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V4 - Current Progress


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263 replies to this topic

#261
steveo1124

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Right. While it is true that sharing progress might seem like I'm dragging users along, this is not my intent.

 

The purpose of this thread is to document, be transparent and share the real progress I am making. It might seem that my posts are hyping it up, but that's just because of how I personally feel about the challenges that I'm overcoming along the way.

 

The way I write update posts is exactly how I feel at the moment when writing about them, because it's exciting to share it. Being passionate about it is the main driving force that I haven't given up on it, despite the many roadblocks I've faced.

 

If my goal was to 'just throw' some features out there just to retain users, I wouldn't have bothered with pushing the limits of my knowledge everyday for so long and architecturally change almost everything in the tool in order to level it up. I would have just kept everything the same by adding only small features with not much real value and call it a day.

 

Everything would have stayed the same and the people would be happy, right? Right? \

 

"You either push your own limits in this life in everything, or you stay a slave to them and remain on the same level, comfortable up until the very end."

And I thought shakespear was dead, damn Heisa keep at it im still checking this thread daily haha


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#262
awaiskingny03

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Quick question: In V4, is there any plan or technical possibility to implement a movement guidance system for new players?
For example, an AI-assisted guide that dynamically suggests or prompts which keys or actions to use based on the current in-game situation, to help beginners learn movement and decision-making more effectively.


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#263
Heisa

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Quick question: In V4, is there any plan or technical possibility to implement a movement guidance system for new players?
For example, an AI-assisted guide that dynamically suggests or prompts which keys or actions to use based on the current in-game situation, to help beginners learn movement and decision-making more effectively.

Unlikely.

The [Path Finder] will be useful to get to the ball though. And with that, different plans can be added in the future as separate segments. For example - grab boost -> climb on wall -> aerial towards ball if it will be more efficient.

 

 


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#264
nugatyt

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Max 11 months untill v4 yay
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