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Noddy | ADC Main

Noddy ADC MAIN Ezreal Twitch Kalista Ashe Caitlyn Corki Kennen

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1014 replies to this topic

#261
Noddy

Noddy

    Surrender The Throne

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np my love  :kappapride:

I see what you did there Kappa


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#262
Lelouch

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That Sivir E logic tho :o


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#263
TaydeR

TaydeR

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Your scripts are still great dude !
5beae25a60.jpg


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#264
BlackF1r3

BlackF1r3

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97f03c990a6d2435e0d302492e956957.png

My Recall ult error :/


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#265
ButterSmooth

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https://gyazo.com/97...d302492e956957 
My Recall ult error :/

Page not found Kappa
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#266
TaydeR

TaydeR

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Caitlyn soon .. #Stalker Kappa


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#267
TestinCat

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sivir pls  Kappa


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#268
Noddy

Noddy

    Surrender The Throne

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sivir pls  Kappa

Got Sivir on my GitHub (beta) not rly ranked ready sorry :c


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#269
Noddy

Noddy

    Surrender The Throne

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  • 500 posts

Kog'Maw

Features:
Combo:
- Use Q
- Use W
- Use E
- Use R
  - R stack manager

Harass:
- Use Q
- Use W
- Use E
- Use R
  - R stack manager

Killsteal:
- Q
- E
- R

Items:
- Bilgewater Cutlass
- Blade of the Ruined King
- Youmuu's Ghostblade
- Elixir of Wrath

Misc:
- Draw W Range
- Draw AA Damage
  - Calculates: AA + Bork + W
- Draw Spell Damage

 

DOWNLOAD

+

Caitlyn

Features:
Combo:
- Use Q
- Use W on close enemies
- Use R if killable and no enemy is around you

Auto W:
- Use W on gapcloser
- Use W on chanelling spells

- Use W on immobile
Harass:
- Use Q for max damage
Items:
- Bilgewater Cutlass
- Blade of the Ruined King
- Youmuu's Ghostblade
- Elixir of Wrath

Misc:
- Draw R Damage
- Use E agains gapclosers
- Use E to mouse (T)

 

DOWNLOAD
 

Credits to: Deftsu for the spell table :3

 


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#270
thojuno

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noddy is god script ADC <3 


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#271
LAsDePique

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Kog f**king good script ! Well done 

Sometimes don't cast item is the good time but work perfectly 

 

(Sorry ButterSmooth trying another Kog <3)


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#272
Mascara

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Wow amazing Cait Noddy !!!!!!!!!!!!!!!! Just waiting for Jinx now B)  :rolleyes:


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#273
sean3808

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hi noddy,

 

your kogmaw is wonderful =D

 

so glad to use it!

 

i hv a suggestion about this,

 

many players will build Trinity Force when using kogmaw,

 

is it free to add SheenProc weaving in kogmaw combo?

 

thank you  :)  :)  :)


  • 0

#274
WizKalibog

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  • LocationSA PILIPINAS KONG MINAMAHAL

Cait not inject many times to redownload but not works 


  • 1

#275
Maxxxel

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    The One

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  • LocationGuess the right City to win 10$

Cait not inject many times to redownload but not works 

there is an error noddy havent fixed yet, take this as long:

require('Inspired')

