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[D3Carry] Katarina


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155 replies to this topic

#81
thibobbs

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Hi very good work here, the script cast every spell.
But I still got a little problem, sometimes she just cancel her ult and then when I press the combo key, she stops moving and and stay blocked (as if she wanted to finish her canceled ult ?).

I unticked "Walk to target" in Inspired, I disabled harrass and combo in F7 menu, I use the last version of the script and i updated deftlib and damagelib, I don't know what else I can do  :(


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#82
brunus

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D3Carry your scripts are so bad 


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#83
Deftsu

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D3Carry your scripts are so bad


lol go make a better one.
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#84
666piter

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XDD ignore this kids.

Your scripts and KATARINA script too, are really good :) I can tell "one of the best" :) And kata is working ok so i dont understand this  spam.


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#85
Deftsu

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Improved R logic, all the cancel from spells/IOW should be gone :)


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#86
havanna

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Ok so all spells casts pretty good, but sometimes my ult just interrupt suddenly and no other spells will cast again ( I just keep pressing or repressing SBTW ) don't even follow the mouse pointer, so I need to press F6 twice to rework again, some fix? no error msg appear.


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#87
Deftsu

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i fixed that on the latest update
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#88
havanna

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Still cancel the ulti and others spells, I mean if I prace SBTW do all the combo and suddenly stops ulti and other spells


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#89
DarkKirito

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Still cancel the ulti and others spells, I mean if I prace SBTW do all the combo and suddenly stops ulti and other spells

I've got the same problem here I will try disabling all of my other scripts and just have this one. I will post any progress


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#90
Deftsu

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I've got the same problem here I will try disabling all of my other scripts and just have this one. I will post any progress


please make sure that your f7 orbwalker and evade are disabled, they are the only thing interrupting the ult..
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#91
NightFox

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all the Deftsu's script was so great at awesome!


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#92
rayztheking

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please make sure that your f7 orbwalker and evade are disabled, they are the only thing interrupting the ult..

 

 

 

 

 

 

 

 

 

plz help me do that or post a screnn shot to disable your f7 orbwalker and evade are disabled

 


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#93
IrieEyed

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So... Everytime i restart the game, all my script settings are rest. usuallu only happens when i play with this script.


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#94
havanna

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F7 Orbwalker disabled, still cancel the ult and other spells


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#95
Deftsu

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Pushed A fix 30 min ago, please try first..


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#96
havanna

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Still doing the same.


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#97
Manqo

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Still doing the same.

Try press f6 twice after disabling the orbwalker and evade


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#98
DefinitelyScripting

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I can vouch that it's working now.

 

 

Managing R with a fixed value while the spell is channeling does cause kat's R to stop partway sometimes - it works, but it can still use some optimization! :)

 

Referring to this:

OnProcessSpell(function(unit,spell)
  if unit == myHero and spell.name:lower():find("katarinar") then
  CastingR = true
  IOW.movementEnabled = false
  IOW.attacksEnabled = false
  DelayAction(function() 
  CastingR = false
  IOW.movementEnabled = true
  IOW.attacksEnabled = true
  end, 2500+spell.windUpTime)
  end

  if unit == myHero and not spell.name:lower():find("katarina") then
  spellObj = spell
  wardpos = spellObj.endPos
  end
end)

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#99
zorbeyd

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I can vouch that it's working now.

 

 

Managing R with a fixed value while the spell is channeling does cause kat's R to stop partway sometimes - it works, but it can still use some optimization! :)

 

Referring to this:

OnProcessSpell(function(unit,spell)
  if unit == myHero and spell.name:lower():find("katarinar") then
  CastingR = true
  IOW.movementEnabled = false
  IOW.attacksEnabled = false
  DelayAction(function() 
  CastingR = false
  IOW.movementEnabled = true
  IOW.attacksEnabled = true
  end, 2500+spell.windUpTime)
  end

  if unit == myHero and not spell.name:lower():find("katarina") then
  spellObj = spell
  wardpos = spellObj.endPos
  end
end)

Welcome family :) Glad to see new developers.


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#100
Deftsu

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I can vouch that it's working now.

 

 

Managing R with a fixed value while the spell is channeling does cause kat's R to stop partway sometimes - it works, but it can still use some optimization! :)

 

Referring to this:

OnProcessSpell(function(unit,spell)
  if unit == myHero and spell.name:lower():find("katarinar") then
  CastingR = true
  IOW.movementEnabled = false
  IOW.attacksEnabled = false
  DelayAction(function() 
  CastingR = false
  IOW.movementEnabled = true
  IOW.attacksEnabled = true
  end, 2500+spell.windUpTime)
  end

  if unit == myHero and not spell.name:lower():find("katarina") then
  spellObj = spell
  wardpos = spellObj.endPos
  end
end)

if you have some suggestion please tell me :D, since with buffs, the kata R sound end before ult is finished, which causes a 1.0s~1.5s ult cancel, and using a fixed value fix the problem but if you will get silenced or something you will stand still until 2.5s are done..


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