Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

[Patch 10.x] Evade v0.83 | Added new spells | Disable Missile Detectiion for better FPS

evade

  • Please log in to reply
718 replies to this topic

#601
s914611805

s914611805

    Advanced Member

  • Banned
  • PipPipPip
  • 39 posts

Which spells? Some spells are known as not detected by Gos core

not evade : Nautilus :Q  | Thersh:E | Irelia:E | Xerath:Q | Velkoz:Q | Orianna:Q | Miss:Q | Darius:E | Akali:E | Caitlyn:E | KaiSa:W | Viktor :E

need add range :

Blitzcrank: Q length +30  width +10 | Cassiopeia:Q radius +20 | 

-------------------------

This evade  logic  perfect  ,hope  better


  • 0

#602
s914611805

s914611805

    Advanced Member

  • Banned
  • PipPipPip
  • 39 posts

not evade : Nautilus :Q  | Thersh:E | Irelia:E | Xerath:Q | Velkoz:Q | Orianna:Q | Miss:Q | Darius:E | Akali:E | Caitlyn:E | KaiSa:W | Viktor :E  | Malphite:R | Sion:E R | Veigar:W | Urgot:Q R | Janna:Q | Shen:E | Sejuani:R |Varus:Q | Zac : Q E | VI:Q | Ornn: Q R | Xayah :Q E AA

 

 

need add range :

Blitzcrank: Q length +30  width +10 | Cassiopeia:Q radius +20 | Swain:E length +50 

-------------------------

This evade  logic  perfect  ,hope  better


  • 0

#603
CocainCat

CocainCat

    Newbie

  • Members
  • 3 posts

your evade is dog****.


  • 0

#604
aymen

aymen

    Newbie

  • Members
  • 7 posts

Hasn't been working so great for me the last few days, but i'll give it another shot and come back with an update.


  • 0

#605
taigr

taigr

    Advanced Member

  • Members
  • 252 posts

I dont get why people flames MeoBeo.. It does not detect skillshots if they are casted from fog of war (atleast this i have noticed)

otherwise works good few scripts does not work so well with it cause there is no evade check so it SOMETIMES cast spells to moving direction (trying cast example vayne E on air instead of enemy or skillshot goes wrong direction)


  • 0

#606
Aristo

Aristo

    You donut

  • Moderator
  • 12,665 posts
  • LocationSomewhere over the rainbow

Pinned.


  • 0

#607
leux10

leux10

    Member

  • Members
  • 24 posts

Why doesnt it work? When I use other scripts its fine. I press F6 and turn on Evade, press F6 again then all my scripts stop working?


  • 0

#608
JSN

JSN

    Advanced Member

  • Members
  • 76 posts

Seems to be working fine for be so not sure.


  • 0

#609
Meeboo

Meeboo

    Advanced Member

  • Scripts Developer
  • 786 posts
  • LocationUnited States

Pushed v0.70

    - Fixed Thresh's E

    - Fixed Malphite's R

    - Fixed Irelia's W & R


  • 4

#610
Meeboo

Meeboo

    Advanced Member

  • Scripts Developer
  • 786 posts
  • LocationUnited States

not evade : Nautilus :Q  | Thersh:EIrelia:E | Xerath:Q | Velkoz:Q | Orianna:Q | Miss:Q | Darius:E | Akali:E | Caitlyn:E | KaiSa:W | Viktor :E

need add range :

Blitzcrank: Q length +30  width +10 | Cassiopeia:Q radius +20 | 

-------------------------

This evade  logic  perfect  ,hope  better

gos doesn't detect spells in red


  • 0

#611
Ark223

Ark223

    Advanced Member

  • Members
  • 394 posts

gos doesn't detect spells in red

Game.ParticleCount too?


  • 0

#612
Meeboo

Meeboo

    Advanced Member

  • Scripts Developer
  • 786 posts
  • LocationUnited States

Game.ParticleCount too?

May work but fps issue
  • 0

#613
iSaga

iSaga

    Advanced Member

  • Trial Developer
  • 559 posts

May work but fps issue

You can use activespell. Xerath if you can find how long he channels and where he faces.

Orianna you can do missiles. Its doomball

Irelias E i believe is a missile until static then find the segment.

I only know those 3.
  • 1

#614
Hasenheide

Hasenheide

    Advanced Member

  • Members
  • 39 posts
  • LocationSummoners Rift

can u add a function to see if evade is on or not pls

just a small text "evade on / evade off) ? :D


  • 0

#615
kaylea1

kaylea1

    Newbie

  • Members
  • 4 posts

crashes with lazy, wr, gosu

works only when it wants to

i downloaded from github to loader.

any special installation process I am missing or is anyone experiencing crash?


  • 0

#616
jokehoward

jokehoward

    Advanced Member

  • Members
  • 58 posts

crashes with lazy, wr, gosu

works only when it wants to

i downloaded from github to loader.

any special installation process I am missing or is anyone experiencing crash?

 

Just you, works fine on my end.


  • -1

#617
Hasenheide

Hasenheide

    Advanced Member

  • Members
  • 39 posts
  • LocationSummoners Rift

Can u add this pls:

 

thresh q drawing

teemo shroom draw

shaco box draw

 

evade: teemo shroom, caitlynn trap


  • 0

#618
Meeboo

Meeboo

    Advanced Member

  • Scripts Developer
  • 786 posts
  • LocationUnited States

can u add a function to see if evade is on or not pls

just a small text "evade on / evade off) ? :D

Added v0.71

 

Can u add this pls:

 

thresh q drawing

teemo shroom draw

shaco box draw

 

evade: teemo shroom, caitlynn trap

gos detect thresh's q in wrong direction so not possible atm. may check awareness scripts for teemo shroom and shaco box


  • 0

#619
iSaga

iSaga

    Advanced Member

  • Trial Developer
  • 559 posts

Added v0.71

gos detect thresh's q in wrong direction so not possible atm. may check awareness scripts for teemo shroom and shaco box


For thresh just check when he channels Q then extend the range to max range based on where he is facing. I think the second animation has a channel time.
  • 0

#620
Linkyr

Linkyr

    Newbie

  • Members
  • 9 posts

this evade is so bad


  • -1





Also tagged with one or more of these keywords: evade

5 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users


    Bing (1)