Heyo I made an easy Garen Auto R, because I was bored
Features:
- Auto Ult
- Passive check
- IOW support
- Anti overkill
- Drawings
Heyo I made an easy Garen Auto R, because I was bored
Features:
- Auto Ult
- Passive check
- IOW support
- Anti overkill
- Drawings
Best upvote
Already forgot that topic and was wondering where that upvote was coming from
Always leaves enemy with 1 AA of HP.
Tested vs Bots
do you want me to add it or no?
if yes, in utlity or garen?
do you want me to add it or no?
if yes, in utlity or garen?
already requested and awaiting approval?
Always leaves enemy with 1 AA of HP.
Tested vs Bots
removed 1 base dmg xD
Could you please test again?
That one hit is the ultimate blow why u delete itremoved 1 base dmg xD
Could you please test again?
Nice work. can you make one for darius?
Nice job! Works fine! 1 time hitted jax's E
Drawing plz
upvote :3
Drawing plz
upvote :3
Added drawings, but seems kinda buggy
A more experienced programmer has to take a look at it
use your script
you should loop all enemies instead just use GetCurrentTarget() api
This is what i am using for Inspired V30, but i never made a script for Garen
Garen.lua
OnLoop(function(myHero) --MoT:UseItem(3144, 3) --SPOILER XD if CanUseSpell(myHero,_R) == READY then for i,target in pairs(Gos:GetEnemyHeroes()) do local Rlvl = GetCastLevel(myHero,_R) local Rdmg = 175*Rlvl + ((GetMaxHP(target)-GetCurrentHP(target))*(0.219+0.067*Rlvl)) if GoS:ValidTarget(target, GetCastRange(myHero,_R)) then if GotBuff(target,"garenpassivegrit") >= 1 and GetCurrentHP(target) < Rdmg then CastTargetSpell(target,_R) elseif GotBuff(target,"garenpassivegrit") < 1 and GetCurrentHP(target) < GoS:CalcDamage(myHero, target, 0, Rdmg) then CastTargetSpell(target,_R) end end end end end)
you should loop all enemies instead just use GetCurrentTarget() api
This is what i am using for Inspired V30, but i never made a script for Garen
Garen.lua
OnLoop(function(myHero) --MoT:UseItem(3144, 3) --SPOILER XD if CanUseSpell(myHero,_R) == READY then for i,target in pairs(Gos:GetEnemyHeroes()) do local Rlvl = GetCastLevel(myHero,_R) local Rdmg = 175*Rlvl + ((GetMaxHP(target)-GetCurrentHP(target))*(0.219+0.067*Rlvl)) if GoS:ValidTarget(target, GetCastRange(myHero,_R)) then if GotBuff(target,"garenpassivegrit") >= 1 and GetCurrentHP(target) < Rdmg then CastTargetSpell(target,_R) elseif GotBuff(target,"garenpassivegrit") < 1 and GetCurrentHP(target) < GoS:CalcDamage(myHero, target, 0, Rdmg) then CastTargetSpell(target,_R) end end end end end)
Changed some stuff around, should no longer error because of drawings and it should cycle champs now
Updated to API and new Inspired stuff
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