mainMenu = Menu("ADC MAIN | Caitlyn", "Caitlyn")
mainMenu:SubMenu("Combo", "Combo")
mainMenu.Combo:Boolean("useQ", "Use Q in combo", true)
mainMenu.Combo:Boolean("useW", "Use W on close enemy", true)
mainMenu.Combo:Boolean("useR", "Use R in combo", true)
mainMenu.Combo:Key("Combo1", "Combo", string.byte(" "))
---------------------------------------------------------------------------------
mainMenu:SubMenu("AutoW", "AutoW")
mainMenu.AutoW:Boolean("useWgap", "Use W on gapcloser", true)
mainMenu.AutoW:Boolean("useWc", "Use W on chanelling spells", true)
mainMenu.AutoW:Boolean("useWs", "Use W on immobile", true)
---------------------------------------------------------------------------------
mainMenu:SubMenu("Harass", "Harass")
mainMenu.Harass:Boolean("hQ", "Use Q", true)
mainMenu.Harass:Slider("Mana","Mana-Manager", 60, 1, 100, 1)
mainMenu.Harass:Key("Harass1", "Harass", string.byte("C"))
---------------------------------------------------------------------------------
-- mainMenu:SubMenu("Killsteal", "Killsteal")
-- mainMenu.Killsteal:Boolean("ksQ", "Use Q - KS", true)
-- mainMenu.Killsteal:Boolean("ksE", "Use E - KS", true)
-- mainMenu.Killsteal:Boolean("ksR", "Use R - KS", true)
---------------------------------------------------------------------------------
mainMenu:SubMenu("Items", "Items")
mainMenu.Items:Boolean("useCut", "Bilgewater Cutlass", true)
mainMenu.Items:Boolean("useBork", "Blade of the Ruined King", true)
mainMenu.Items:Boolean("useGhost", "Youmuu's Ghostblade", true)
mainMenu.Items:Boolean("useRedPot", "Elixir of Wrath", true)
---------------------------------------------------------------------------------
mainMenu:SubMenu("Misc", "Misc")
mainMenu.Misc:Boolean("drawR", "Draw R-Damage", true)
mainMenu.Misc:Boolean("gapE", "Auto E agains gapcloser", true)
mainMenu.Misc:Key("useEm", "Use E to mouse", string.byte("T"))

baseATKSpeed = GetBaseAttackSpeed(myHero)

CHANELLING_SPELLS = {
    ["CaitlynAceintheHole"]         = {Name = "Caitlyn",      Spellslot = _R},
    ["Drain"]                       = {Name = "FiddleSticks", Spellslot = _W},
    ["Crowstorm"]                   = {Name = "FiddleSticks", Spellslot = _R},
    ["GalioIdolOfDurand"]           = {Name = "Galio",        Spellslot = _R},
    ["FallenOne"]                   = {Name = "Karthus",      Spellslot = _R},
    ["KatarinaR"]                   = {Name = "Katarina",     Spellslot = _R},
    -- ["LucianR"]                     = {Name = "Lucian",       Spellslot = _R},
    ["AlZaharNetherGrasp"]          = {Name = "Malzahar",     Spellslot = _R},
    ["MissFortuneBulletTime"]       = {Name = "MissFortune",  Spellslot = _R},
    ["AbsoluteZero"]                = {Name = "Nunu",         Spellslot = _R},                        
    ["Pantheon_GrandSkyfall_Jump"]  = {Name = "Pantheon",     Spellslot = _R},
    ["ShenStandUnited"]             = {Name = "Shen",         Spellslot = _R},
    ["UrgotSwap2"]                  = {Name = "Urgot",        Spellslot = _R},
    -- ["VarusQ"]                      = {Name = "Varus",        Spellslot = _Q},
    ["InfiniteDuress"]              = {Name = "Warwick",      Spellslot = _R}
}

GAPCLOSER_SPELLS = {
    ["AkaliShadowDance"]            = {Name = "Akali",      Spellslot = _R},
    ["Headbutt"]                    = {Name = "Alistar",    Spellslot = _W},
    ["DianaTeleport"]               = {Name = "Diana",      Spellslot = _R},
    ["FizzPiercingStrike"]          = {Name = "Fizz",       Spellslot = _Q},
    ["IreliaGatotsu"]               = {Name = "Irelia",     Spellslot = _Q},
    ["JaxLeapStrike"]               = {Name = "Jax",        Spellslot = _Q},
    ["JayceToTheSkies"]             = {Name = "Jayce",      Spellslot = _Q},
    ["blindmonkqtwo"]               = {Name = "LeeSin",     Spellslot = _Q},
    ["MaokaiUnstableGrowth"]        = {Name = "Maokai",     Spellslot = _W},
    ["AlphaStrike"]                 = {Name = "MasterYi",   Spellslot = _Q},
    ["MonkeyKingNimbus"]            = {Name = "MonkeyKing", Spellslot = _E},
    ["Pantheon_LeapBash"]           = {Name = "Pantheon",   Spellslot = _W},
    ["PoppyHeroicCharge"]           = {Name = "Poppy",      Spellslot = _E},
    ["QuinnE"]                      = {Name = "Quinn",      Spellslot = _E},
    ["RengarLeap"]                  = {Name = "Rengar",     Spellslot = _R},
    ["XenZhaoSweep"]                = {Name = "XinZhao",    Spellslot = _E}
}

