he never use it
#24
Posted 21 August 2016 - 08:51

I cannot get the windwall working correct :/ he never use it
I made some bigger changes tonight and will release them later.
The windwall logic is pretty basic since I want to replace it later with Evade Logic after SL-Evade is stable. For now it's recommaneded to use an Evade along with the script that supports the usage of the Windwall.
#25
Posted 22 August 2016 - 09:49

"Beyblade" Combo is done
Would you prefer it as seperate Key or build it in normal Combo with HP Check?
#26
Posted 23 August 2016 - 12:56

check if ult is ready and can kill with baybladde+ ult, I think should be a seperate key
"Beyblade" Combo is done
Would you prefer it as seperate Key or build it in normal Combo with HP Check?
#27
Posted 27 August 2016 - 09:23

check if ult is ready and can kill with baybladde+ ult, I think should be a seperate key
Implemented both logics and fixed/rewrote a lot of stuff.
Sadly I don't have much time because of exams.
If you have some spare time and want to test the new version feel free to
u all
#28
Posted 27 August 2016 - 09:29

E just for last hit in waveclear? possible?
Digga
#29
Posted 27 August 2016 - 11:05

E just for last hit in waveclear? possible?
Digga
LaneClear logic runs LastHit logic first so it will lasthit with E before going to hit full hp creeps
#30
Posted 27 August 2016 - 11:09

lel.
for me its using E random and halflife creeps and dashes into the enemy as example.
#31
Posted 27 August 2016 - 11:14

lel.
for me its using E random and halflife creeps and dashes into the enemy as example.
Should keep distance to enemys when laneclearing...
I'll check that
ty for the feedback
#32
Posted 28 August 2016 - 01:02

Please fix laneclear so far scripts amazing
#33
Posted 30 August 2016 - 07:04

I'll fix after exams. Sorry I'm super busy in RL atm
#34
Posted 30 August 2016 - 08:35

I'll fix after exams. Sorry I'm super busy in RL atm
I understand
#35
Posted 10 October 2016 - 06:55

#36
Posted 10 October 2016 - 09:41

did you load any other scripts with it?
#37
Posted 10 October 2016 - 11:43

did you load any other scripts with it?
Nope just the ZYasuo script.
#38
Posted 22 October 2016 - 07:02

hey im pretty new to this whole thing... for control do you just press space bar and thats it?
#39
Posted 25 October 2016 - 06:30

still working?
#40
Posted 08 November 2016 - 12:19

Hello , so i just test the script during 2 day, so my return is , basique combo work good Auto R go perfect , auto q spell perfect to <3 nice work on that option
now the dark side when you use space bar combo he dont use the E to gapclose and the combo E bayblade R doesnt work to
some good point and some negativ point <3 hope its can be update soon for be perfect <3
EDIT : i think maybe not working perfect cause of orbwlk , dunno can you said me which one i had to use or i need disable? now i already disable orb i only use script
Also tagged with one or more of these keywords: Yasuo, VIP, Sole, Survivor, Logge, Zwei, OP, thanks4reading
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users