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[LB SERIES] [Lib Collection] ¤₹៛₪ [Wall Functions] [Face Detection] [CreepBlock] [MinionCollision] [Update 25.04]


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#181
Empoleon

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And here after new update i`v got the following error

MapPosition.lua:370: function arguments expected near `return`

Here is fixed version of MapPosition.lua 

Basically you need to change 

local f = io.open(path, "r") if f ~= nil then f:close return true else return false end

to

local f = io.open(path, "r") if f ~= nil then f:close() return true else return false end

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#182
Maxxxel

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fixed
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#183
MockingBirds1

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What is the Problem?

 

http://i.hizliresim.com/A507Zq.png


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#184
Maxxxel

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What is the Problem?

 

http://i.hizliresim.com/A507Zq.png

restart Gos Loader. it should work


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#185
BaranxDK1

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hey  dude i got a BIG problem :( its about one of your libs it says 510 is having a problem :(


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#186
Maxxxel

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well that wont help me, pls tell me exact description or make a screenie


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#187
patrickpogi0047

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How do I draw walls in-game?

I don't see the drawings on walls

plz help  :(


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#188
Maxxxel

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How do I draw walls in-game?

I don't see the drawings on walls

plz help  :(

read first post??


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#189
MasterKillerGLK

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im getting alot of errors after going inside a game i cant take pictures but i can write it down.

 

[ERROR LOADING LUA] ...ata\Roaming\GamingOnSteroids\LOL\Scripts\MapPotistion.lua:510 C:\Users\Master\AppData\Roaming\Gamin

 

And then it goes off the screen please help


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#190
Empoleon

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im getting alot of errors after going inside a game i cant take pictures but i can write it down.

 

[ERROR LOADING LUA] ...ata\Roaming\GamingOnSteroids\LOL\Scripts\MapPotistion.lua:510 C:\Users\Master\AppData\Roaming\Gamin

 

And then it goes off the screen please help

Try to put MapPosition.lua in your common folder and make sure that it is the only copy of MapPosition.lua in your Appdata folder


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#191
MasterKillerGLK

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ok

 

EDIT: Im getting the same error after moving MapPosition.lua in the common folder and i made sure there was no copy of it in appdata


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#192
MasterKillerGLK

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Try to put MapPosition.lua in your common folder and make sure that it is the only copy of MapPosition.lua in your Appdata folder

what about MapPositionGOS.lua

 


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#193
darkbomb

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tjNwIap.jpg

Does any one know why I'm getting this error when i try to use this vayne script?


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#194
DracoTomes

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http://imgur.com/cUl5GdH

 

what is the case here?


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#195
afazli

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2d geometry update pls.


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#196
PuiYi

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Need to update the mapPositionGOS in 6.2 ??


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#197
Maxxxel

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I am back, i will update all my Scripts in the next days.


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#198
thedire1

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I am back, i will update all my Scripts in the next days.

welcome back maxxxel , we really missed your creativity scripts  :D 


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#199
Maxxxel

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Collision.lua updated

If u get Collision.lua error again be sure that Gos didn't automatically update the version with the old one. It takes some time till new files come with gos loader so check it after each start of gos.

--New files in Gos now
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#200
r3dhat

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Hi Maxxxel,

 

I think we get some typo bugs at line 943, 949 and 955 in file MapPositionGOS.lua

function MapPosition:onTopLane(unit)
		unitPoint = Point(unit.x, unit.z)

		return regions["leftTopLane"]:contains(unitPoint) or regions["centerTopLane"]:contains(unitPoint) or regions["rightTopLane"]:__contains(unitPoint)
	end

	function MapPosition:onMidLane(unit)
		unitPoint = Point(unit.x, unit.z)

		return regions["leftMidLane"]:contains(unitPoint) or regions["centerMidLane"]:contains(unitPoint) or regions["rightMidLane"]:__contains(unitPoint)
	end

	function MapPosition:onBotLane(unit)
		unitPoint = Point(unit.x, unit.z)

		return regions["leftBotLane"]:contains(unitPoint) or regions["centerBotLane"]:contains(unitPoint) or regions["rightBotLane"]:__contains(unitPoint)
	end

Change to

function MapPosition:onTopLane(unit)
		unitPoint = Point(unit.x, unit.z)

		return regions["leftTopLane"]:__contains(unitPoint) or regions["centerTopLane"]:__contains(unitPoint) or regions["rightTopLane"]:__contains(unitPoint)
	end

	function MapPosition:onMidLane(unit)
		unitPoint = Point(unit.x, unit.z)

		return regions["leftMidLane"]:__contains(unitPoint) or regions["centerMidLane"]:__contains(unitPoint) or regions["rightMidLane"]:__contains(unitPoint)
	end

	function MapPosition:onBotLane(unit)
		unitPoint = Point(unit.x, unit.z)

		return regions["leftBotLane"]:__contains(unitPoint) or regions["centerBotLane"]:__contains(unitPoint) or regions["rightBotLane"]:__contains(unitPoint)
	end

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