np my love
I see what you did there
np my love
I see what you did there
That Sivir E logic tho
Your scripts are still great dude !
My Recall ult error :/
Page not foundhttps://gyazo.com/97...d302492e956957
My Recall ult error :/
Caitlyn soon .. #Stalker
sivir pls
sivir pls
Got Sivir on my GitHub (beta) not rly ranked ready sorry :c
+
Auto W:
- Use W on gapcloser
- Use W on chanelling spells
- Use W on immobile
Harass:
- Use Q for max damage
Items:
- Bilgewater Cutlass
- Blade of the Ruined King
- Youmuu's Ghostblade
- Elixir of Wrath
Misc:
- Draw R Damage
- Use E agains gapclosers
- Use E to mouse (T)
Credits to: Deftsu for the spell table :3
noddy is god script ADC <3
Kog f**king good script ! Well done
Sometimes don't cast item is the good time but work perfectly
(Sorry ButterSmooth trying another Kog <3)
Wow amazing Cait Noddy !!!!!!!!!!!!!!!! Just waiting for Jinx now
hi noddy,
your kogmaw is wonderful =D
so glad to use it!
i hv a suggestion about this,
many players will build Trinity Force when using kogmaw,
is it free to add SheenProc weaving in kogmaw combo?
thank you
Cait not inject many times to redownload but not works
Cait not inject many times to redownload but not works
there is an error noddy havent fixed yet, take this as long:
require('Inspired') mainMenu = Menu("ADC MAIN | Caitlyn", "Caitlyn") mainMenu:SubMenu("Combo", "Combo") mainMenu.Combo:Boolean("useQ", "Use Q in combo", true) mainMenu.Combo:Boolean("useW", "Use W on close enemy", true) mainMenu.Combo:Boolean("useR", "Use R in combo", true) mainMenu.Combo:Key("Combo1", "Combo", string.byte(" ")) --------------------------------------------------------------------------------- mainMenu:SubMenu("AutoW", "AutoW") mainMenu.AutoW:Boolean("useWgap", "Use W on gapcloser", true) mainMenu.AutoW:Boolean("useWc", "Use W on chanelling spells", true) mainMenu.AutoW:Boolean("useWs", "Use W on immobile", true) --------------------------------------------------------------------------------- mainMenu:SubMenu("Harass", "Harass") mainMenu.Harass:Boolean("hQ", "Use Q", true) mainMenu.Harass:Slider("Mana","Mana-Manager", 60, 1, 100, 1) mainMenu.Harass:Key("Harass1", "Harass", string.byte("C")) --------------------------------------------------------------------------------- -- mainMenu:SubMenu("Killsteal", "Killsteal") -- mainMenu.Killsteal:Boolean("ksQ", "Use Q - KS", true) -- mainMenu.Killsteal:Boolean("ksE", "Use E - KS", true) -- mainMenu.Killsteal:Boolean("ksR", "Use R - KS", true) --------------------------------------------------------------------------------- mainMenu:SubMenu("Items", "Items") mainMenu.Items:Boolean("useCut", "Bilgewater Cutlass", true) mainMenu.Items:Boolean("useBork", "Blade of the Ruined King", true) mainMenu.Items:Boolean("useGhost", "Youmuu's Ghostblade", true) mainMenu.Items:Boolean("useRedPot", "Elixir of Wrath", true) --------------------------------------------------------------------------------- mainMenu:SubMenu("Misc", "Misc") mainMenu.Misc:Boolean("drawR", "Draw R-Damage", true) mainMenu.Misc:Boolean("gapE", "Auto E agains gapcloser", true) mainMenu.Misc:Key("useEm", "Use E to mouse", string.byte("T")) baseATKSpeed = GetBaseAttackSpeed(myHero) CHANELLING_SPELLS = { ["CaitlynAceintheHole"] = {Name = "Caitlyn", Spellslot = _R}, ["Drain"] = {Name = "FiddleSticks", Spellslot = _W}, ["Crowstorm"] = {Name = "FiddleSticks", Spellslot = _R}, ["GalioIdolOfDurand"] = {Name = "Galio", Spellslot = _R}, ["FallenOne"] = {Name = "Karthus", Spellslot = _R}, ["KatarinaR"] = {Name = "Katarina", Spellslot = _R}, -- ["LucianR"] = {Name = "Lucian", Spellslot = _R}, ["AlZaharNetherGrasp"] = {Name = "Malzahar", Spellslot = _R}, ["MissFortuneBulletTime"] = {Name = "MissFortune", Spellslot = _R}, ["AbsoluteZero"] = {Name = "Nunu", Spellslot = _R}, ["Pantheon_GrandSkyfall_Jump"] = {Name = "Pantheon", Spellslot = _R}, ["ShenStandUnited"] = {Name = "Shen", Spellslot = _R}, ["UrgotSwap2"] = {Name = "Urgot", Spellslot = _R}, -- ["VarusQ"] = {Name = "Varus", Spellslot = _Q}, ["InfiniteDuress"] = {Name = "Warwick", Spellslot = _R} } GAPCLOSER_SPELLS = { ["AkaliShadowDance"] = {Name = "Akali", Spellslot = _R}, ["Headbutt"] = {Name = "Alistar", Spellslot = _W}, ["DianaTeleport"] = {Name = "Diana", Spellslot = _R}, ["FizzPiercingStrike"] = {Name = "Fizz", Spellslot = _Q}, ["IreliaGatotsu"] = {Name = "Irelia", Spellslot = _Q}, ["JaxLeapStrike"] = {Name = "Jax", Spellslot = _Q}, ["JayceToTheSkies"] = {Name = "Jayce", Spellslot = _Q}, ["blindmonkqtwo"] = {Name = "LeeSin", Spellslot = _Q}, ["MaokaiUnstableGrowth"] = {Name = "Maokai", Spellslot = _W}, ["AlphaStrike"] = {Name = "MasterYi", Spellslot = _Q}, ["MonkeyKingNimbus"] = {Name = "MonkeyKing", Spellslot = _E}, ["Pantheon_LeapBash"] = {Name = "Pantheon", Spellslot = _W}, ["PoppyHeroicCharge"] = {Name = "Poppy", Spellslot = _E}, ["QuinnE"] = {Name = "Quinn", Spellslot = _E}, ["RengarLeap"] = {Name = "Rengar", Spellslot = _R}, ["XenZhaoSweep"] = {Name = "XinZhao", Spellslot = _E} } GAPCLOSER2_SPELLS = { ["AatroxQ"] = {Name = "Aatrox", Range = 1000, ProjectileSpeed = 1200, Spellslot = _Q}, ["GragasE"] = {Name = "Gragas", Range = 600, ProjectileSpeed = 2000, Spellslot = _E}, ["GravesMove"] = {Name = "Graves", Range = 425, ProjectileSpeed = 2000, Spellslot = _E}, ["HecarimUlt"] = {Name = "Hecarim", Range = 1000, ProjectileSpeed = 1200, Spellslot = _R}, ["JarvanIVDragonStrike"] = {Name = "JarvanIV", Range = 770, ProjectileSpeed = 2000, Spellslot = _Q}, ["JarvanIVCataclysm"] = {Name = "JarvanIV", Range = 650, ProjectileSpeed = 2000, Spellslot = _R}, ["KhazixE"] = {Name = "Khazix", Range = 900, ProjectileSpeed = 2000, Spellslot = _E}, ["khazixelong"] = {Name = "Khazix", Range = 900, ProjectileSpeed = 2000, Spellslot = _E}, ["LeblancSlide"] = {Name = "Leblanc", Range = 600, ProjectileSpeed = 2000, Spellslot = _W}, ["LeblancSlideM"] = {Name = "Leblanc", Range = 600, ProjectileSpeed = 2000, Spellslot = _R}, ["LeonaZenithBlade"] = {Name = "Leona", Range = 900, ProjectileSpeed = 2000, Spellslot = _E}, ["UFSlash"] = {Name = "Malphite", Range = 1000, ProjectileSpeed = 1800, Spellslot = _R}, ["RenektonSliceAndDice"] = {Name = "Renekton", Range = 450, ProjectileSpeed = 2000, Spellslot = _E}, ["SejuaniArcticAssault"] = {Name = "Sejuani", Range = 650, ProjectileSpeed = 2000, Spellslot = _Q}, ["ShenShadowDash"] = {Name = "Shen", Range = 575, ProjectileSpeed = 2000, Spellslot = _E}, ["RocketJump"] = {Name = "Tristana", Range = 900, ProjectileSpeed = 2000, Spellslot = _W}, ["slashCast"] = {Name = "Tryndamere", Range = 650, ProjectileSpeed = 1450, Spellslot = _E} } OnProcessSpell(function(unit, spell) --1. if mainMenu.Misc.gapE:Value() then local Spell1g = GAPCLOSER_SPELLS[spell.name] if Spell1g and spell.target == myHero and Spell1g.