This is showing when someone's recalling, and the recall display is bugged too.
Hope you fix this soon! I like all the effort you guys are doing for us (because the script is just free and the scripts are made with an effort and by awesome people), we appreciate that
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[CS:R] Challenger Series : Reborn v0.31 [Added : Camille]
Best Answer Aristo , 06 March 2018 - 11:54
/Closed last update 1year+
/Moved to archive
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#101
Posted 14 October 2016 - 02:36
#102
Posted 14 October 2016 - 02:50
does it have the option to disable those "dots"?
#103
Posted 14 October 2016 - 02:59
does it have the option to disable those "dots"?
Maybe somethings like "enemy skill's levels"
#104
Posted 14 October 2016 - 03:08
Maybe somethings like "enemy skill's levels"
thanks
btw your kogmaw uses R too often -> lack of mana
#105
Posted 14 October 2016 - 04:06
does it have the option to disable those "dots"?
those dots are there so you know the skill level
#106
Posted 14 October 2016 - 04:13
those dots are there so you know the skill level
i know but they somehow distract me, (at least for me) too much things are shown
an option would be nice, if you dont mind of course
#107
Posted 14 October 2016 - 04:13
thanks
btw your kogmaw uses R too often -> lack of mana
Combo or ? And you can setting the R in misc menu
#108
Posted 14 October 2016 - 04:20
i know but they somehow distract me, (at least for me) too much things are shown
an option would be nice, if you dont mind of course
allright, next update
#109
Posted 14 October 2016 - 04:23
This is showing when someone's recalling, and the recall display is bugged too.
Hope you fix this soon! I like all the effort you guys are doing for us (because the script is just free and the scripts are made with an effort and by awesome people), we appreciate that
thank you for your kind words
for the recall tracker error, can you tell me on which champ does it happen ? (also what's your champion) and do you have any error besides that? (as i'm pretty sure there is nothing wrong yet on my code)
#110
Posted 14 October 2016 - 04:24
v0.07 Update:
-Added an option to enable/disable skill level tracking (cooldown tracker)
-Fixed a bug where Ward/Trap tracker was only working on ally wards/traps
#111
Posted 14 October 2016 - 04:33
Combo or ? And you can setting the R in misc menu
i'll check it out, thanks
#112
Posted 14 October 2016 - 04:41
is "detect hidden enemy in bush if exp are shared" possible?
#113
Posted 14 October 2016 - 05:03
not sure if this comes from your script:
- the spells checker shows only 2 black boxes (does this need sprite?)
- enemies last seen position and its timer doesnt return to base after the recall is done
#114
Posted 14 October 2016 - 05:04
is "detect hidden enemy in bush if exp are shared" possible?
yes, next update
#115
Posted 14 October 2016 - 05:07
not sure if this comes from your script:
Spoiler
- the spells checker shows only 2 black boxes (does this need sprite?)- enemies last seen position and its timer doesnt return to base after the recall is done
and please add the option to disable traps, wards's circle
#116
Posted 14 October 2016 - 05:09
not sure if this comes from your script:
Spoiler
- the spells checker shows only 2 black boxes (does this need sprite?)
- enemies last seen position and its timer doesnt return to base after the recall is done
-what do you mean?
-i know, will be updated eventually
#117
Posted 14 October 2016 - 05:18
-what do you mean?
-i know, will be updated eventually
i mean i dont know whether these two error lines come from your script: http://2.pik.vn/2016...5b2e6640f5c.png
and please add the option to disable traps, wards's circle
#118
Posted 14 October 2016 - 05:29
Hi, GJ, script is awesome. But can you add move sprites recall tracker? I play in 1366x768 and recall sprites is eclipsed.
P/s: 1 question: cd tracker, recall tracker, jungle tracker is safe?
#119
Posted 14 October 2016 - 05:53
i mean i dont know whether these two error lines come from your script: http://2.pik.vn/2016...5b2e6640f5c.png
and please add the option to disable traps, wards's circle
yeah np i'll add them
#120
Posted 14 October 2016 - 06:20
and please change the timer (since the last time enemies went into fog) to second so the number will be bigger (time since last seen: 70 71 72, instead of 01:10, 01:11)
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