GAPCLOSER2_SPELLS = {
    ["AatroxQ"]                     = {Name = "Aatrox",     Range = 1000, ProjectileSpeed = 1200, Spellslot = _Q},
    ["GragasE"]                     = {Name = "Gragas",     Range = 600,  ProjectileSpeed = 2000, Spellslot = _E},
    ["GravesMove"]                  = {Name = "Graves",     Range = 425,  ProjectileSpeed = 2000, Spellslot = _E},
    ["HecarimUlt"]                  = {Name = "Hecarim",    Range = 1000, ProjectileSpeed = 1200, Spellslot = _R},
    ["JarvanIVDragonStrike"]        = {Name = "JarvanIV",   Range = 770,  ProjectileSpeed = 2000, Spellslot = _Q},
    ["JarvanIVCataclysm"]           = {Name = "JarvanIV",   Range = 650,  ProjectileSpeed = 2000, Spellslot = _R},
    ["KhazixE"]                     = {Name = "Khazix",     Range = 900,  ProjectileSpeed = 2000, Spellslot = _E},
    ["khazixelong"]                 = {Name = "Khazix",     Range = 900,  ProjectileSpeed = 2000, Spellslot = _E},
    ["LeblancSlide"]                = {Name = "Leblanc",    Range = 600,  ProjectileSpeed = 2000, Spellslot = _W},
    ["LeblancSlideM"]               = {Name = "Leblanc",    Range = 600,  ProjectileSpeed = 2000, Spellslot = _R},
    ["LeonaZenithBlade"]            = {Name = "Leona",      Range = 900,  ProjectileSpeed = 2000, Spellslot = _E},
    ["UFSlash"]                     = {Name = "Malphite",   Range = 1000, ProjectileSpeed = 1800, Spellslot = _R},
    ["RenektonSliceAndDice"]        = {Name = "Renekton",   Range = 450,  ProjectileSpeed = 2000, Spellslot = _E},
    ["SejuaniArcticAssault"]        = {Name = "Sejuani",    Range = 650,  ProjectileSpeed = 2000, Spellslot = _Q},
    ["ShenShadowDash"]              = {Name = "Shen",       Range = 575,  ProjectileSpeed = 2000, Spellslot = _E},
    ["RocketJump"]                  = {Name = "Tristana",   Range = 900,  ProjectileSpeed = 2000, Spellslot = _W},
    ["slashCast"]                   = {Name = "Tryndamere", Range = 650,  ProjectileSpeed = 1450, Spellslot = _E}
}

OnProcessSpell(function(unit, spell)

--1.
if mainMenu.Misc.gapE:Value() then
local Spell1g = GAPCLOSER_SPELLS[spell.name]
    if Spell1g and spell.target == myHero and Spell1g.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_E) == READY then
        local myHeroPos = GetOrigin(myHero)
        local ePos1 = VectorWay(myHeroPos,GetOrigin(unit))
        local ePosEnd1 = myHeroPos - (ePos1/GoS:GetDistance(myHeroPos, GetOrigin(unit)))*400    
        if GoS:EnemiesAround(myHeroPos, 600) >= GoS:EnemiesAround(ePosEnd1, 500) then
            CastSkillShot(_E,GetOrigin(unit))
        end
    end
local Spell2g = GAPCLOSER2_SPELLS[spell.name]
    if Spell2g and Spell2g.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_E) == READY then
        if GoS:GetDistance(spell.endPos, myHero) < 300 then
            local myHeroPos = GetOrigin(myHero)
            local ePos2 = VectorWay(myHeroPos,GetOrigin(unit))
            local ePosEnd2 = myHeroPos - (ePos2/GoS:GetDistance(myHeroPos, GetOrigin(unit)))*400
            if GoS:EnemiesAround(myHeroPos, 600) >= GoS:EnemiesAround(ePosEnd2, 500) then
                CastSkillShot(_E,GetOrigin(unit))
            end
        end
    end
end

--2.
if mainMenu.AutoW.useWgap:Value() then
local Spell1 = GAPCLOSER_SPELLS[spell.name]
    if Spell1 and spell.target == myHero and Spell1.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_W) == READY then
        GoS:DelayAction(function()
            CastSkillShot(_W,GetOrigin(myHero))
        end, 250)
    end
local Spell2 = GAPCLOSER2_SPELLS[spell.name]
    if Spell2 and Spell2.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_W) == READY then
        if GoS:GetDistance(spell.endPos, myHero) < 250 then
            CastSkillShot(_W,spell.endPos)
        end
    end
end

if mainMenu.AutoW.useWc:Value() then
local CSpell = CHANELLING_SPELLS[spell.name]
    if CSpell and CSpell.Name == GetObjectName(unit) and GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero and CanUseSpell(myHero,_W) == READY then
        CastSkillShot(_W,GetOrigin(unit))
    end
end

end)

