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CloudAIO v16[IAC] v5.4 *FINAL* I Will no longer...


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#261
Cloud

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Suggestions for Irelia

1- it is possible to add the E to be used only when the enemy's percentage of life is less than the Irelia? (E just for stun)

2- R only when enemy life -30% or 25% (usually when he tries to run or when you can finish it only with ult. Not necessarily that percentage, just an idea)

3- KS With skills

 

I hope you think about it

Will do all of these. Im about done with Kalista.


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#262
WizKalibog

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This AIO FULL OF BUG !! :"3 


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#263
Cloud

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This AIO FULL OF BUG !! :"3 

Whats the bugs now?


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#264
Cloud

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Update! Kalista release. Irelia now has more logic.


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#265
junneth25

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Nidalee spear q not in prediction!!!  i played nidalee in this settings!!!  in f7 i put Qinharass order in 1 and Qin range 1  and harass combo 1!!!   this is to make perfect hit the spear and after hit just hold the spacebar and go for the kill!!!  


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#266
junneth25

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kalista is error!!!  inspired lua 310 error


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#267
WizKalibog

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try your viktor i cant explain the bug :3 because  im not good in english


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#268
Chidory

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kalista is error!!!  inspired lua 310 error

I'm getting the same mistake, first time trying ClouDAIO.

 

I mean you put this information: "Make sure you disable everything in IAC except Cast Items and delete the kalista script by him or my script will cause errors"

 

 

First Kalista script is inside IAC, Kalista script is not needed anymore by Inspire, so how we proceed because everytime you launch IAC the settings still the same, do we have to disable everything and get rid of the Kalista script inside the lua? for yours to work? I mean I don't know I have tried everything.


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#269
ButterSmooth

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I'm getting the same mistake, first time trying ClouDAIO.

 

I mean you put this information: "Make sure you disable everything in IAC except Cast Items and delete the kalista script by him or my script will cause errors"

 

 

First Kalista script is inside IAC, Kalista script is not needed anymore by Inspire, so how we proceed because everytime you launch IAC the settings still the same, do we have to disable everything and get rid of the Kalista script inside the lua? for yours to work? I mean I don't know I have tried everything.

Go to the IAC thread. http://gamingonstero...□°╯︵-┻━┻/page-1 And read the 3rd sentence Kappa


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#270
junneth25

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i need katarina script!!! like in the youtube "The sinister blade"


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#271
Chidory

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Go to the IAC thread. http://gamingonstero...□°╯︵-┻━┻/page-1 And read the 3rd sentence Kappa

You mean this? If you want to use it alone (No champion.lua) write ONLY the following in testscript1.lua:
That doesn't make any sense and is old, if you meant something else I suggest you be more specific, thanks.


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#272
Sajty

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Will Kalista ks and take jungler camps with E? :) It's the only important thing for me.


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#273
lbmain

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syndra script not working. Synbro is not doing any QWER only AA


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#274
SerZed

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Will Kalista ks and take jungler camps with E? :) It's the only important thing for me.

I don't think so but from the quality of clouds scritps i belive it will be here soon enough


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#275
TSM

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kalista is error!!!  inspired lua 310 error

I'm also encountering a similar error. Here's some more details, though, since I'd like to help and not just complain. The champ I'm trying to use is Kalista.

 

 

I downloaded the .zip, and I downloaded the CloudAIO.lua from the github and replaced the old CloudAIO with the new one.

I downloaded the Script Loader from Inspired.

 

my testscript1.lua file looks like this:

require('Inspired')
require('IAC')
-- require('WardJump')
 require('CloudAIO')
-- pcall( require, GetObjectName(GetMyHero()) ) 

In my /common folder I have the following .Luas

CloudAIO
IAC
IMenu
Inspired
WardJump

When I test the behaviour in a custom game - With no enemy champs I get the following popup:

CloudAIO.lua:62
attempt to index global 'IWalkConfig' (a nil value)

Clicking okay allows me to continue with the game.


With One or more Enemy Champs

Inspired.lua:310:
attempt to perform arithmetic on a nil value

Clicking OK does not allow me to continue, and there is no way to play the game

 

 

Inspired.Lua line 310 is contained in the CalcDamage function:

function CalcDamage(source, target, addmg, apdmg)
    local ADDmg = addmg or 0
    local APDmg = apdmg or 0
    local ArmorPen = math.floor(GetArmorPenFlat(source))
    local ArmorPenPercent = math.floor(GetArmorPenPercent(source)*100)/100
    local Armor = GetArmor(target)*ArmorPenPercent-ArmorPen
    local ArmorPercent = Armor > 0 and math.floor(Armor*100/(100+Armor))/100 or math.ceil(Armor*100/(100-Armor))/100
    local MagicPen = math.floor(GetMagicPenFlat(source))
    local MagicPenPercent = math.floor(GetMagicPenPercent(source)*100)/100
    local MagicArmor = GetMagicResist(target)*MagicPenPercent-MagicPen
    local MagicArmorPercent = MagicArmor > 0 and math.floor(MagicArmor*100/(100+MagicArmor))/100 or math.ceil(MagicArmor*100/(100-MagicArmor))/100
    return (GotBuff(source,"exhausted")  > 0 and 0.4 or 1) * math.floor(ADDmg*(1-ArmorPercent))+math.floor(APDmg*(1-MagicArmorPercent))
end

Where the line 310 includes the GetArmor function with the argument of 'target'. I tried modifying this line to

local Armor = 0

and with 1 enemy champ I got the error message

 

Inspired.Lua:308:

bad argument #1 to 'floor' (number expected, got no value)

 

Clicking 'ok' takes me to another error

 

Inspired.Lua:315

attempt to perform arithmetic on a nil value

 

Clicking 'ok' does not let me continue.

