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#21
Posted 14 April 2018 - 08:14

#22
Posted 14 April 2018 - 08:15

#23
Posted 15 April 2018 - 01:59

#24
Posted 16 April 2018 - 04:26

#25
Posted 17 April 2018 - 05:53

Tuturu +
#26
Posted 19 April 2018 - 11:03

#27
Posted 19 April 2018 - 11:06

#28
Posted 20 April 2018 - 10:07

#29
Posted 20 April 2018 - 10:53

#30
Posted 20 April 2018 - 11:27

#31
Posted 20 April 2018 - 05:15

#32
Posted 21 April 2018 - 01:10

Added a VERY basic test script for Aurelion Sol to Auto.
Detonate Q when its in range of an enemy and has traveled far enough (toggle)
Auto peel enemies who come too close to you with Q + R combo (casts q, immediately ults them away, then detonates Q to stun them after)
http://gamingonstero...karthus-illaoi/
The only other features I can think of would be a killsteal calculation (WQR on target list)... none of his skills besides those two really are something you'd want a script to handle.
#33
Posted 21 April 2018 - 01:26

sikaka, on 21 Apr 2018 - 01:10 AM, said:
Added a VERY basic test script for Aurelion Sol to Auto.
Detonate Q when its in range of an enemy and has traveled far enough (toggle)
Auto peel enemies who come too close to you with Q + R combo (casts q, immediately ults them away, then detonates Q to stun them after)
http://gamingonstero...karthus-illaoi/
The only other features I can think of would be a killsteal calculation (WQR on target list)... none of his skills besides those two really are something you'd want a script to handle.
Okay thank you i will try it later
#34
Posted 21 April 2018 - 01:56

sikaka, on 21 Apr 2018 - 01:10 AM, said:
Added a VERY basic test script for Aurelion Sol to Auto.
Detonate Q when its in range of an enemy and has traveled far enough (toggle)
Auto peel enemies who come too close to you with Q + R combo (casts q, immediately ults them away, then detonates Q to stun them after)
http://gamingonstero...karthus-illaoi/
The only other features I can think of would be a killsteal calculation (WQR on target list)... none of his skills besides those two really are something you'd want a script to handle.
some "W" Logic would be good to, Orbwalker AA´s cancels for 1 sec the movement and so the W cant hit anymore. Idk if a good W Logic is possible with immobilie targets
#35
Posted 21 April 2018 - 04:38


#37
Posted 22 April 2018 - 01:42

ZeroTwo, on 21 Apr 2018 - 6:43 PM, said:
I already tested it.
Thanks for the work, but I'm still looking for a full champion script, I'll donate for that too. Noddy may want to make it
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Right but you haven't said what you think is missing so it can be added.
You mentioned auto attacks stopping movement in combo - do you want it to simply not auto attack when in combo mode?
What about W logic, do you want it turning on W if in combo mode and enemies are within the outer ring and turn it back off when combo mode ends (if manually activated leave it on)
What about Q logic? Do you want it auto casting Q towards enemies if they are immobile near the detonation range? My concern is that Q relies heavily on your character's position so having a script throw it out wont do much good if you're running in the other direction.
#38
Posted 22 April 2018 - 03:11

sikaka, on 22 Apr 2018 - 1:42 PM, said:
Right but you haven't said what you think is missing so it can be added.
You mentioned auto attacks stopping movement in combo - do you want it to simply not auto attack when in combo mode?
What about W logic, do you want it turning on W if in combo mode and enemies are within the outer ring and turn it back off when combo mode ends (if manually activated leave it on)
What about Q logic? Do you want it auto casting Q towards enemies if they are immobile near the detonation range? My concern is that Q relies heavily on your character's position so having a script throw it out wont do much good if you're running in the other direction.
Orbwalker:They may should be a check if W is hitting the enemy or is active. Then it should not auto attack the Enemy.
"turning on W if in combo mode and enemies are within the outer ring and turn it back off when combo mode ends (if manually activated leave it on)" This sounds like an option for me.
"Do you want it auto casting Q towards enemies if they are immobile near the detonation range?" Yes that would be good, when im using Combo i want to fight, so it should cast Q.
Some Harras with Q/E would be good to.
Also KS with R.
#39
Posted 22 April 2018 - 04:01

ZeroTwo, on 22 Apr 2018 - 3:11 PM, said:
Orbwalker:They may should be a check if W is hitting the enemy or is active. Then it should not auto attack the Enemy.
"turning on W if in combo mode and enemies are within the outer ring and turn it back off when combo mode ends (if manually activated leave it on)" This sounds like an option for me.
"Do you want it auto casting Q towards enemies if they are immobile near the detonation range?" Yes that would be good, when im using Combo i want to fight, so it should cast Q.
Some Harras with Q/E would be good to.
Also KS with R.
Added a bunch of improvements. Update and try now. Full change log in thread
http://gamingonstero...s-illaoi/page-1
#40
Posted 22 April 2018 - 05:36

sikaka, on 22 Apr 2018 - 4:01 PM, said:
Added a bunch of improvements. Update and try now. Full change log in thread
Thank you, it works much better now! Sometimes the W cancels to fast in the Combo mode. But im not sure atm. how to make this better. Maybe with a higher Range check? hm
I donated already a little bit (10˜) I will donate more when the Script is finish.
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