OnUpdateBuff(function(unit, buff)
if mainMenu.AutoW.useWs:Value() then
    if GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero then
        if buff.Type == 11  and GoS:IsInDistance(unit, 825+GetHitBox(unit)) then
            snaredtarget = unit
            snared = true
        end
        if buff.Type == 5  and GoS:IsInDistance(unit, 825+GetHitBox(unit)) then
            stunedtarget = unit
            stuned = true
        end
        if buff.Type == 29  and GoS:IsInDistance(unit, 800+GetHitBox(unit)) then
            uptarget = unit
            up = true
        end
        if buff.Type == 28  and GoS:IsInDistance(unit, 850+GetHitBox(unit)) then
            fleetarget = unit
            flee = true
        end
        if buff.Type == 8  and GoS:IsInDistance(unit, 850+GetHitBox(unit)) then
            taunttarget = unit
            taunt = true
        end
        if buff.Type == 22  and GoS:IsInDistance(unit, 825+GetHitBox(unit)) then
            charmtarget = unit
            charm = true
        end
    end
end
end)

OnRemoveBuff(function(unit, buff)
if mainMenu.AutoW.useWs:Value() then
    if GetTeam(unit) ~= GetTeam(myHero) and GetObjectType(unit) == Obj_AI_Hero then
        if buff.Type == 11  and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then
            snared = false
        end
        if buff.Type == 5  and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then
            stuned = false
        end
        if buff.Type == 29  and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then
            up = false
        end
        if buff.Type == 28  and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then
            flee = false
        end
        if buff.Type == 8  and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then
            taunt = false
        end
        if buff.Type == 22  and GoS:IsInDistance(unit, 800+GetHitBox(unit)+1000) then
            charm = false
        end
    end
end
end)

OnTick(function(myHero)

local target = GetCurrentTarget()
local myHeroPos = GetOrigin(myHero)

local CutBlade = GetItemSlot(myHero,3144)
local bork = GetItemSlot(myHero,3153)
local ghost = GetItemSlot(myHero,3142)
local redpot = GetItemSlot(myHero,2140)

if mainMenu.AutoW.useWs:Value() then
    if snared ~= nil and snared == true and GoS:IsInDistance(snaredtarget, 800) then
        CastSkillShot(_W, GetOrigin(snaredtarget))
    end
    if stuned ~= nil and stuned == true and GoS:IsInDistance(stunedtarget, 800) then
        CastSkillShot(_W, GetOrigin(stunedtarget))
    end
    if up ~= nil and up == true and GoS:IsInDistance(uptarget, 800) then
        CastSkillShot(_W, GetOrigin(uptarget))
    end
    if flee ~= nil and flee == true and GoS:IsInDistance(fleetarget, 800) then
        GoS:DelayAction(function()
        local fleeWPred = GetPredictionForPlayer(myHeroPos,fleetarget,GetMoveSpeed(fleetarget),math.huge, 1500, 800, 70, false, true)
            if fleeWPred.HitChance == 1 then
                CastSkillShot(_W, fleeWPred.PredPos.x, fleeWPred.PredPos.y, fleeWPred.PredPos.z)
            end
        end,100)
    end
    if taunt ~= nil and taunt == true and GoS:IsInDistance(taunttarget, 800) then
        GoS:DelayAction(function()
        local tauntWPred = GetPredictionForPlayer(myHeroPos,taunttarget,GetMoveSpeed(taunttarget),math.huge, 1500, 800, 70, false, true)
            if tauntWPred.HitChance == 1 then
                CastSkillShot(_W, tauntWPred.PredPos.x, tauntWPred.PredPos.y, tauntWPred.PredPos.z)
            end
        end,100)
    end
    if charm ~= nil and charm == true and GoS:IsInDistance(charmtarget, 800) then
        GoS:DelayAction(function()
        local charmWPred = GetPredictionForPlayer(myHeroPos,charmtarget,GetMoveSpeed(charmtarget),math.huge, 1500, 800, 70, false, true)
            if charmWPred.HitChance == 1 then
                CastSkillShot(_W, charmWPred.PredPos.x, charmWPred.PredPos.y, charmWPred.PredPos.z)
            end
        end,100)
    end
end

if mainMenu.Misc.useEm:Value() then
    local ePos = VectorWay(myHeroPos,GetMousePos())
    local ePosEnd = myHeroPos - ePos
    -- DrawCircle(ePosEnd,50,3,155,ARGB(255,255,255,255))
        CastSkillShot(_E, ePosEnd)
end

