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Garen Auto R - Updated to new Inspired/ API

Garen Kill Passive Logge OP JK

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17 replies to this topic

#1
Lelouch

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Heyo I made an easy Garen Auto R, because I was bored :P

 

Features:

- Auto Ult

- Passive check

- IOW support

- Anti overkill

- Drawings

 

Source

 


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#2
ButterSmooth

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Best upvote Kappa
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#3
Lelouch

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Best upvote Kappa

Already forgot that topic and was wondering where that upvote was coming from Doge :fappa:


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#4
Kenshin

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Always leaves enemy with 1 AA of HP.
Tested vs Bots


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#5
Darkness

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do you want me to add it or no?

if yes, in utlity or garen?


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#6
Lelouch

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do you want me to add it or no?

if yes, in utlity or garen?

already requested and awaiting approval?


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#7
Lelouch

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Always leaves enemy with 1 AA of HP.
Tested vs Bots

removed 1 base dmg xD
Could you please test again?


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#8
ButterSmooth

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removed 1 base dmg xD
Could you please test again?

That one hit is the ultimate blow why u delete it :dogecry:
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#9
Lelouch

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Rewrote with drawings now
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#10
cyberepic

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Nice work. can you make one for darius?


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#11
Elmuerte

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Nice job! Works fine! 1 time hitted jax's E


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#12
leoferrerinha

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Drawing plz

upvote :3


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#13
Lelouch

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Drawing plz

upvote :3

Added drawings, but seems kinda buggy

A more experienced programmer has to take a look at it ;)


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#14
Yun

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t9ciCAE.jpg

 

use your script


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#15
ilovesona

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you should loop all enemies instead just use GetCurrentTarget() api


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#16
MarCiii

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This is what i am using for Inspired V30, but i never made a script for Garen :)

Garen.lua

OnLoop(function(myHero)
--MoT:UseItem(3144, 3) --SPOILER XD
  if CanUseSpell(myHero,_R) == READY then
    for i,target in pairs(Gos:GetEnemyHeroes()) do
      local Rlvl = GetCastLevel(myHero,_R)
      local Rdmg = 175*Rlvl + ((GetMaxHP(target)-GetCurrentHP(target))*(0.219+0.067*Rlvl))
      if GoS:ValidTarget(target, GetCastRange(myHero,_R)) then
        if GotBuff(target,"garenpassivegrit") >= 1 and GetCurrentHP(target) < Rdmg then
        CastTargetSpell(target,_R)
        elseif GotBuff(target,"garenpassivegrit") < 1 and GetCurrentHP(target) < GoS:CalcDamage(myHero, target, 0, Rdmg) then
        CastTargetSpell(target,_R)
        end
      end
    end
  end  
end)

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#17
Lelouch

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you should loop all enemies instead just use GetCurrentTarget() api

 

 

 

This is what i am using for Inspired V30, but i never made a script for Garen :)

Garen.lua

OnLoop(function(myHero)
--MoT:UseItem(3144, 3) --SPOILER XD
  if CanUseSpell(myHero,_R) == READY then
    for i,target in pairs(Gos:GetEnemyHeroes()) do
      local Rlvl = GetCastLevel(myHero,_R)
      local Rdmg = 175*Rlvl + ((GetMaxHP(target)-GetCurrentHP(target))*(0.219+0.067*Rlvl))
      if GoS:ValidTarget(target, GetCastRange(myHero,_R)) then
        if GotBuff(target,"garenpassivegrit") >= 1 and GetCurrentHP(target) < Rdmg then
        CastTargetSpell(target,_R)
        elseif GotBuff(target,"garenpassivegrit") < 1 and GetCurrentHP(target) < GoS:CalcDamage(myHero, target, 0, Rdmg) then
        CastTargetSpell(target,_R)
        end
      end
    end
  end  
end)

Changed some stuff around, should no longer error because of drawings and it should cycle champs now :)


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#18
Lelouch

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Updated to API and new Inspired stuff


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Also tagged with one or more of these keywords: Garen, Kill, Passive, Logge, OP, JK

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