Heyo I made an easy Garen Auto R, because I was bored
Features:
- Auto Ult
- Passive check
- IOW support
- Anti overkill
- Drawings
Heyo I made an easy Garen Auto R, because I was bored
Features:
- Auto Ult
- Passive check
- IOW support
- Anti overkill
- Drawings
Always leaves enemy with 1 AA of HP.
Tested vs Bots
do you want me to add it or no?
if yes, in utlity or garen?
Nice work. can you make one for darius?
Nice job! Works fine! 1 time hitted jax's E
Drawing plz
upvote :3
use your script
you should loop all enemies instead just use GetCurrentTarget() api
This is what i am using for Inspired V30, but i never made a script for Garen
Garen.lua
OnLoop(function(myHero) --MoT:UseItem(3144, 3) --SPOILER XD if CanUseSpell(myHero,_R) == READY then for i,target in pairs(Gos:GetEnemyHeroes()) do local Rlvl = GetCastLevel(myHero,_R) local Rdmg = 175*Rlvl + ((GetMaxHP(target)-GetCurrentHP(target))*(0.219+0.067*Rlvl)) if GoS:ValidTarget(target, GetCastRange(myHero,_R)) then if GotBuff(target,"garenpassivegrit") >= 1 and GetCurrentHP(target) < Rdmg then CastTargetSpell(target,_R) elseif GotBuff(target,"garenpassivegrit") < 1 and GetCurrentHP(target) < GoS:CalcDamage(myHero, target, 0, Rdmg) then CastTargetSpell(target,_R) end end end end end)
ilovesona, on 06 Oct 2015 - 2:11 PM, said:
you should loop all enemies instead just use GetCurrentTarget() api
MarCiii, on 07 Oct 2015 - 8:24 PM, said:
This is what i am using for Inspired V30, but i never made a script for Garen
Garen.lua
OnLoop(function(myHero) --MoT:UseItem(3144, 3) --SPOILER XD if CanUseSpell(myHero,_R) == READY then for i,target in pairs(Gos:GetEnemyHeroes()) do local Rlvl = GetCastLevel(myHero,_R) local Rdmg = 175*Rlvl + ((GetMaxHP(target)-GetCurrentHP(target))*(0.219+0.067*Rlvl)) if GoS:ValidTarget(target, GetCastRange(myHero,_R)) then if GotBuff(target,"garenpassivegrit") >= 1 and GetCurrentHP(target) < Rdmg then CastTargetSpell(target,_R) elseif GotBuff(target,"garenpassivegrit") < 1 and GetCurrentHP(target) < GoS:CalcDamage(myHero, target, 0, Rdmg) then CastTargetSpell(target,_R) end end end end end)
Changed some stuff around, should no longer error because of drawings and it should cycle champs now
Updated to API and new Inspired stuff
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