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_E) == READY then local myHeroPos = GetOrigin(myHero) local ePos1 = VectorWay(myHeroPos,GetOrigin(unit)) local ePosEnd1 = myHeroPos - (ePos1/GoS:GetDistance(myHeroPos, GetOrigin(unit)))*400 if GoS:EnemiesAround(myHeroPos, 600) >= GoS:EnemiesAround(ePosEnd1, 500) then CastSkillShot(_E,GetOrigin(unit)) end end local Spell2g = GAPCLOSER2_SPELLS[spell.name] if Spell2g and Spell2g.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_E) == READY then if GoS:GetDistance(spell.endPos, myHero) < 300 then local myHeroPos = GetOrigin(myHero) local ePos2 = VectorWay(myHeroPos,GetOrigin(unit)) local ePosEnd2 = myHeroPos - (ePos2/GoS:GetDistance(myHeroPos, GetOrigin(unit)))*400 if GoS:EnemiesAround(myHeroPos, 600) >= GoS:EnemiesAround(ePosEnd2, 500) then CastSkillShot(_E,GetOrigin(unit)) end end end end --2. if mainMenu.AutoW.useWgap:Value() then local Spell1 = GAPCLOSER_SPELLS[spell.name] if Spell1 and spell.target == myHero and Spell1.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_W) == READY then GoS:DelayAction(function() CastSkillShot(_W,GetOrigin(myHero)) end, 250) end local Spell2 = GAPCLOSER2_SPELLS[spell.name] if Spell2 and Spell2.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_W) == READY then if GoS:GetDistance(spell.endPos, myHero) < 250 then CastSkillShot(_W,spell.endPos) end end end if mainMenu.AutoW.useWc:Value() then local CSpell = CHANELLING_SPELLS[spell.name] if CSpell and CSpell.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_W) == READY then CastSkillShot(_W,GetOrigin(unit)) end end end) OnUpdateBuff(function(unit, buff) if mainMenu.AutoW.useWs:Value() then if GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero then if buff.Type == 11 and GoS:IsInDistance(unit, 825+GetHitBox(unit)) then snaredtarget = unit snared = true end if buff.Type == 5 and GoS:IsInDistance(unit, 825+GetHitBox(unit)) then stunedtarget = unit stuned = true end if buff.Type == 29 and GoS:IsInDistance(unit, 800+GetHitBox(unit)) then uptarget = unit up = true end if buff.Type == 28 and GoS:IsInDistance(unit, 850+GetHitBox(unit)) then fleetarget = unit flee = true end if buff.Type == 8 and GoS:IsInDistance(unit, 850+GetHitBox(unit)) then taunttarget = unit taunt = true end if buff.Type == 22 and GoS:IsInDistance(unit, 825+GetHitBox(unit)) then charmtarget = unit charm = true end end end end) OnRemoveBuff(function(unit, buff) if mainMenu.AutoW.useWs:Value() then if GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero then if buff.Type == 11 and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then snared = false end if buff.Type == 5 and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then stuned = false end if buff.Type == 29 and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then up = false end if buff.Type == 28 and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then flee = false end if buff.Type == 8 and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then taunt = false end if buff.Type == 22 and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then charm = false end end end end) OnTick(function(myHero) local target = GetCurrentTarget() local myHeroPos = GetOrigin(myHero) local CutBlade = GetItemSlot(myHero,3144) local bork = GetItemSlot(myHero,3153) local ghost = GetItemSlot(myHero,3142) local redpot = GetItemSlot(myHero,2140) if