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CloudAIO v16[IAC] v5.4 *FINAL* I Will no longer...


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#361
Cloud

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hey, can you please make an option to only E in lane clear if 2+ minions going to die ? spending way too much mana.

Yes i will release that maybe tonight (for me)


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#362
TSM

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Yes i will release that maybe tonight (for me)

I like the Kalista, the issue with the logic that causes it to use lots of mana is that it uses E all the time. The ideal way to do the E-laneclear is to only use E if the creep would die before an auto attack could kill it, so say, what's the soonest Kalista would be able to attack the creep, and how long would it take for the projectile to get there, and then calculate how long it'll take the minion to die based on the damage it's taking from other minions, and if that time is less than the time to auto attack, and it has a stack, then we can use E so that we don't miss the CS. 

 

 

I think the better option than restricting it to only kill 2 minions, is to just add a slider to set the minimum amount of mana before it'll stop using E in Laneclear. I can see the argument for 2 minions, though, since each minion refunds 20 mana, and the spell costs 40, killing two refunds the mana spent on killing them. 

 

I would also love to see the option to harass with E, for example, if the enemy champ has a Rend stack, and a minion has a stack and will die to E and reset the E, have some logic that'll cast E to get the free damage and the slow onto the enemy. 

 

In 4.5 I was finding that Kalista's Q was missing, and shooting behind the enemy champ in most cases like it wasn't leading them far enough. I'll give the 4.7 a test tonight hopefully. 


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#363
ButterSmooth

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Cloud fix viktor ulti pls Kappa  It doesn't ulti >_>


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#364
oscarwyt

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cloud pls also fix ziggs ulti. 

it pops out the global stuff in lua and we cant swtich the auto ulti off in menu

thanks!


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#365
lbmain

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dude the Syndra Fixed r just awsome. 2 problems still left: syndra still using way more W then Q. Q is more important then W and harrass with Q only still dont work :S

Keep it up  :)


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#366
Cloud

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dude the Syndra Fixed r just awsome. 2 problems still left: syndra still using way more W then Q. Q is more important then W and harrass with Q only still dont work :S

Keep it up  :)

Ill check it out :D

 

cloud pls also fix ziggs ulti. 

it pops out the global stuff in lua and we cant swtich the auto ulti off in menu

thanks!

Ill check it out right now.

 

Cloud fix viktor ulti pls Kappa  It doesn't ulti >_>

Kk checking it out

 

I like the Kalista, the issue with the logic that causes it to use lots of mana is that it uses E all the time. The ideal way to do the E-laneclear is to only use E if the creep would die before an auto attack could kill it, so say, what's the soonest Kalista would be able to attack the creep, and how long would it take for the projectile to get there, and then calculate how long it'll take the minion to die based on the damage it's taking from other minions, and if that time is less than the time to auto attack, and it has a stack, then we can use E so that we don't miss the CS. 

 

 

I think the better option than restricting it to only kill 2 minions, is to just add a slider to set the minimum amount of mana before it'll stop using E in Laneclear. I can see the argument for 2 minions, though, since each minion refunds 20 mana, and the spell costs 40, killing two refunds the mana spent on killing them. 

 

I would also love to see the option to harass with E, for example, if the enemy champ has a Rend stack, and a minion has a stack and will die to E and reset the E, have some logic that'll cast E to get the free damage and the slow onto the enemy. 

 

In 4.5 I was finding that Kalista's Q was missing, and shooting behind the enemy champ in most cases like it wasn't leading them far enough. I'll give the 4.7 a test tonight hopefully. 

I dont know if we have the functions in inspired to check for 2 minions the have kalista buff. But for now i will add E mana manager at 35%


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#367
Cloud

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I like the Kalista, the issue with the logic that causes it to use lots of mana is that it uses E all the time. The ideal way to do the E-laneclear is to only use E if the creep would die before an auto attack could kill it, so say, what's the soonest Kalista would be able to attack the creep, and how long would it take for the projectile to get there, and then calculate how long it'll take the minion to die based on the damage it's taking from other minions, and if that time is less than the time to auto attack, and it has a stack, then we can use E so that we don't miss the CS. 

 

 

I think the better option than restricting it to only kill 2 minions, is to just add a slider to set the minimum amount of mana before it'll stop using E in Laneclear. I can see the argument for 2 minions, though, since each minion refunds 20 mana, and the spell costs 40, killing two refunds the mana spent on killing them. 

 

I would also love to see the option to harass with E, for example, if the enemy champ has a Rend stack, and a minion has a stack and will die to E and reset the E, have some logic that'll cast E to get the free damage and the slow onto the enemy. 

 

In 4.5 I was finding that Kalista's Q was missing, and shooting behind the enemy champ in most cases like it wasn't leading them far enough. I'll give the 4.7 a test tonight hopefully. 

 

Cloud fix viktor ulti pls Kappa  It doesn't ulti >_>

 

cloud pls also fix ziggs ulti. 

it pops out the global stuff in lua and we cant swtich the auto ulti off in menu

thanks!

 

dude the Syndra Fixed r just awsome. 2 problems still left: syndra still using way more W then Q. Q is more important then W and harrass with Q only still dont work :S

Keep it up  :)

All of these are now fixed and are being uploaded in 5 minutes


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#368
warsad

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Kalista wont work for me with the last patch (e wont press itself for champions or monster execute)


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#369
Cloud

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Kalista wont work for me with the last patch (e wont press itself for champions or monster execute)

if you are under 35% mana it wont rend


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#370
warsad

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if you are under 35% mana it wont rend

I was at full mana. Can you add an option to disable the 35 mana thing?


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#371
Cloud

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I was at full mana. Can you add an option to disable the 35 mana thing?

http://pastebin.com/3rASp4tK


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#372
oscarwyt

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thanks for the work mate

but one thing i would like to know is whether or not if i enable ur script. the other scripts from inspired will be disabled?

cause i was not able to use the other's when i use yours lol


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#373
Cloud

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thanks for the work mate

but one thing i would like to know is whether or not if i enable ur script. the other scripts from inspired will be disabled?

cause i was not able to use the other's when i use yours lol

Inspireds scripts will be disabled.


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#374
Cloud

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Updated! Enjoy Varus!


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#375
ButterSmooth

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All of these are now fixed and are being uploaded in 5 minutes

Thanks kapp . Hopefully inspired will fix the walking to traps. The viktor attracted to its W
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#376
Cloud

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Varus is a bit glitchy but im trying my best to fix him.


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#377
oralie

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Champion:Leona
Did you use the download and follow my tutorial?: Yep! (Am using --Version 4.9 Varus added and Syndra QWW Wave clear.)
Did or are you using twgank with it?(wont work): I have no idea what this is... So no?
Screenshot(if possible):http://s15.postimg.o...n9b3v/sdsdd.jpg
Bug(short description): When playing as Leona I would get that error out of random and then my lol would crash and I would need to restart and rejoin which is a pain,
Again it's random it could happen when am walking or in  a fight.

I have not had this issue with any other champions (So far)

 

Thanks
 


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#378
ButterSmooth

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Viktor after Q-ing or something it is sometimes unable to attack. Like Q-The next basic attack it shoots then cancel causing a loud disturbance. People will suspect scripting.


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#379
warsad

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Nope. It still wont cast any spells or do the wall jump. I can see the menu ingame though.


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#380
NightFox

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+10 for you Cloud . :)
Btw .. can you make perfect timing SS for tryndamere?
TIA
God bless.


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