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[OLD❓] LazyAiO [v4.0 | 30 Champs]

AiO Utility More

Best Answer DamnedNooB , 26 August 2019 - 01:25

Thanks for your work, only scripts working properly on Ext. Keep up the good work PLEASE <3

:wub:

Was hoping for a new version of internal, but since that wont happen too soon -

LazyAiO rewritten as soon as i have a new motherboard. (pc ded right now).

Thanks for the  kind words!!

 

Sorry for the absence, real life is a bi*** and my pc commited suicide  -_-

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1151 replies to this topic

#501
DamnedNooB

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Hh6oqga.png

 

Update / redownload!

 

Doge /

 

For clarification: The Combo really wasnt slow at all.

The "problem" was, i tried to maximize the damage output by using Q either when dashing or after AA.

So this combined with a small delay and the hitchance checks for E (if using HPred) might have slowed down the burst speed (not combo speed).

But since burst is what we want as rengar... (i guess) - i changed the logic and Q will fire if enemy in range. if you feel like E is too slow use Noddy's pred.

 

Thats it, enjoy  :wub:


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#502
ghutt

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Hh6oqga.png
 
Update / redownload!
 
Doge /
 
For clarification: The Combo really wasnt slow at all.
The "problem" was, i tried to maximize the damage output by using Q either when dashing or after AA.
So this combined with a small delay and the hitchance checks for E (if using HPred) might have slowed down the burst speed (not combo speed).
But since burst is what we want as rengar... (i guess) - i changed the logic and Q will fire if enemy in range. if you feel like E is too slow use Noddy's pred.
 
Thats it, enjoy  :wub:


Ty bruh. When I will be home, ill test it and leave a feedback. Sounds good right now.8

EDIT:

Yeah, i think its better now. Sometimes it still uses w when enemy out of range, but that happens rarely. Good job!


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#503
dubber

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I know you can disable jinx q to stop the rocket spam, but is there no better option? It exclusively does rockets if you leave it on, when really it should be using chain gun in some scenarios, and then switching to rocket for range or clump. Am I missing a setting somehwere?


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#504
DamnedNooB

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I know you can disable jinx q to stop the rocket spam, but is there no better option? It exclusively does rockets if you leave it on, when really it should be using chain gun in some scenarios, and then switching to rocket for range or clump. Am I missing a setting somehwere?

Q usage ON: Will switch to rockets if 3 Stacks are reached and target in range OR target out of range, ELSE minigun.

Q usage OFF: Will switch to rockets if target out of range, ELSE minigun.

 

Should be pretty clear after taking 30 seconds to test in a custom game, otherwise i hope it is now.

 

I might add logic for splash damage soon.


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#505
dubber

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Ah, ok, great thanks! I appreciate the info


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#506
Exod

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Q usage ON: Will switch to rockets if 3 Stacks are reached and target in range OR target out of range, ELSE minigun.

Q usage OFF: Will switch to rockets if target out of range, ELSE minigun.

 

Should be pretty clear after taking 30 seconds to test in a custom game, otherwise i hope it is now.

 

I might add logic for splash damage soon.

Tristana update pls?


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#507
SkilledBears

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vY2ogab.png

this error shows when i use gso orbwalker


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#508
daddygirth

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vY2ogab.png

this error shows when i use gso orbwalker

 

 

"gamsterons ORB isnt supported, no issue using IC's wich i recommend. Ill check the default orb implementation."

 

he clearly just said its not supported if u read lol


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#509
SkilledBears

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Suggest to add on Tristana
R: if Trist below 10 % HP
R: Rework your are Calculation it throw away enemy with 3 % HP


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#510
DamnedNooB

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Tristana update pls?

No lol

 

 

this error shows when i use gso orbwalker

wow

 

"gamsterons ORB isnt supported, no issue using IC's wich i recommend. Ill check the default orb implementation."

 

he clearly just said its not supported if u read lol

THANK YOU

 

Suggest to add on Tristana
R: if Trist below 10 % HP
R: Rework your are Calculation it throw away enemy with 3 % HP

i wont touch Trist for a while now, sry. Feel free to use another Script instead, or wait me to announce updates

Thanks for the suggestion though.


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#511
SkilledBears

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"gamsterons ORB isnt supported, no issue using IC's wich i recommend. Ill check the default orb implementation."

 

he clearly just said its not supported if u read lol

rLMdaab.png thanks :D need to improve my english skills tho


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#512
DamnedNooB

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rLMdaab.png thanks :D need to improve my english skills tho

Gamsterons didnt exist when i wrote it.

Updated, ty


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#513
SkilledBears

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Gamsterons didnt exist when i wrote it.

Updated, ty

 you welcome bae :D


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#514
PixPix

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syndra seems need a work ... W not dropping on target,  Q chance hit very low , Stun chance very low to , combo damage not calculated properly , shame , seems cant find good syndra scripts


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#515
DamnedNooB

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syndra seems need a work ... W not dropping on target,  Q chance hit very low , Stun chance very low to , combo damage not calculated properly , shame , seems cant find good syndra scripts

W works fine, Hitchance depends on prediction, Stun chance IS very low, thats what it is, Damage is calculated properly.

If i ever update her it wont be anytime soon.

Feel free not to use my script.


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#516
Exod

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W works fine, Hitchance depends on prediction, Stun chance IS very low, thats what it is, Damage is calculated properly.

If i ever update her it wont be anytime soon.

Feel free not to use my script.

I not need update but i have error when i press Space on Tristana like yellow on corner


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#517
DamnedNooB

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I not need update but i have error when i press Space on Tristana like yellow on corner

^_^


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#518
GpLk

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gg Reng0 is prety good


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#519
Nudera

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Damned, was testing your swain's one and its really good, gj!

Just noticed: when E  or w/e hits an enemy and actives swains passive, I just can pull enemys that are on my AA range. Is it possible to add an option for auto pull even if enemy is out AA range?

Thanks!


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#520
DamnedNooB

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Damned, was testing your swain's one and its really good, gj!

Just noticed: when E or w/e hits an enemy and actives swains passive, I just can pull enemys that are on my AA range. Is it possible to add an option for auto pull even if enemy is out AA range?

Thanks!

I'll look into it after work, ty for feedback :)

*you have reached your quota of positive votes today* sry :P
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