-- Combo
if mainMenu.Combo.Combo1:Value() then

-- Items
    if CutBlade >= 1 and GoS:ValidTarget(target,550+50) and mainMenu.Items.useCut:Value() then
        if CanUseSpell(myHero,GetItemSlot(myHero,3144)) == READY then
            CastTargetSpell(target, GetItemSlot(myHero,3144))
        end    
    elseif bork >= 1 and GoS:ValidTarget(target,550+50) and (GetMaxHP(myHero) / GetCurrentHP(myHero)) >= 1.25 and mainMenu.Items.useBork:Value() then
        if CanUseSpell(myHero,GetItemSlot(myHero,3153)) == READY then
            CastTargetSpell(target,GetItemSlot(myHero,3153))
        end
    end

    if ghost >= 1 and GoS:ValidTarget(target,GetRange(myHero)+50) and mainMenu.Items.useGhost:Value() then
        if CanUseSpell(myHero,GetItemSlot(myHero,3142)) == READY then
            CastSpell(GetItemSlot(myHero,3142))
        end
    end
    
    if redpot >= 1 and GoS:ValidTarget(target,GetRange(myHero)+50) and mainMenu.Items.useRedPot:Value() then
        if CanUseSpell(myHero,GetItemSlot(myHero,2140)) == READY then
            CastSpell(GetItemSlot(myHero,2140))
        end
    end
--
if mainMenu.Combo.useW:Value() and GoS:ValidTarget(target, 500) and CanUseSpell(myHero,_W) == READY then
    local WPred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),math.huge, 1500, 800, 70, false, true)
    if WPred.HitChance == 1 and GoS:GetDistance(myHeroPos, WPred.PredPos) < 250+GetHitBox(target) then
        CastSkillShot(_W, WPred.PredPos.x, WPred.PredPos.y, WPred.PredPos.z)
    end
end

if mainMenu.Combo.useQ:Value() and GoS:ValidTarget(target, 1300) and CanUseSpell(myHero,_Q) == READY then
    local AA = (GoS:CalcDamage(myHero,target,GetBaseDamage(myHero)+GetBonusDmg(myHero),0) * (baseATKSpeed*GetAttackSpeed(myHero)))
    local AACrit = (2*AA) * GetCritChance(myHero)
    local qDMG = GoS:CalcDamage(myHero,target,40*GetCastLevel(myHero,_Q)-20+1.3*(GetBaseDamage(myHero)+GetBonusDmg(myHero)),0)
    local qDMG2 = GoS:CalcDamage(myHero,target,20*GetCastLevel(myHero,_Q)-10+0.65*(GetBaseDamage(myHero)+GetBonusDmg(myHero)),0)
        if GoS:ValidTarget(target,650) then
            local QPred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, true, false)
            local QPred2 = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, false, false)
                if QPred.HitChance == 1 and qDMG > AA+AACrit then
                    CastSkillShot(_Q, QPred.PredPos.x, QPred.PredPos.y, QPred.PredPos.z)
                end
                if QPred.HitChance == 0 and QPred2.HitChance == 1 and qDMG2 > AA+AACrit then
                    CastSkillShot(_Q, QPred2.PredPos.x, QPred2.PredPos.y, QPred2.PredPos.z)
                end
        elseif GoS:ValidTarget(target, 1300) and not GoS:IsInDistance(target, 650+GetHitBox(target)) then
            local QPred2 = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, false, false)
                if QPred2.HitChance == 1 then
                    CastSkillShot(_Q, QPred2.PredPos.x, QPred2.PredPos.y, QPred2.PredPos.z)
                end
        end
end

