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[Beta v21] Eternal Orbwalker

Orbwalker

Best Answer Toshibiotro , 02 April 2017 - 03:33

Changelog
v2: Fixed lasthitting issues
v3: Fixed Graves damage + fixed weird orbwalking around Syndra + fixed some errors

v4: Fixed undertower lasthitting + code cleanup + better performance
v5: Enabled for patch 7.7 + added a lot more bonus damages

v6: Fixed Nidalee damage + added Sona auto attack reset + disabled auto attacks while Gragas and Galio are channeling

v7: Added auto update + disabled auto attacks when using Kennen's e + removed farm delay + fixed weird orbwalker stuttering + increased jungle orbwalking speed
v8: Faster kiting + fixed Rengar jump orbwalking + should work with GoSEvade now
v9: Fixed a huge mistake in the animation time calculation orbwalker should perform much smoother now

v10: Fixed Poppy damage + block attacks during Zac R + block movements and attacks during Zac E

v11: Added Titanic Hydra to auto attack resets + fixed Draven axe damage + fixed Cho'Gath damage

v12: Fixed Graves orbwalking + fixed weird Twitch orbwalking stop + better auto attack cancel detection

v13: Enabled for patch 7.8 + fixed weird orbwalking around Zyra seeds + tweaked laneclear + blocked attacks while blinded + added API

v14: Added Rakan and Xayah attack data + added better stick to target settings + fixed Ahri lasthitting

v15: Enabled for patch 7.9

v16: Fixed TF ultimate bug

v17: Perfect max range orbwalking + reworked buff manager + doesn't attack Jax if his stun is up + improved stick to target

v18: Enabled for patch 7.10

v19: Enabled for patch 7.11

v20: Enabled for patch 7.12

v21: Enabled for patch 7.13

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221 replies to this topic

#121
ZSHacker

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549ae970f02153f2e7a610cb953c194d.png

 

Getting this every game, probably whenever there are a lot of entity to loop through

Don't mix GoS with EloBuddy Kappa


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#122
ZSHacker

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Sometimes orb sticks to target and sometimes not, when using melee champ like Master Yi


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#123
Toshibiotro

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Sometimes orb sticks to target and sometimes not, when using melee champ like Master Yi

the target needs to be in auto attack range


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#124
ZSHacker

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the target needs to be in auto attack range

Hmm so I need to increase my hold radius ?


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#125
Toshibiotro

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Hmm so I need to increase my hold radius ?

no


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#126
gopeto57

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549ae970f02153f2e7a610cb953c194d.png

 

Getting this every game, probably whenever there are a lot of entity to loop through

thats due to deftsu's scripts, if ur using challenger evade or csr u get this.


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#127
gopeto57

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lasthits bad with draven q, perfect lasthits without axe but lasthits too early with axes i guess bad axe damage calculation (tested with 75 ad)


Edited by gopeto57, 10 April 2017 - 08:38 .

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#128
zerosrequiem

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after using for a week i will say the cs is very very good, and combo speed is fine. however, the aa speed, is still worse then dac:r, i think most people who have tried both can feel it.

the champion i noticed the difference is graves since i play him a lot.  Now im gonna use this orbwalker for champions that needs very good farm only. jg champions maybe not.

I believe that this orbwalker will be the best in the near future, but not with the mindset like“its already the fastest, it cant be faster"  

yes it can be faster, u just dont know how to


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#129
gopeto57

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after using for a week i will say the cs is very very good, and combo speed is fine. however, the aa speed, is still worse then dac:r, i think most people who have tried both can feel it.

the champion i noticed the difference is graves since i play him a lot.  Now im gonna use this orbwalker for champions that needs very good farm only. jg champions maybe not.

I believe that this orbwalker will be the best in the near future, but not with the mindset like“its already the fastest, it cant be faster"  

yes it can be faster, u just dont know how to

eow is faster than dacr, has little amount of bugs currently but i expect everything to be fixed whitin the next week or so at longest, atleast thats what im currently trying to help with, and about the speed i've made comparing with evrey single gos orbwalker also with league++ orbwalker and the old leaguesharp orbwalker normal+SDK , compared also to OKTW2,s orbwalker by sebby and it works faster than every other gos orbwalker when it comes to kiting, and basically the same as leaguesharp's , also faster than sebby's orbwalker which itself is incredibly impressive considering sebby is known as a coding god


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#130
zerosrequiem

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eow is faster than dacr, has little amount of bugs currently but i expect everything to be fixed whitin the next week or so at longest, atleast thats what im currently trying to help with, and about the speed i've made comparing with evrey single gos orbwalker also with league++ orbwalker and the old leaguesharp orbwalker normal+SDK , compared also to OKTW2,s orbwalker by sebby and it works faster than every other gos orbwalker when it comes to kiting, and basically the same as leaguesharp's , also faster than sebby's orbwalker which itself is incredibly impressive considering sebby is known as a coding god

that might be something between gos evade and eternal orb...coz when i use the ****ty challenger evede the aa works pretty well, 


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#131
Fl0at

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sebby is known as a coding god

so it is common theme gods produce ****


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#132
Deftsu

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eow is faster than dacr, has little amount of bugs currently but i expect everything to be fixed whitin the next week or so at longest, atleast thats what im currently trying to help with, and about the speed i've made comparing with evrey single gos orbwalker also with league++ orbwalker and the old leaguesharp orbwalker normal+SDK , compared also to OKTW2,s orbwalker by sebby and it works faster than every other gos orbwalker when it comes to kiting, and basically the same as leaguesharp's , also faster than sebby's orbwalker which itself is incredibly impressive considering sebby is known as a coding god

sorry but how can it be the fastest when it uses the same mechanism for calculating Windup/AnimationTime as DAC:R which i gave him personally, his timing checks are actually slower, he doesn't consider order+latency delay.
that's just bull**** assuming.
also for graves, DAC:R is the only orbwalker which works fine atm, feel free to try EOW with high attack speed graves
if i didn't update since a while doesn't mean that a new one would be better by magic, i'm just busy with other stuff :fappa:
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#133
gopeto57

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sorry but how can it be the fastest when it uses the same mechanism for calculating Windup/AnimationTime as DAC:R which i gave him personally, his timing checks are actually slower, he doesn't consider order+latency delay.
that's just bull**** assuming.
also for graves, DAC:R is the only orbwalker which works fine atm, feel free to try EOW with high attack speed graves
if i didn't update since a while doesn't mean that a new one would be better by magic, i'm just busy with other stuff :fappa:

who plays high attack speed graves xD


Edited by gopeto57, 13 April 2017 - 12:28 .

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#134
Toshibiotro

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sorry but how can it be the fastest when it uses the same mechanism for calculating Windup/AnimationTime as DAC:R which i gave him personally, his timing checks are actually slower, he doesn't consider order+latency delay.
that's just bull**** assuming.
also for graves, DAC:R is the only orbwalker which works fine atm, feel free to try EOW with high attack speed graves
if i didn't update since a while doesn't mean that a new one would be better by magic, i'm just busy with other stuff :fappa:

hi pls dont salt all over my thread ty


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#135
ZSHacker

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Can you add more bonus damages? ty


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#136
Toshibiotro

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Can you add more bonus damages? ty

like?


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#137
dasneko13

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Twitch popping Q some time messes with the auto attack, like it stop attacking/moving when stealth is happening.


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#138
Toshibiotro

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Twitch popping Q some time messes with the auto attack, like it stop attacking/moving when stealth is happening.

fixed


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#139
Deftsu

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who plays high attack speed graves xD


so that's your point?
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#140
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Does it support some of the updated scripts ?


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