mainMenu.AutoW.useWs:Value() then if snared ~= nil and snared == true and GoS:IsInDistance(snaredtarget, 800) then CastSkillShot(_W, GetOrigin(snaredtarget)) end if stuned ~= nil and stuned == true and GoS:IsInDistance(stunedtarget, 800) then CastSkillShot(_W, GetOrigin(stunedtarget)) end if up ~= nil and up == true and GoS:IsInDistance(uptarget, 800) then CastSkillShot(_W, GetOrigin(uptarget)) end if flee ~= nil and flee == true and GoS:IsInDistance(fleetarget, 800) then GoS:DelayAction(function() local fleeWPred = GetPredictionForPlayer(myHeroPos,fleetarget,GetMoveSpeed(fleetarget),math.huge, 1500, 800, 70, false, true) if fleeWPred.HitChance == 1 then CastSkillShot(_W, fleeWPred.PredPos.x, fleeWPred.PredPos.y, fleeWPred.PredPos.z) end end,100) end if taunt ~= nil and taunt == true and GoS:IsInDistance(taunttarget, 800) then GoS:DelayAction(function() local tauntWPred = GetPredictionForPlayer(myHeroPos,taunttarget,GetMoveSpeed(taunttarget),math.huge, 1500, 800, 70, false, true) if tauntWPred.HitChance == 1 then CastSkillShot(_W, tauntWPred.PredPos.x, tauntWPred.PredPos.y, tauntWPred.PredPos.z) end end,100) end if charm ~= nil and charm == true and GoS:IsInDistance(charmtarget, 800) then GoS:DelayAction(function() local charmWPred = GetPredictionForPlayer(myHeroPos,charmtarget,GetMoveSpeed(charmtarget),math.huge, 1500, 800, 70, false, true) if charmWPred.HitChance == 1 then CastSkillShot(_W, charmWPred.PredPos.x, charmWPred.PredPos.y, charmWPred.PredPos.z) end end,100) end end if mainMenu.Misc.useEm:Value() then local ePos = VectorWay(myHeroPos,GetMousePos()) local ePosEnd = myHeroPos - ePos -- DrawCircle(ePosEnd,50,3,155,ARGB(255,255,255,255)) CastSkillShot(_E, ePosEnd) end -- Combo if mainMenu.Combo.Combo1:Value() then -- Items if CutBlade >= 1 and GoS:ValidTarget(target,550+50) and mainMenu.Items.useCut:Value() then if CanUseSpell(myHero,GetItemSlot(myHero,3144)) == READY then CastTargetSpell(target, GetItemSlot(myHero,3144)) end elseif bork >= 1 and GoS:ValidTarget(target,550+50) and (GetMaxHP(myHero) / GetCurrentHP(myHero)) >= 1.25 and mainMenu.Items.useBork:Value() then if CanUseSpell(myHero,GetItemSlot(myHero,3153)) == READY then CastTargetSpell(target,GetItemSlot(myHero,3153)) end end if ghost >= 1 and GoS:ValidTarget(target,GetRange(myHero)+50) and mainMenu.Items.useGhost:Value() then if CanUseSpell(myHero,GetItemSlot(myHero,3142)) == READY then CastSpell(GetItemSlot(myHero,3142)) end end if redpot >= 1 and GoS:ValidTarget(target,GetRange(myHero)+50) and mainMenu.Items.useRedPot:Value() then if CanUseSpell(myHero,GetItemSlot(myHero,2140)) == READY then CastSpell(GetItemSlot(myHero,2140)) end end -- if mainMenu.Combo.useW:Value() and GoS:ValidTarget(target, 500) and CanUseSpell(myHero,_W) == READY then local WPred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),math.huge, 1500, 800, 70, false, true) if WPred.HitChance == 1 and GoS:GetDistance(myHeroPos, WPred.PredPos) < 250+GetHitBox(target) then CastSkillShot(_W, WPred.PredPos.x, WPred.PredPos.y, WPred.PredPos.z) end end if mainMenu.Combo.useQ:Value() and GoS:ValidTarget(target, 1300) and CanUseSpell(myHero,_Q) == READY then local AA = (GoS:CalcDamage(myHero,target,GetBaseDamage(myHero)+GetBonusDmg(myHero),0) * (baseATKSpeed*GetAttackSpeed(myHero))) local AACrit = (2*AA) * GetCritChance(myHero) local qDMG = GoS:CalcDamage(myHero,target,40*GetCastLevel(myHero,_Q)-20+1.3*(GetBaseDamage(myHero)+GetBonusDmg(myHero)),0) local qDMG2 = GoS:CalcDamage(myHero,target,20*GetCastLevel(myHero,_Q)-10+0.65*(GetBaseDamage(myHero)+GetBonusDmg(myHero)),0) if GoS:ValidTarget(target,650) then local QPred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, true, false) local QPred2 = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, false, false) if QPred.HitChance == 1 and qDMG > AA+AACrit then CastSkillShot(_Q, QPred.PredPos.x, QPred.PredPos.y, QPred.PredPos.z) end if QPred.HitChance == 0 and QPred2.HitChance == 1 and qDMG2 > AA+AACrit then CastSkillShot(_Q, QPred2.PredPos.x, QPred2.PredPos.y, QPred2.PredPos.z) end elseif GoS:ValidTarget(target, 1300) and not GoS:IsInDistance(target, 650+GetHitBox(target)) then local QPred2 = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, false, false) if QPred2.HitChance == 1 then CastSkillShot(_Q, QPred2.PredPos.x, QPred2.PredPos.y, QPred2.PredPos.z) end end end if mainMenu.Combo.useR:Value() and CanUseSpell(myHero,_R) == READY then for i,enemy in pairs(GoS:GetEnemyHeroes()) do if GoS:ValidTarget(enemy, 500*GetCastLevel(myHero,_R)+1500) and GoS:EnemiesAround(myHeroPos, 1100) == 0 and not GoS:IsInDistance(enemy, 1100) and GetCurrentHP(enemy) + GetDmgShield(enemy) + GetHPRegen(enemy)*2 < GoS:CalcDamage(myHero, enemy, 225*GetCastLevel(myHero,_R)+25+2*GetBonusDmg(myHero),0) then CastTargetSpell(enemy,_R) end end end end -- Combo -- Harass if mainMenu.Harass.Harass1:Value() and CanUseSpell(myHero,_Q) == READY and 100*GetCurrentMana(myHero)/GetMaxMana(myHero) >= mainMenu.Harass.Mana:Value() and GoS:ValidTarget(target, 1300) then local QPred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, true, false) if QPred.HitChance == 1 then CastSkillShot(_Q, QPred.PredPos.x, QPred.PredPos.y, QPred.PredPos.z) end end -- Draw R Damage if mainMenu.Misc.drawR:Value() and CanUseSpell(myHero,_R) == READY then for i,enemy in pairs(GoS:GetEnemyHeroes()) do if GoS:ValidTarget(enemy, 500*GetCastLevel(myHero,_R)+1500) then DrawDmgOverHpBar(enemy,GetCurrentHP(enemy),GoS:CalcDamage(myHero, enemy, 225*GetCastLevel(myHero,_R)+25+2*GetBonusDmg(myHero),0),0,0xff00ff00) end end end end) function VectorWay(A, B) WayX = B.x - A.x WayY = B.y - A.y WayZ = B.z - A.z return Vector(WayX, WayY, WayZ) end
Kog'MawFeatures:
Combo:
- Use Q
- Use W
- Use E
- Use R
- R stack manager
Harass:
- Use Q
- Use W
- Use E
- Use R
- R stack manager
Killsteal:
- Q
- E
- R
Items:
- Bilgewater Cutlass
- Blade of the Ruined King
- Youmuu's Ghostblade
- Elixir of Wrath
Misc:
- Draw W Range
- Draw AA Damage
- Calculates: AA + Bork + W
- Draw Spell Damage
+
CaitlynFeatures:
Combo:
- Use Q
- Use W on close enemies
- Use R if killable and no enemy is around youAuto W:
- Use W on gapcloser
- Use W on chanelling spells- Use W on immobile
Harass:
- Use Q for max damage
Items:
- Bilgewater Cutlass
- Blade of the Ruined King
- Youmuu's Ghostblade
- Elixir of Wrath
Misc:
- Draw R Damage
- Use E agains gapclosers
- Use E to mouse (T)
Credits to: Deftsu for the spell table :3
just require Deftlib
let create a Miss fortune.
predict last hit Q hit minon through champ enemies her True last Damage bonus
R usage or killable/ks
W usage
E usage
R killable multi by 6,7,8 bullet
amazing cailtyn <3 kiss :* noddy
nice cait and kog ty
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