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[Patch 8.5] External Bugs & Broken API

bugs API broken

Best Answer ReverseMisaya , 12 March 2018 - 05:43

.missileData seems to return weird values for .startPos and .endPos

 

x,y,z where any of them is sometimes 0

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20 replies to this topic

#1
ReverseMisaya

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I play on a 1920x1080 screen and since this patch drawings can not be placed all the way at the bottom of your screen

This bug might have been there before, just never noticed. Please fix :(

 

NOTE: this is not an issue if you play on resolutions smaller than 1920x1080

 

Here's an example: 

Spoiler


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#2
RMAN

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Drawings still stutter/lag, as reported on 8.4 thread.

 

 

EDIT:

Feretorix
Can you add something like activeAnimation to the api? Idk if that'd be possible with ext but it would be a way to detect skills with no channelling time.


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#3
Shulepin

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Broken stuff I found:

 

-> .activeSpell.isAutoAttack  (not always, but often returns false for autoattack)

-> .activeSpell.endTime

-> .missileData

---LOG CREATED 16:23 08/03/18

missileDataOutput = {
   ["range"] = 4.9935634857589e-027;
   ["manaCost"] = 0;
   ["width"] = 9.5210142866079e-019;
   ["name"] = "";
   ["startPos"] = {
      ["y"] = 0;
      ["z"] = 0;
      ["x"] = 0;
   };
   ["placementPos"] = {
      ["y"] = 0;
      ["z"] = 0;
      ["x"] = 0;
   };
   ["delay"] = 7.567011707354e-043;
   ["target"] = 0;
   ["speed"] = 4.7987206556437e+027;
   ["endPos"] = {
      ["y"] = 0;
      ["z"] = 0;
      ["x"] = 0;
   };
   ["owner"] = 0;
};

---LOG END

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#4
Kypo

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Drawing dmg on hpbar or minions doesn't work again


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#5
Feretorix

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Thank you for all the reports, will be fixing this ASAP.
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#6
Feretorix

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ReverseMisaya This is not a bug, instead it's intentional. It's part of the security of the cheat, can't go further in details. If it bothers you, restart EXT and there's a chance it won't be like this.

RMAN I can't replicate the issue, it might be your windows instead. Literally nothing

Shulepin All offsets related to activeSpell are working fine, it's something on your own end. MissileData on the other hand is fixed.

Kypo HPbar is now fixed, was broken indeed.


Update will be available in minutes.
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#7
RMAN

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RMAN I can't replicate the issue, it might be your windows instead. Literally nothing

 
If you check 8.4 bug report thread, you'll see:

Many users report me drawing lag / stuttering. Said it wasnt happening until recently. Any idea?

 

I have the same. I even play without drawings so it doesn't feel "laggy", on performance settings all my settings are optimized.

 
On WR Thread:

a15a0fc66392d6d8cc9a5b5801aafaab.gif
 
The stutters in the drawings are caused by GoS
Reported here by the man himself http://gamingonstero...n-api/?p=143882

 
Weedle and Hanndel on Discord:
3a7883e164620e0bd5915b4f2b1c8782.png
And there are lots of users complaining on a regular basis too, be it at the Shoutbox or on Discord.
I dont know why you dont have it, but its most definetly not on my end. (Maybe you didnt notice it?)
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#8
Migno

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Can confirm the stuttering on my side and on a few ppl on the official GOS Discord


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#9
LeighaLish

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About the studdering, can someone whip up a test script so I can see if I have this issue? I dont see it one any scripts on the forum currently


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#10
SkyForge

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i think it depends on the scripts code before draw, if it's heavy then it's gonna lag and lower overlay fps
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#11
ReverseMisaya

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i think it depends on the scripts code before draw, if it's heavy then it's gonna lag and lower overlay fps

 

has nothing to do with heavy scripts, the drawings are not instantly updated when the gamescreen moves aka lag aka stutter.

Even a simple circle drawing has the same issue.

 

change you camera movement settings to awsd keys and move around, you'll see what we mean

 

UPDATE: 

See how the circle tries to reposition itself?