 

So I modified line 315 to equal zero as well, line 315 also contained the arg 'target'

 

 

This let me continue with the game. I think there's something wrong with how this script is passing the 'target' into the CalcDamage function somehow, but I'm not smart enough to figure it out.

 

Oh and when I teleported roughly within range of the enemy champ ingame,

it gave me an error

CloudAIO.lua:92:

attempt to compare nil with number

 

which I couldn't 'Ok' out of until the enemy walked out of range. Line 92 is the KS with Q function. I disabled that in the script UI ingame and the error did not occur when the enemy returned. I should also add that laneclear with E works pretty well as does KS'ing with E on Kalista.


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#276
Cloud

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I'm also encountering a similar error. Here's some more details, though, since I'd like to help and not just complain. The champ I'm trying to use is Kalista.

 

 

I downloaded the .zip, and I downloaded the CloudAIO.lua from the github and replaced the old CloudAIO with the new one.

I downloaded the Script Loader from Inspired.

 

my testscript1.lua file looks like this:

require('Inspired')
require('IAC')
-- require('WardJump')
 require('CloudAIO')
-- pcall( require, GetObjectName(GetMyHero()) ) 

In my /common folder I have the following .Luas

CloudAIO
IAC
IMenu
Inspired
WardJump

When I test the behaviour in a custom game - With no enemy champs I get the following popup:

CloudAIO.lua:62
attempt to index global 'IWalkConfig' (a nil value)

Clicking okay allows me to continue with the game.


With One or more Enemy Champs

Inspired.lua:310:
attempt to perform arithmetic on a nil value

Clicking OK does not allow me to continue, and there is no way to play the game

 

 

Inspired.Lua line 310 is contained in the CalcDamage function:

function CalcDamage(source, target, addmg, apdmg)
    local ADDmg = addmg or 0
    local APDmg = apdmg or 0
    local ArmorPen = math.floor(GetArmorPenFlat(source))
    local ArmorPenPercent = math.floor(GetArmorPenPercent(source)*100)/100
    local Armor = GetArmor(target)*ArmorPenPercent-ArmorPen
    local ArmorPercent = Armor > 0 and math.floor(Armor*100/(100+Armor))/100 or math.ceil(Armor*100/(100-Armor))/100
    local MagicPen = math.floor(GetMagicPenFlat(source))
    local MagicPenPercent = math.floor(GetMagicPenPercent(source)*100)/100
    local MagicArmor = GetMagicResist(target)*MagicPenPercent-MagicPen
    local MagicArmorPercent = MagicArmor > 0 and math.floor(MagicArmor*100/(100+MagicArmor))/100 or math.ceil(MagicArmor*100/(100-MagicArmor))/100
    return (GotBuff(source,"exhausted")  > 0 and 0.4 or 1) * math.floor(ADDmg*(1-ArmorPercent))+math.floor(APDmg*(1-MagicArmorPercent))
end

Where the line 310 includes the GetArmor function with the argument of 'target'. I tried modifying this line to

local Armor = 0

and with 1 enemy champ I got the error message

 

Inspired.Lua:308:

bad argument #1 to 'floor' (number expected, got no value)

 

Clicking 'ok' takes me to another error

 

Inspired.Lua:315

attempt to perform arithmetic on a nil value

 

Clicking 'ok' does not let me continue.

 

So I modified line 315 to equal zero as well, line 315 also contained the arg 'target'

 

 

This let me continue with the game. I think there's something wrong with how this script is passing the 'target' into the CalcDamage function somehow, but I'm not smart enough to figure it out.

 

Oh and when I teleported roughly within range of the enemy champ ingame,

it gave me an error

CloudAIO.lua:92:

attempt to compare nil with number

 

which I couldn't 'Ok' out of until the enemy walked out of range. Line 92 is the KS with Q function. I disabled that in the script UI ingame and the error did not occur when the enemy returned. I should also add that laneclear with E works pretty well as does KS'ing with E on Kalista.

Thanks for the debug im already on it.

 

I don't think so but from the quality of clouds scritps i belive it will be here soon enough

 

Will Kalista ks and take jungler camps with E? :) It's the only important thing for me.

Adding this right now

 

syndra script not working. Synbro is not doing any QWER only AA

Checking it out

 

i need katarina script!!! like in the youtube "The sinister blade"

Deftsu released a beast Katrina script as of now i dont really have true plans of creating one

 

I'm getting the same mistake, first time trying ClouDAIO.

 

I mean you put this information: "Make sure you disable everything in IAC except Cast Items and delete the kalista script by him or my script will cause errors"

 

 

First Kalista script is inside IAC, Kalista script is not needed anymore by Inspire, so how we proceed because everytime you launch IAC the settings still the same, do we have to disable everything and get rid of the Kalista script inside the lua? for yours to work? I mean I don't know I have tried everything.

Correct disable all of IAC INGAME and delete IAC kalista (you can keep cast items on)


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#277
kingSWAG9

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Just wanted to drop in an holla at chu Cloud. Your doing awesome work and AIO scripts like this are what will really help adoption of GoS... Making it easy for people to play all their favorites in one place


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#278
Cloud

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Just wanted to drop in an holla at chu Cloud. Your doing awesome work and AIO scripts like this are what will really help adoption of GoS... Making it easy for people to play all their favorites in one place

thanks :D


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#279
SerZed

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Sucks that i have to go on a friends account for 80% of AIO

 

 

Oh and i was called godyr yesterday so this does not lie


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#280
Vedere

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The most important champion is suppose to be Draven. Other champs you added is like config-coded(telling script to do according to your order). Add Draven Auto-Pickup Axe asap,combo we can do it ourself manually (only veteran players know how to use Draven,except accurate pickup axe under some circumstances).


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