if mainMenu.Combo.useR:Value() and CanUseSpell(myHero,_R) == READY then
    for i,enemy in pairs(GoS:GetEnemyHeroes()) do
        if GoS:ValidTarget(enemy, 500*GetCastLevel(myHero,_R)+1500) and GoS:EnemiesAround(myHeroPos, 1100) == 0 and not GoS:IsInDistance(enemy, 1100) and GetCurrentHP(enemy) + GetDmgShield(enemy) + GetHPRegen(enemy)*2 < GoS:CalcDamage(myHero, enemy, 225*GetCastLevel(myHero,_R)+25+2*GetBonusDmg(myHero),0) then
            CastTargetSpell(enemy,_R)
        end
    end
end

end -- Combo

-- Harass
if mainMenu.Harass.Harass1:Value() and CanUseSpell(myHero,_Q) == READY and 100*GetCurrentMana(myHero)/GetMaxMana(myHero) >= mainMenu.Harass.Mana:Value() and GoS:ValidTarget(target, 1300) then
    local QPred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2200, 625, 1300, 90, true, false)
    if QPred.HitChance == 1 then
        CastSkillShot(_Q, QPred.PredPos.x, QPred.PredPos.y, QPred.PredPos.z)
    end
end

-- Draw R Damage
if mainMenu.Misc.drawR:Value() and CanUseSpell(myHero,_R) == READY then
    for i,enemy in pairs(GoS:GetEnemyHeroes()) do
        if GoS:ValidTarget(enemy, 500*GetCastLevel(myHero,_R)+1500) then
            DrawDmgOverHpBar(enemy,GetCurrentHP(enemy),GoS:CalcDamage(myHero, enemy, 225*GetCastLevel(myHero,_R)+25+2*GetBonusDmg(myHero),0),0,0xff00ff00)
        end
    end
end

end)

function VectorWay(A, B)
WayX = B.x - A.x
WayY = B.y - A.y
WayZ = B.z - A.z
return Vector(WayX, WayY, WayZ)
end
 

  • 1

#276
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

Kog'Maw

Features:
Combo:
- Use Q
- Use W
- Use E
- Use R
  - R stack manager

Harass:
- Use Q
- Use W
- Use E
- Use R
  - R stack manager

Killsteal:
- Q
- E
- R

Items:
- Bilgewater Cutlass
- Blade of the Ruined King
- Youmuu's Ghostblade
- Elixir of Wrath

Misc:
- Draw W Range
- Draw AA Damage
  - Calculates: AA + Bork + W
- Draw Spell Damage

 

DOWNLOAD

+

Caitlyn

Features:
Combo:
- Use Q
- Use W on close enemies
- Use R if killable and no enemy is around you

Auto W:
- Use W on gapcloser
- Use W on chanelling spells

- Use W on immobile
Harass:
- Use Q for max damage
Items:
- Bilgewater Cutlass
- Blade of the Ruined King
- Youmuu's Ghostblade
- Elixir of Wrath

Misc:
- Draw R Damage
- Use E agains gapclosers
- Use E to mouse (T)

 

DOWNLOAD
 

Credits to: Deftsu for the spell table :3

 

just require Deftlib -_-


  • 0

#277
john482348

john482348

    Advanced Member

  • Members
  • 43 posts

this scripts wish  Inspired  V how much??  V28 is ok??

thank you


  • 0

#278
BaeSuzy

BaeSuzy

    Advanced Member

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  • 388 posts
  • LocationBae Suzy

let create a Miss fortune.
predict last hit Q hit minon through champ enemies her True last Damage bonus

R usage or killable/ks

W usage

E usage

R killable multi by 6,7,8 bullet

  • Maximum Magic Damage: 36 / 42 / 48% AD
  • Physical Damage Per Wave: 50 / 75 / 125 (+ 10 / 17.5 / 25% bonus AD) (+ 20% AP)
  • Minimum Magic Damage (No Stacks): 198 / 210 / 216% AD
  • Total Physical Damage: 400 / 600 / 1000 (+ 80 / 140 / 200% bonus AD) (+ 160% AP)
  •  Maximum Magic Damage (Maximum Stacks): 288 / 336 / 384% AD
     

  • 0

#279
thojuno

thojuno

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  • 147 posts

amazing cailtyn <3 kiss :* noddy 


  • 0

#280
Rekt

Rekt

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  • LocationSky

nice cait and kog ty 


  • 0





Also tagged with one or more of these keywords: Noddy, ADC, MAIN, Ezreal, Twitch, Kalista, Ashe, Caitlyn, Corki, Kennen

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