As if its not updating according to the games fps (my fps is 145 in GoS and 245 in LoL)

https://i.gyazo.com/...3c5fdb216f7.mp4

 

and the gif posted by RMAN...

Check how the white circle on the crab moves around and doesnt stay on the target.

Spoiler


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#12
LeighaLish

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has nothing to do with heavy scripts, the drawings are not instantly updated when the gamescreen moves aka lag aka stutter.

Even a simple circle drawing has the same issue.

 

change you camera movement settings to awsd keys and move around, you'll see what we mean

 

UPDATE: 

See how the circle tries to reposition itself?

As if its not updating according to the games fps (my fps is 145 in GoS and 245 in LoL)

https://i.gyazo.com/...3c5fdb216f7.mp4

 

and the gif posted by RMAN...

Check how the white circle on the crab moves around and doesnt stay on the target.

Spoiler

Am I crazy or the crab dont have a white circle? In his first gif I seen the circle not updating fast but his menu was open.


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#13
ReverseMisaya

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Am I crazy or the crab dont have a white circle? In his first gif I seen the circle not updating fast but his menu was open.

 

its more like white dot (very small white circle) hehe

 

9e2d54e32450d89167c5ebd365a3c541.png


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#14
LeighaLish

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its more like white dot (very small white circle) hehe

 

9e2d54e32450d89167c5ebd365a3c541.png

Ok I see the circular white dot. Was thinking a circle around the crab. Wish I could see the FPS as well in the picture.


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#15
ReverseMisaya

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140FPS at least, in all images/videos I shared


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#16
RMAN

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Feretorix Menu Icons are broken on Twitch, sandbox is blocking both local and remote Icons. We didnt have the issue on 8.4.

Spoiler


Its weird af it wont load the icon even if you have it already on %appdata%\GamingOnSteroids\LOLEXT\Sprites\MenuElement. Running as Admin, tried injecting into multiple programs. Works fine on other champions (Tested Darius and Jhin)


Edit:
 

local icons = {WR = "https://raw.githubusercontent.com/HiImWeedle/GoS/master/Icons/WinRateLogo.png"}
local Menu = MenuElement({id = char_name, name = "Project WinRate | "..char_name, type = MENU, leftIcon = icons.WR})

icons.Q = "https://raw.githubusercontent.com/HiImWeedle/GoS/master/Icons/spells/"..myHero:GetSpellData(_Q).name..".png"
Menu:MenuElement({id = "Q", name = "Q Settings", type = MENU, leftIcon = icons.Q})

WR Icon will load if you have in the folder and download if you dont (both work)
Q Icon wont do either (blocked by sandbox)


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#17
ReverseMisaya

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✓  Best Answer

.missileData seems to return weird values for .startPos and .endPos

 

x,y,z where any of them is sometimes 0


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#18
RMAN

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.missileData seems to return weird values for .startPos and .endPos

 

x,y,z where any of them is sometimes 0

Shulepin reported it in this very post xD

Looks like Fere is MIA again.


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#19
RMAN

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I'll leave this here in case Fere comes back someday and check the thread.
d4cfed35a5110ddd6bf296bad6786fd1.gif

Triangle Center = myHero.pos:To2D()
Circle Center = myHero.pos

Looks like Vector:To2D() is a little off :v

EDIT: xOffset = -3 and yOffset = -5 for 1920x1080
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#20
ReverseMisaya

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I'll leave this here in case Fere comes back someday and check the thread.
d4cfed35a5110ddd6bf296bad6786fd1.gif

Triangle Center = myHero.pos:To2D()
Circle Center = myHero.pos

Looks like Vector:To2D() is a little off :v

EDIT: xOffset = -3 and yOffset = -5 for 1920x1080


This is not a bug.
 
3d perspective is not the same as a 2d perspective. 
so what we consider a point on our screen (2d), could look different in 3d and vice versa

 

UPDATE: Out of both squares, which middle point is the correct one?...thinkin thinkin    :NotLikeThis:

 

2D-AND-3D-Drawing1.gif


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