Ok, only thing I didn't know about was quick cast. I'll turn it on, but the game ended, I'll see if I can get to play Yasuo again soon.
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Best Answer Aristo , 15 March 2018 - 11:53
try this scripts
http://gamingonstero...darius-updated/
http://gamingonstero...de-varus-xayah/
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#81
Posted 07 March 2017 - 03:52

#82
Posted 07 March 2017 - 04:04

I'm not sure how to turn quick cast on. I'm using the new client.
I pressed "Quick Cast All" but nothing seems to change
bellow is a picture of my hotkeys:
#83
Posted 07 March 2017 - 04:05

I'm not sure how to turn quick cast on. I'm using the new client.
I pressed "Quick Cast All" but nothing seems to change
bellow is a picture of my hotkeys:
Spoiler
do it in game
#84
Posted 07 March 2017 - 04:19

do it in game
I'm about to try now.
EDIT: game ended in remake.
#85
Posted 07 March 2017 - 04:48

I'm not sure how to turn quick cast on. I'm using the new client.
I pressed "Quick Cast All" but nothing seems to change
bellow is a picture of my hotkeys:
Spoiler
Abilities:
Q - W - E - R
Summoners spells
D - F
#86
Posted 07 March 2017 - 07:45

Change Log v0.07
Added Auto Windwall To Yasuo
Only Targeted Spells and Auto Attacks for Now
will add skillshots later, kinda busy with real life
#87
Posted 07 March 2017 - 08:13

Nice update thank you
#88
Posted 07 March 2017 - 09:09


#89
Posted 07 March 2017 - 10:24

Lux doesn't do anything either. I have no idea why, this script simply does nothing. I don't use QWER as my skill keys. you don't force press those do you? Because you know, my Q is healing, and I remember your Yasuo script would heal when I pressed combo. That would be... really bad, dude. It would be sad to be honest.
#90
Posted 07 March 2017 - 10:43

Lux doesn't do anything either. I have no idea why, this script simply does nothing. I don't use QWER as my skill keys. you don't force press those do you? Because you know, my Q is healing, and I remember your Yasuo script would heal when I pressed combo. That would be... really bad, dude. It would be sad to be honest.
make sure your hotkeys on the gos menu match up with the ones on league
#91
Posted 07 March 2017 - 10:43

I tested it, it doent work because he doenst use QWER as Spellhotkeys.
I tried to change the hotkeys in the Mainsettings (Shiftmenu) but it doesnt work too.
#92
Posted 07 March 2017 - 10:45

I tested it, it doent work because he doenst use QWER as Spellhotkeys.
I tried to change the hotkeys in the Mainsettings (Shiftmenu) but it doesnt work too.
i convert spells to hotkeys it should work fine but i will test
#93
Posted 07 March 2017 - 11:00

Lux doesn't do anything either. I have no idea why, this script simply does nothing. I don't use QWER as my skill keys. you don't force press those do you? Because you know, my Q is healing, and I remember your Yasuo script would heal when I pressed combo. That would be... really bad, dude. It would be sad to be honest.
I tested it, it doent work because he doenst use QWER as Spellhotkeys.
I tried to change the hotkeys in the Mainsettings (Shiftmenu) but it doesnt work too.
ok iv fixed it now, manually update my orb
#94
Posted 07 March 2017 - 11:02

ok iv fixed it now, manually update my orb
Does your orbwalker still only returns a target if it's within auto attack range, or is that fixed too?
#95
Posted 07 March 2017 - 11:04

Does your orbwalker still only returns a target if it's within auto attack range, or is that fixed too?
that doesnt need to be fixed lol, thats what its meant to return
#96
Posted 07 March 2017 - 11:04

Nice, it works now.
#97
Posted 07 March 2017 - 11:05

Hmm. So , for instance, All of Lux's Skills have greater range than her AA, yet, she will only start her combo once she's close enough to auto attack someone, meaning, she will get mawled to death by any other mage in existence before casting a single spell. Under this scenario, do you still think the orbwalker should only return a target for the COMBO function if the target is within AA range? this completely excludes all gapclosers champions from using your orbwalker as a means to obtain a target. Would you agree with that?
#98
Posted 07 March 2017 - 11:13

Hmm. So , for instance, All of Lux's Skills have greater range than her AA, yet, she will only start her combo once she's close enough to auto attack someone, meaning, she will get mawled to death by any other mage in existence before casting a single spell. Under this scenario, do you still think the orbwalker should only return a target for the COMBO function if the target is within AA range? this completely excludes all gapclosers champions from using your orbwalker as a means to obtain a target. Would you agree with that?
the script has a different target selector to the orbwalker
#99
Posted 07 March 2017 - 11:36

So the combo button on the orbwalker...? You know, constructive criticism time: you could make your orbwalker programmable, the other coder using it could pass a list of combo skills, clear lane skills, mixed mode skills, and the orwalker would either call those on the other script's behalf, or (as a second, mode, where the coder using your OW has more control), choose the target for those actions based on the range of the skills passed in the list. The coder could, for example, pass just one skill for Combo (malphite's Q, for instance) and do all the rest by themselves, but your OW would still acquire the target for them, (and if it was the coder choice, skill cast Q).
Same thing would go for, let's say, brand. The coder chooses W and E for mixed mode (or harass mode, if you prefer that nomenclature) and your orbwalker would either just aquire the targets based on range (a case where the third party coder gets more control) or cast the skills (in which case, the third party coder gives up control, because there's not much more he thinks he needs to do other than just cast)
I hope you'll appreciate my feedback, and also the fact that I didn't made fun of you (at least publicly) for your childish mistake regarding the use of hotkeys.
#100
Posted 07 March 2017 - 11:57

So the combo button on the orbwalker...? You know, constructive criticism time: you could make your orbwalker programmable, the other coder using it could pass a list of combo skills, clear lane skills, mixed mode skills, and the orwalker would either call those on the other script's behalf, or (as a second, mode, where the coder using your OW has more control), choose the target for those actions based on the range of the skills passed in the list. The coder could, for example, pass just one skill for Combo (malphite's Q, for instance) and do all the rest by themselves, but your OW would still acquire the target for them, (and if it was the coder choice, skill cast Q).
Same thing would go for, let's say, brand. The coder chooses W and E for mixed mode (or harass mode, if you prefer that nomenclature) and your orbwalker would either just aquire the targets based on range (a case where the third party coder gets more control) or cast the skills (in which case, the third party coder gives up control, because there's not much more he thinks he needs to do other than just cast)
why cant "the coder" do that themselves
I hope you'll appreciate my feedback, and also the fact that I didn't made fun of you (at least publicly) for your childish mistake regarding the use of hotkeys.
i was using the hotkeys the whole time, its just it was bugged
Also tagged with one or more of these keywords: Jinx, Ezreal, Lux, Yasuo, Lucian, Riven
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